Looks like our suspicions are correct as what was shown in this trailer is what was speculated last time. The trailer begins with Rex Tremendae, the song that introduces Megalith in Ace Combat 04. What follows is quick shots of several jets flying, craters in the cities caused by meteors, and a direct reference to AC04 superweapon, Stonehenge, by name. Speaking of radio chatter, one of the pilots in the beginning mentions to his surprise that meteor fragments are still falling from the skies 20 years after, from what I’m guessing, the Ulysses meteor. Though this takes place in the real world, Iyuli, the location in Russia that is shown in the briefing graphic, is fictional. Same goes for AC6’s flying fortress, Aigaion, which we see more of.
And so after a week of teasing ally radio chatter, the trailer for Ace Combat Infinity has finally released. The trailer is short, and seems to tell us nothing. However there are a few things here and there that some fans may recognize. So watch the trailer above first. Then when you’re done, hit the jump and we’ll take a close look at some of the things that flashed by.
What was once “sky fell, the,” is now a full sentence. “That day our sky fell, the heavens split to create new skies.” In the back of my mind, I’m still thinking, “nah, it’s… probably another game from Project Aces, like Sky Crawlers or something.” But with talk of skies falling and the heavens and it splitting, I can’t help but think that this is definitely a new Ace Combat game.
Here we go again! Two weeks ago, Namco Bandai teased the Ace Combat crowd with an imaged emblazoned with the Project Aces logo. Now, we have a very up-close shot of what appears to be dialogue from this new game, posted on Namco’s own Ace Combat fanpage. While it’s partially shown, we can assume that the first word is “sky.” So, “sky fell, the”. What could this be alluding to?
Over the weekend, the official Ace Combat fan page (which is run by Namco) updated its facebook page with images of what looks to be a new Ace Combat game. Project Aces is the dev team at Namco responsible for the Ace Combat games. The Facebook page’s primary promotion was for Ace Combat: Assault Horizon, with the last update related to that game posted on January 31 of this year.
What do you get when you mix the visuals of Studio Ghibli with the expertise of Level 5? Ni No Kuni of course! With HD powering the vision, this cel-shaded RPG aims to be the most beautiful and vibrant games around. Prota and Suikoinfinity played this game, so let’s see what they have to say.
Prota: I played the boss battle section of the demo, so I got thrown into the fray without any real knowledge of the battle system. I have to admit, it was a little confusing at first, but I only have myself to blame for rushing into a boss fight. The combat felt like a mix of turn based and action RPGs mixed with Pokemon. Elemental attacks and weakness seem like they are going to play a pivotal role in taking down tougher enemies as most of my attack did little to injure the boss unless they were wind elemental. Knowing when to switch up your characters and their monsters also are important for managing your team and keeping everyone alive. I see a lot of potential in the battle system and, while some of the attacks seemed a little lackluster in the visual department, the gameplay felt top-notch.
Suikoinfinity: Ni no Kuni looks amazing! I couldn’t stop and admire the scenery for too long though because my goal was to rush to the end of the dungeon in the exploration demo and discover whether or not there was a boss to kill while learning the combat system. It was a race against time to the exit, so I tried avoiding battles as much as I could. Even though I had little time for experimenting, the combat system felt great, once the initial confusion subsided. I haven’t had my JRPG fix in a while, so this might do it when it releases!
Project X Zone, the big crossover SRPG/Fighter between Capcom, Namco, and Sega, is close to release in Japan. Some of us at TWF want to see the game released here. However Namco never showed signs of bringing the game over to the West. That is, until now. According to 100,000 Strong To Localize Project X Zone, someone in the community was able to talk to someone from Namco Bandai (the developers of the game) during the GameStop Expo in Texas this week, and the rep said that they’re waiting to see if the game sells well first. On their Facebook page, they say that they’re “waiting to see how PXZ sells in japan first before they start getting the license again from Sega and Capcom.” It goes on to state that if it does come over, it’ll be in late 2013/early 2014. 100,000 Strong does stress that an earlier rumor of some characters being nixed if it was localized is completely wrong.
Remember though that this is still all speculation. Even if the game sells well in Japan, there’s still the possibility of the game not making it over. But hey, at least they’re saying something and are aware now instead of staying silent like they’ve doing since the game’s reveal.
Confirming the scans that popped up some weeks ago, Tron Bonne has joined the Project X Zone cast of characters. Alongside her is a Servbot (a separate character). She’ll be without her fighting game staple Gustaff and fight on-foot (but will bring her MvC moves with her). Still on the Capcom side there’s Lady from Devil May Cry 3. On the Sega side is Bahn from the cage bashing fighting game Fighting Vipers. Finally on the Namco side, Lindow bumps up the Gods Eater crew to three. And the main characters from prequel Namco X Capcom, Reiji and Xiaomu, will represent Namco.
Character art after the break.
Confirmed news is back after its week break and we got a whole bunch of stuff to quench your news appetite with.
Well well well, looks like we have a couple of Bonnes in the audience. Scans from a magazine (probably Famitsu) featuring Project X Zone have show screenshots of characters not officially revealed yet. Reiji and Xiaomu, the main original characters from Namco X Capcom, are present in the game. Tron Bonne from the legendary Mega Man Legends series is also here as well. So far it’s not known if they’ll be playable or be used for something else. It’s painfully ironic how she’s in this game, a 3DS game mind you, and last year the game she was supposed to appear in got canceled, which was also a 3DS game. Hope maybe?
You can see the scans after the break.
We got a pot luck of items this week, from an installment from the Sonic series coming back, an obscure game inspired by a manga coming to the 3DS, an anticipated piece of DLC, and more in this mixed bag of news this week.
In an interview with Famitsu, CyberConnect2 CEO Hiroshi Maruyama released info on the next upcoming JoJo’s Bizarre Adventure All Star Battle game. Maruyama stated that the game is not going to be a fighting game but is in fact going to be a “Jojo” game. And because of this aim, the game is going to run a 30FPS instead of the usual 60FPS. The team, Maruyama says, are ultimate Jojo fans and felt that with the game running at 30FPS, it’s easier for them to portray the famous expressions that the series’ characters are known for. Finally Maruyama states that the games roster will be bigger than what people would expect. So how do you feel about the choice of making the game go 30FPS instead of 60FPS? Will there be a significant difference for the better or good? Let me see your comments.
It’s a little tough keeping up with some of the news for Project X Zone since it pops up randomly at times. I’ve missed out on certain character reveals due to working on other parts of the site. But to make up for it, I’ll be recapping all the characters revealed so far for Project X Zone. It might be a little tough to remember who’s in the game, which company they represent, and what game they originally came from. So you can use this article to reference some basic info on each character. Remember that this is not the final character roster and is certain to grow as time move along. And there might not be anymore characters revealed until after the game is played.
Tales fans rejoice! Today Namco Bandai announced that Tales of Xillia will be released both in the US and in Europe. No release dates have been given as of yet, but the European version will be arriving sometime in 2013.
Namco Bandai really hasn’t been pulling any punches the last couple of weeks. First we learn that the company will be co-developing the next Super Smash Bros., then they set up a teaser site that revealed a new JoJo’s Bizarre Adventure fighting game, and now this. We also can’t forget about Project X Zone either. I’m just happy that we’re getting another mothership Tales title in the west. It seems like sales from Tales f Graces F and Tales of the Abyss 3D were enough to remind Namco Bandai that there’s still a fanbase in regions other than Japan. We’ll keep you posted on any new information that surfaces. In the meantime, you can whet your appetite a bit by enjoying one of the game’s openings after the jump.
Remember that countdown Namco teased earlier this week? Well after counting 0 Days, the curtains have finally lifted on a new Jojo’s Bizarre Adventure game, entitled Jojo’s Bizarre Adventure All-Star Battle. I’m not very familiar with the series, but I do know of the mechanics of the fighting games. To those looking at Persona 4 Arena, that game’s Persona mechanics are very much inspired by the Jojo games. Jojo’s Bizarre Adventure started as a manga, but gained exposure in the west from its fighting games on the Playstation and Dreamcast, which Capcom published. After that, not many Jojo games were made, not did they come to the West. Bandai managed to release a new game in 2006, but that too never made it stateside. And now Namco Bandai’s making a new game in the series.
From the looks of it, it’ll be taking some cues from the previous game, Phantom Blood, but sticking much closer to traditional fighting mechanics. If you’re looking at the trailer on the website and thinking, “Man, that looks like Street Fighter IV,” Well, that’s because CyberConnect2 is handling development. The characters have those visible brushstroke lines on them, similar to the characters in SFIV and STxT. I’m skeptical on this game’s Western release. But hey, the series’ got a cult following, and the gamplay looks pretty wacky and just up my alley for me.
So far the game is slated to release exclusively on the PS3. No release date is set.