Tag Archives: square enix

Night-Time Listenings Wrap-Up: Week of 8/20/12

Continuing Composers’ Month, we dived into the music of Yoko Shimomura. We fought Ken in Street Fighter II. We talked to townsfolk in Super Mario RPG. We looked toward the Mana Tree in Legend of Mana. We fought some Heartless in Kingdom Hearts. And finally we fought on the plains of Bionis in Xenoblade Chronicles.

If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM

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Review : Sleeping Dogs

Sandbox games are not typically the most enjoyable experiences for me.  Aside from Infamous 1/2, Red Dead Redemption, Crackdown…. alright, maybe it’s just GTA that I think sucks ass.  Those early trailers got me pumped really fast, and the game was quite well advertised.  There’s no Wei they could fuck up a game like this, right?

Just to get it out of the Wei, the protagonist, his name is Wei Shen, and yes you can expect a bunch of shitty puns in this review.

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Square Enix Teasing A New World Ending Game?

Oh? What is this? Looks like a new countdown clock has popped up. This time from Square Enix, and it looks like they’re teasing a new The World Ends With You game. At first it looks like nothing much. Then you hear the music. Since I’m on a big Persona 4 fix now, listening to the music, it sounds very Persona-like. Since P3/P4 and The World Ends With You shares the same Japanese-Pop aesthetic, we can pretty much draw this conclusion. Or you can just ignore my long-winded deducing and look at the bottom of the page and see that Tetsuya Nomura and Gen Kobayashi are credited as Character Designers. Both worked as artists for The World Ends With You, so it’s pretty safe to say that this is a new TWEWY game. Another hint is in the URL, “subaseka.” In Japan, the game is known as It’s A Wonderful World, or Subarashiki Kono Sekai in Japanese Romanji. So Subaseka is a portmanteau of the game’s Japanese name.

I really wish I played this game when it came out. Hearing lots of good things about it, I feel pretty left out of the loop. If I find a copy though, I might transition pretty well into it–being fresh off Persona 4 and all. There’s 6 Days left to the counter. So by the end of the week something should come out of this. We’ll be there to break it.

Square-Enix Teaser Site

Gonna Play Dragon Quest X? Better Keep Playing, Or Else…

Wii MMO Dragon Quest X was just released in Japan last week with much acclaim. Not only is it the first MMO for the Dragon Quest series, it’s also the first (and only) MMO for the Wii. One aspect that wasn’t quite touched upon was that you have to keep playing the game, otherwise your character data would be deleted. In other words, it you don’t sign in to Dragon Quest X for 3 months, your character’s data will be kaput. This most likely is a measure to make sure that data keeping is fresh for the server to save and not have orphaned and dormant accounts clogging the server. But at the same time this could have severe repercussions for those that want to come back and play for a while after being gone for so long. Who’s to say someone won’t be able to play the game because of school or work (more on this later today) and finally find the time to play, only to be greeted with a deletion message. Oi vey…

So far this only applies to Japanese gamers as the game has yet to come out in the States. Only time will tell if this measure will carry over to the worldwide release.

Use It Or Lose It, “Dragon Quest X” Will Delete Online Data If Not Being Used [Complex]

This Week In Confirmed News 5

Ready for Confirmed News buddy?

Confirmed news is back after its week break and we got a whole bunch of stuff to quench your news appetite with.

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Final Fantasy Versus XIII Actually NOT Cancelled

Last week it was rumored that Final Fantasy Versus XIII was cancelled after Kotaku’s Brian Ashcraft laid out a somewhat detailed breakdown (in conjunction with “sources”) on how little of Versus XIII was actually shown to the public and its absence from major conventions like E3, TGS, and Gamescom. Square Enix head honcho Yoichi Wada stepped in to confirm that Final Fantasy Versus XIII was very much alive and that he had come back from a meeting regarding the game. Via Twitter, he stated, “There’s someone making a false rumor that Versus was cancelled. Haha…Just a minute ago, the regular Versus meeting ended. If you saw the presentation of the city, it’d knock you off your feet~lol”

Looks like Versus XIII is alive and well. However, I still have this feeling it won’t be keeping that Versus name for long. Still though, I wish Square would just show something already with the game! I wanna see this city Wada’s going on about!

Wada’s Twitter, via Kotaku

Newsbreak: Rumors Abound of FF Versus 13 Cancellation, Hachi Suddenly Recalls That FF Versus 13 Exists

Noctis apparently doing his impression of his creators…


In an article posted early this morning, Kotaku added some fuel to the ol’ rumor mill by announcing that, according to several of their sources, Final Fantasy Versus XIII, part of the series of games planned to take place in the Final Fantasy XIII universe, has been quietly cancelled. They say that instead of making a public announcement, Square Enix has decided to apparently let the game fade away, since stock concerns may arise if they make too much of a fuss.

“No Squeenix! Not like this!”

Final Fantasy XIII, released in 2009, was the latest in the venerable Final Fantasy franchise of JRPGs. Back when it was announced, however, it was also announced that there would be several games in the FF XIII “line”, as it were, spanning different genres and consoles. Said line is collectively referred to as the “Fabula Nova Crystallis” mythology, which incidentally sounds like the BEST GLAM ROCK BAND NAME EVER.

Cloud’s later years were marked by…”experimentation”. Go ahead, I DARE you to tell me that she doesn’t look like a modern FF character…

One of the other installments in this line, Final Fantasy Type-0 (originally announced as “Final Fantasy Agito XIII“), which is for the PSP, appears to be in pretty fine health. But Versus had always had a…sporadic existence, popping up every now and then as if to remind you it was alive. Since its announcement in 2006, the game has made precious few appearances in public, and what little we know of the game’s overall play engine, one more action oriented than its predecessors, has come more from here-say than footage. The six-year blackout has given the game a sort of “vaporware” reputation, one that makes this announcement tragic but, to me, not earth shattering.

It should be noted that, in the article, the writer mentions that Squeenix has actually folded the resources that would go to this game into the next numeric installment in the series, creatively titled Final Fantasy XV. If so, perhaps we need less look at this as the death of the game and more as an assimilation of it into a greater whole, like some JRPG Borg Collective. That makes it better, right!?

Okay, all snarking aside, the difficult history of the game lends a sad amount of credence to this rumor (which, I must stress, is still a RUMOR). And to be perfectly honest, of all the generations of the game to do this in, Squeenix could not have chosen a worse installment to try something like this in. Although selling mightily, reviews and fan reaction in general for FF XIII have been rather divisive, with some reacting badly to the game’s innovations and cutbacks. FFXIII-2, released as a sort of answer to said complaints, further divided fans who regretted the focus gameplay change at the expense of storyline efficiency.

By extension, any game that would be released under this line (the FNC games will all share the same universe, albeit at different periods in time) would have some amount of difficulty due to the association with the aforementioned installment. For comparison, when Final Fantasy X-2 was released back in the day, it was attached to an almost universally loved installment in the franchise, and, in addition to starting this retarded naming convention, even that game, due to tonal changes and the like, has an…interesting effect on the fandom. The FF XIII label, meanwhile, already inspires some heated division, and that may, honestly, have hurt this game a lot when it was released. Oh, it would have still sold more than a Beatles album released by Jesus himself, but the fanbase chaos would have been amazing.

I wish I could comment on the game in the context of its gameplay, but, well, we don’t have any of it to comment ON…

So, here’s to tomorrows hopes…

No More Large Scale Internal Development for Final Fantasy Games After Final Fantasy XIII-2

He got something to say.

In an interview at the Game Developers Conference Taipei Summit 2012, the directer of Final Fantasy XIII and XIII-2, Motomu Toriyama, admitted “The development time was quite long. Within our company, developing on PlayStation for Final Fantasy XIII we required a huge amount of graphical data. … At the peak, there were over 200 people working on it.” That is quite a lot of people, and communication between the different departments must have been hard, which he admits to. “With a large-scale development team, we didn’t use our time well. How do you communicate to everyone in the department what the drive of the game is? We decided we needed to create more practical milestones, not story-based ones.”

It is interesting to hear that maybe Square Enix will try to be more practical with its time and money depending on the scale of the project that it is trying to achieve. It’s not to say the games before hand and current are horrible, but every Final Fantasy game after Final Fantasy X has been seen as mediocre to bad by fans, even though I personally like Final Fantasy XII myself. That felt more like a fantasy than any other game in the series.

Toriyama then comes to a sense of realization when he expressed that when keeping a large-scale project a secret, things like game testing becomes harder to accomplish. Realizing that, he also has to include western technology and production techniques which could make the process longer. This in turn forced him to release Final Fantasy XIII without the changes he wanted to implement into it. So he released Final Fantasy XIII-2 with the changes that he would have placed in the original title. The director even admits, “We are also thinking that we will not do large-scale internal development any longer. We have a lot of great creators in Square Enix, but for larger-scale development we will be doing more distributed and outsourced development to reach our targets on time.” The director already has a set idea and plan ready it seems. “In the beginning of a month we decide the achievements for that month. We decide the core of what we need to do, and plan for that.”

So what do you guys think? Is his plan and ideas for how Square Enix does its development for future Final Fantasy games a sound idea? Let me see your comments below.


Watch Dancing Mad Played On A Real Grand Pipe Organ

A couple of years ago, I was wondering if anyone ever bothered trying to do videogame music on a pipe organ. It took a while, but I managed to find one person that did just that. Posted back in 2009, someone by the username of DrRolde covered some song with his churches Grand Organ. Of course, since Dancing Mad was done with the SNES pipe organ sound, it was only a matter of time before he covered it.

I’ll just shut up now. Have a listen. It’s amazing. (and yes, he forgot the notes at one point and played the Fugue. Pretty hilarious.)

Final Fantasy VI – Dancing Mad – on Grand Organ [Youtube]

[Rumor] Nintendo To Use Square Enix Characters For A New Project

Oh? Well then. There’s seems to be a rumor going around stating that Square Enix has licensed off their older characters to Nintendo for them to use. Nintendo has not stated what this project is (nor if any of this is true for the matter). Since these are the older characters, and not necessarily from Final Fantasy, this opens up large opportunities for other characters to be used. Could it be Crono? The boy from Secret of Mana? Fan favorite Geno from Super Mario RPG? The god from ActRaiser? Slime from Dragon Quest? Last time we saw collaboration between the two countries, besides Fortune Street, a basketball game was released. Well, if nothing comes out of Nintendo now about this rumor, then it’ll probably come out at E3. We’ll update you on this if anything arises.

RUMOR – Square-Enix licenses characters to Nintendo for undisclosed project? [GoNintendo]

The Captains Speaketh: Should Final Final Fantasy VII Be Remade?

In the wake of remakes, reboots, and HD ports that have found their way into this generation, many gamers have made a wishlist of sorts, pertaining to what they want revisited. However, one game that had drawn the most requests has to be Final Fantasy VII. Propelling the PS1, and RPGs, into mainstream popularity, many gamers have heralded Final Fantasy VII as one of best, if not the best, game ever created. Several Final Fantasies, a movie, an anime, and much corporate whoring later, Square shows off the now infamous tech demo for the PS3 in which they recreated the opening scene of Final Fantasy VII. The gaming public loved the hell out of this, but at the same time was upset that this vision of FFVII would be confined to being a mere tech demo. They wanted a full game, something that Square has said time and again that they had no plans for. And now, after the polarizing Final Fantasy XIII and the abysmal Final Fantasy XIV, fans are begging for a remake. Hit the Jump to see what we think Square should do in regards to remaking Final Fantasy VII. Continue reading

[NYCC] Dragon Quest Monsters 2 Hands-On Preview

Here’s our only demo for the regular DS. Prota plays some Dragon Quest Monsters 2, a game that allows you to catch monsters, fight with them, and fuse them together to create new ones. If you’ve ever played Dragon Quest V, then think of the monster recruitment from that game, but expanded upon. If you haven’t played DQV, then you should! And as an added bonus, Steven the Slime makes his debut!

Square Enix To Be Called Square…Just Square [Update]

Update: According to Dualshockers (via N4G), Square Enix has shot down rumors of rebranding, stating that both the Square Enix name and brand will remain as is. I’ll keep the original article up for your amusement.

Remember that epic merger that occurred at the turn of the millennium, where two of the largest rivals came together to become one Voltron of a conglomerate? If you say Nintendo and SEGA, give yourself a pat on the back ’cause that’s the wrong one. I’m of course talking about Squaresoft (Final Fantasy) and Enix (Dragon Quest) becoming Square Enix. Lots of things have happened since the merger, namely the departure of Squaresoft from EA, and the acquisition of Taito and Eidos, Well, since Square has more subsidiaries under its belt, having the name “Square Enix” is making less of an impact. And being called Square-Enix-Taito-Eidos is out of the question. So, according to a recent article by GotGame, Square Enix will be changing its name to Square in what may be an attempt to create a central family name, like Rockstar and all the other Rockstar branches. To some, this may bring back memories of old Square from the NES and SNES days. But this today’s Square is different from yesterday’s Square. We shall see if Square regains any of that old time quality with this re-branding.

Square Enix to Drop Enix [GotGame]

Square Enix is releasing its very own chiptune album

Are you a fan of music from games like Final Fantasy and Chrono Trigger? Maybe you also like tunes from the Mana or Saga series? You know, games from back when good ol’ Squaresoft was still around. Well if you said yes, and also happen to be a fan of chiptune music, then I’ve got some good news for you!

Square Enix is releasing an album of 8-bit arrangements from many of its popular games from its Squaresoft days. The album, SQChips, comes out on September 7th for ¥1890 (about $23.50) in Japan. You can check out the website to see a list of some of the games that are going to be in the arrangement and even check out a sample of a track quite a few Mana fans should recognize. To be honest, I’m pretty excited to hear about this and can’t wait to see what they come up with. I love Squaresoft-era games and chiptune music, so in theory I should be smitten with this album. We’ll all have to wait till September though before we can really see how this will turn out. At least this might give me enough time to start playing Threads of Fate.

Via: Destructoid

Review in Progress #8 : Final Fantasy IV : The Complete Collection

Status : Main game and Interlude cleared.

The title Review in Progress is a bit misleading. I prefer my first impressions in separate articles, and typically start the Reviewing at around the 80 – 100% mark of a game’s story. My very first RiP was for Final Fantasy II, a game that the format worked perfectly on because it had two different story modes. I finished one campaign, wrote what I thought about it, and saved the second part for a future update. I loved it although most of my later Reviews would just be “in Progress” by name, cause there’s only one campaign. Somebody clearly understood my pain as Final Fantasy IV : The Complete Collection contains not two, but three different stories for me to play through.

 Actually, it really only has one new story for me. I beat FFIV in that collection with Chrono Trigger for PSX and I religiously played Final Fantasy IV : The After Years when it came out episodically on the Wii (I dread eventually having to replay Edward’s chapter). I also tried the DS remake and fucking hated it. For completion’s sake, I started with the original, so let’s get on with the review!

Square Enix sure loves using interesting color schemes for the boxes of their remakes... this time it's a nice white and grey.

 Part 1 : Final Fantasy IV

 Clear time : 24:49 (at least 2 of those hours were leaving the PSP idle though)

 Stats : Cecil Lv55, Rosa Lv54, Kain Lv56, Rydia Lv51, Edge Lv55 Continue reading