This week on Night-Time Listening, we explored the days when the CD format was new for games and resulted in better quality music for those games. We started with the Interplay and Shiny classic Earthworm Jim. We were back with The Terminator. We roared across skies in Gate of Thunder. Went fast with Sonic CD. And finally we blew up some Mavericks with Mega Man X3.
If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our new Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM
Hello everybody, and welcome to the great big review policy discussion. Since it would be best to write reviews that we can add to the big review databases in the internet for exposure, naturally the first thing to discuss would be our review policy.
The reason that I want this to be in conversation form, of course, is because we have no single review structure, and thus, the way each of us rate our games will be entirely different because of the different contexts that they are placed in. Thus, I ask you all this to begin : What is your criteria for ranking a game?
I was debating whether to call this a current game review or a “Late to the Party” Review, where I plan to discuss older games that fall beyond a certain cutoff point, but enough changes were made to this version to call it an entirely new release.
When I was a kid, I remember getting a Sega CD when it launched — the piece of shit hardly worked when mounted to my Genesis, and even though I wanted to get into Sonic CD, faulty hardware and my lack of mechanical expertise (I was like 5 when it came out) meant that there was only one or two occasions where the system actually worked for me. I tried a second time when that Sonic collection for the Gamecube came out, but I couldn’t get into it. Now that all of my good games this holiday season are behind wrapping paper, I needed something short and sweet to play before Christmas flooded me with games, and look at what came out — a Re-Release of Sonic CD with some new bells and whistles.
Finally, I beat the game, muliple times : once for the normal gameplay experience, once with Tails who is a new addition to the game, then I went through every stage and boss through Time Attack mode, and finally a proper run through the game for the good ending, I chose to do it by altering the past instead of gathering those damn time stones. Continue reading →
Sonic CD, Sonic’s time traveling adventure to prevent several terrible futures, will be available on the PlayStation Network starting tomorrow. IPhone and Xbox360 owners already have gotten their hands on the title, and now PS3 users can join in on the fun. I mean, who doesn’t want to play the game that introduced Amy Rose, as well as the totally awesome (yet regrettably short lived) super peel-out move?
And not only do we get Sonic CD, even though that would be plenty, we also get new features that weren’t in the original. Now players can choose between the Japanese and American soundtracks, switch between the Sonic CD and Sonic 2 spin dash physics, and, to top it all off, can unlock Tails as a playable character after completing the game.
"Where the hell am I?"
Oh, did I mention that Sonic CD is only going to be $5?
Hello everyone. Feeling sleeping yet? It’s just about 2AM as I’m writing this (don’t ask). So I figured I put something up before I go to bed.
Not too long ago I came across the vid you see up there. It’s a hidden screen in Sonic CD that you can access by stringing together some numbers in the Sound Test menu. When you press play, this screen pops up. The message “Fun is Infinite (represented by the symbol). SEGA Enterprises” is shown (but in Japanese) amidst a creepy Sonic background and the very eerie Sonic CD boss theme. Suddenly, the “Fun is Infinite” thing just got a hell of a lot creepier. There’s also the “Human Sonic” variant with different music. I’m pretty sure many people already know about the hidden messages/pics, but it doesn’t hurt to put them up anyway. Well, goodnight then.