Tag Archives: Ni No Kuni

The Wired Fish Podcast S4 – Episode 4

The Wired Fish Podcast is back baby! This time we’ve used Google+ Hangouts On-Air to record our podcasts from our homes. So if you ever wish to catch us live, do follow our Facebook and Tumblr page. It’ll be where we post links to where you can catch us live. So what are you seeing up here? Well it’s the official release of that live recording, all cleaned up with graphics, trailers, and some neato music for the credits sequence. It’s also audio-only, so we don’t appear on-screen. Hmm, we haven’t done that since the very first episode of the podcast back in 2011.

So then, in this episode, we talked about the games we played. And remember, the format is different this season, so we may not stick to this topic for long. But we have a handy Timestamp of Contents after the break!

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6:00 Inferno – Ni no Kuni (Part 2)

Periodically I run a live stream called 6:00 Inferno.  It hardly ever starts at 6:00 and things don’t always burn, but I play games both new and old, and I’m always in for the long haul.

Previous games include Pikmin 2, ZombiU, the bulk of The Legend of Zelda : Majora’s Mask (an ongoing project), and the online games I play with friends.  My current game is none other than the recently released

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The party at Ding Dong Dell is over, and I’m up to date both in sidequests and bounties killed.  Tonight we head south for the desert!  Hope you’re ready for the heat, cause 6:00 Inferno starts in about 5 minutes!

[NYCC 2012] Hands-On With Ni No Kuni: Wrath of the White Witch

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What do you get when you mix the visuals of Studio Ghibli with the expertise of Level 5? Ni No Kuni of course! With HD powering the vision, this cel-shaded RPG aims to be the most beautiful and vibrant games around. Prota and Suikoinfinity played this game, so let’s see what they have to say.

Prota: I played the boss battle section of the demo, so I got thrown into the fray without any real knowledge of the battle system. I have to admit, it was a little confusing at first, but I only have myself to blame for rushing into a boss fight. The combat felt like a mix of turn based and action RPGs mixed with Pokemon. Elemental attacks and weakness seem like they are going to play a pivotal role in taking down tougher enemies as most of my attack did little to injure the boss unless they were wind elemental. Knowing when to switch up your characters and their monsters also are important for managing your team and keeping everyone alive. I see a lot of potential in the battle system and, while some of the attacks seemed a little lackluster in the visual department, the gameplay felt top-notch.

Suikoinfinity: Ni no Kuni looks amazing!  I couldn’t stop and admire the scenery for too long though because my goal was to rush to the end of the dungeon in the exploration demo and discover whether or not there was a boss to kill while learning the combat system.  It was a race against time to the exit, so I tried avoiding battles as much as I could.  Even though I had little time for experimenting, the combat system felt great, once the initial confusion subsided.  I haven’t had my JRPG fix in a while, so this might do it when it releases!