Tag Archives: Tetris

How Do Videogame Characters Make Whoopie? This Video Has The Answers

Though it’s pretty obvious how Mario and Peach rock the casbah (I think), how do other characters in other videogame worlds squeak the bed? Luigi, sadly, is just enjoying watching his brother get nookie instead of doing the same thing to his boo. The Sims find a new toy to play with above their heads. And Chell from Portal somehow does not fall through the portal she’s sitting on. I mean sure there’s a guy there holding her on the other side, but her downward inertia should transfer to sideways inertia and make the guy holding her fa — Nevermind. But that Zelda. Link is one lucky, lucky hero.

Be sure to click the closed caption button for English subtitles.

SURICATE – La Vie Sexuelle des Jeux Vidéo / Sex in Video Games [Youtube, via RuinedChildhood]

Pokemon, Mario, Zelda, And Halo Represented In College Marching Band Tribute

I’ve seen routines like this, but not at the level of finesse these guys at Ohio State University do it. They kick it off with Space Invaders, but surprised me when they decided to do Pokemon and the Red/Blue battle theme. You can hear someone near the camera guy question why the hell they’re doing Pokemon. I’m guessing his knowledge of the videogame franchise only went as far as the anime or trading cards. Good game OSU, good game.

Big ups to our podcast cameraman Gesfrid P. for the tip.

The Ohio State University Marching Band – TBDBITL Halftime 10-6-12 Video games Nebraska [Youtube, via MSN Now]

Video Game Music w/ the James Episode 9 : Simple NES Music

This article came out a little over a week ago (probably two by the time of publication), and I both loved and hated it so much, I knew I wanted to use it as the inspiration for some of my musical discussion.

The author tells a familiar tale of how video game music just isn’t what it used to be and takes a stab at explaining one reason why : limitation.  The underlying principle, one that I somewhat agree with is that some of the greatest game music came out of composers doing the best that they could do with the sound resources they had available; in the early days of gaming, this amount was very little.

While I agree with the principle, it’s no excuse for the direction game music is taking.  Gregory admits that there are exceptions to the rule especially in the realm of Japanese gaming, but why is that?  The soundtrack for Super Mario Galaxy 2 uses an orchestra as big as many other modern games for instance, and yet its music falls far from the “disposable” category.

I started thinking a lot about the state of game music, what happened to change the nature of such music, and what we can do as composers and/or listeners to keep video game music relevant even today.

And thus I decided to go on a journey exploring different generations of game music.  Who knows, maybe there’s something to learn from all of this.

Part 1 : Simple NES/Gameboy Music

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