Tag Archives: square enix

Final Fantasy Type-0 Website Up, Music Kicks Ass

Square Enix has launched the website for Final Fantasy Type-0. To complement it, it’s got some kickass music to go along with it. Unfortunately, the other two at the bottom right are blacked out and not up yet. Bummer too, cause this music seems to indicate that some serious shit is about to go down in this game. And you know what, I believe it, what with the gratuitous amounts of blood I’ve seen in the trailers recently. Now, the thought of blood in a game is nothing new. But for a Final Fantasy game, it’s pretty rare, with one of the few instance I recount occurring in Final Fantasy VIII (how do you think Squall got that scar?). I’ve also seen blood in one of the earlier Final Fantasy Versus XIII trailers, but for some reason, it looks to have been toned down from the more recent trailers.

Anyways, I’m getting ahead of myself here. Final Fantasy Type-0 was under the name Final Fantasy Agito XIII since its debut. It was part of the universe of Fabula Nova Crystallis. Last fall, the name of this entry was changed to Type-0 after someone in the dev team (Not sure who) saw that the game deviated a bit too far from the original intent of the game (and the overarching story/world structure of FNC). Although the name change has distanced itself from the other two games in the world, it is still part of the same universe.

Final Fantasy Type-0 is slated to release on the PSP this Summer in Japan.

Video Game Music w/ the James : Assorted

Howdy everybody!

This time on Game Music w/ the James, I bring an assortment of tracks that I can’t stop listening to.  Most of these games deserve individual attention that might come over time, but for now they’re in an assortment of tracks that I can’t get out of my head for one reason or another.

What better place to start than… Mega Man 10?

I’ve run a game music presentation arguing with moderate success that Mega Man 10 has a superior soundtrack to 9 and deserves a little more attention than it seems to get.  Not only is there a lot of good music, but it seems to have more variety as well.  Take this track for instance, it has that little bit of heart put into it that gives it luster.

Our old friend, the high square wave with its flute-like timbre naturally gets the soprano treatment and almost feels like a vocal-soloist, especially in the last passage of the loop where it’s just gushing in its high notes and stealing the show.  The accompaniment in lower register is brilliant, and while it never overpowers the soprano or tries to steal the spotlight, it provides a great counter-melody of its own.  The same passage where the soprano is going all out has the accompaniment taking a more rapid, guitar like presence.  The precussion/bass are cool, but what really shines is the interaction between the two top voices.

Typically I dislike remixed video game music.  It loses a lot of the original flavor in the conversion and sometimes the new music sounds dull and lifeless.  Then again, I’ve never really been an orchestral music kinda guy either until understanding it better.  Regardless, this track, formerly in the SNES version of the game is given an amazing orchestration and is also part of one of my unforgettable gaming experiences.

The first time you hear this track on the battlefield is in the middle of a thunderstorm.  When played connected to my TV, the thunderstorm with its loud booming and flashing made the battle more dramatic than it needed to be, but I loved every second of it.

The brass is what really sticks out, setting the flavor of the overall piece as well as dishing out the main melody, with phenomenal support from the strings.  The woodwinds play a bigger role in the parts that bridge the main theme such as in the mysterious flute section, but what really gets me pumped is whenever the brass comes in, main melody and between.

My game of the year last year, Nier was great in story, presentation and especially the music.  I remember the first time I heard this song, I was still measuring whether I loved or hated Nier.  I had no expectations for it and only bought it because Kmart had a really good sale going on for the game.  It was the middle of March and I just caught the flu.  Somewhere in my fluctuating consciousness, I came across the area where this song played and I drifted off in sickness, thinking I was dying or something.  I came back to Earth shortly after, but whenever I hear this it feels like my soul is slowly drifting away and… blah, this ain’t the place to get poetic.

The layered presentation of this piece is amazing.  Beginning with light then heavy percussion, then adding in either a cello or a double bass and an electronic instrument before bringing in the Ooooo’s in the vocals and finally the main vocal melody where the entire ensemble stays in until the end.  The soundtrack version kinda cheats by taking out the percussion for the final iteration of the main verse and giving it a proper ending, but it doesn’t happen like that in game.

Enjoy, and See you next Video Game Music w/ The James!

Dissidia 012 Duodecim Gets US Trailer

It’s about time! I got a chance to play the Japanese demo of Dissidia 012 on a friend’s PSP. Everything seems to play the same, aside from the assist characters, which I didn’t know how to summon. Everyone from the previous game is coming back. Joining them is Kain from FFIV, Tifa from FFVII, Laguna from FFVIII, Yuna from FFIX, Yuna from FFX, Prishe from FFXI, Vaan from FFXII, and Lightning from FFXIII. Duodecim Prologus comes out on PSN onMarch 15 (same day as Okamiden ^w^). It’ll come with Aerith as an assist that can be carried over to the main game.

via Siliconera