The Pushmo community got a little bit of rebirth with the introduction of a Miiverse community for it last week. And thanks to Miiverse’s feature of letting users post screenshots of their gameplay, primary among the screenshots were QR codes of the puzzles others created. Since I had some, I posted a few. No no, not the NSFW ones, those babies stay here (I’ll get banned either way if I tried). I’m talking about the Metroid pushmo I made, which garnered over 20 Yeahs on Miiverse. After posting the Metroid, a little flame got re-lit in me to make more pushmos. I starting sharing some more of the clean pushmos I made, along with a few new ones. This eventually led to me making a bunch from Castlevania.
Shouldn’t come as too much of a surprise considering that Monolithsoft, the developers of Xenoblade, were also the developers of Namco X Capcom. Famitsu also divulged some info on some of the battle systems in place for Project X Zone. Like its predecessor, battles are a mix of Strategy RPG and action. You move units around on a grid and engage enemies. Here, the battles then switch to a 2D perspective where you use the control pad and “A” Button to execute moves. You’re encouraged to use different abilities and use them all in one shot. You build up a meter at the bottom to unleash special moves. It’s shared amongst all party members, so use it wisely.
Along with this news, more characters have been revealed for Project X Zone. First on the Capcom side, Morrigan has been added to the Darkstalkers team. Chun-Li joins Ryu and Ken for the Street Fighter team. On The SEGA side, Erika and Gemini join the Sakura Wars team. This makes it the biggest team so far. And holy crap, is that John McClane from Die Hard Arcade!? Well kinda. In Japan (where it was made and first came out), it was called Dynamite Deka, and the guy was named Bruno. You can read up on that here. Finally on the Namco Bandai side, the Valkyrie from The Adventures of the Valkyrie joins alone. And finally Haken and Kaguya from Super Robot Taisen OG Saga: Endeless Frontier join the fray.
Project X Zone is slated for release on the 3DS some time this year. Character art after the break.
Monolith Software Confirmed as Project X Zone’s Developer [Andriasang, via Gamezone]
I gotta keep up with these website updates! About two weeks ago Namco, SEGA, and Capcom revealed more characters for their collaboration Project X Zone. On the Capcom side, we have Frank West representing Dead Rising. Hsien-Ko joins the already revealed Donovan from Darkstalkers. On the SEGA side, Zephyr and Leanne from Resonance of Fate join the fray. Quietly added was Riela Marceris from Valkyria Chronicles III. And finally on the Namco Bandai side we have Alisa and Soma from God Eater. You can see their character art after the break.
Not too long after the reveal, Famitsu released character art and screenshots for Capcom/Namco/Sega collaboration Project X Zone. The game is a strategy RPG much like its predecessor, Namco X Capcom. That character roster might seem paltry now, but of Namco X Capcom is anything to go by, this is is going to grow by a huge margin. So far not exact date is set, but the trio’s aiming for a late 2012 release. Characters and art after the jump.
For this second feature, we take a look at an artist who goes by AnyaUribe (formerly known as ASSESINA). Her main base of operations being on deviantART, she sports a bright comic artstyle with a tinge of anime. The subject matter she covers ranges from fighting games such as Street Fighter and Darkstalkers, to comics like Batman, and cartoons like Who Framed Roger Rabbit? (the toon side) and G.I. Joe, and then some. With this bright style, nothing is taken too seriously with the subject matter of the art, a good thing when compared to most other artists on deviantART. Things are consistently playful. Rather than trying to match the artstyle of the source material, she draws characters (mostly female) in a different, albeit curvy, style. The cool thing about Anya is the she has the original linearts of her work available for anyone to color (as long as credit is given). From my own experience in coloring her lineart (here and here nsfw), her lines are easy to manage and quite fun to work with. You can catch her art gallery over at deviantART.
Art below after the jump.