Some time after Nintendo’s Digital Event ended, they showed off the another contestant that’ll be joining the Mii fighters and Palutena. That contestant was Namco’s very own Pac-Man. Since Namco-Bandai is aiding in the development of SSB4, many suspected that Pac-Man’s inclusion was likely. In the trailer that followed the announcement, we saw that he’s not quite alone as he’s also bringing in tow few of Namco’s assets as well. So go ahead and refresh your memory with the trailer above, then hit the jump as we analyze some of the smaller references that you might’ve missed.
Looks like our suspicions are correct as what was shown in this trailer is what was speculated last time. The trailer begins with Rex Tremendae, the song that introduces Megalith in Ace Combat 04. What follows is quick shots of several jets flying, craters in the cities caused by meteors, and a direct reference to AC04 superweapon, Stonehenge, by name. Speaking of radio chatter, one of the pilots in the beginning mentions to his surprise that meteor fragments are still falling from the skies 20 years after, from what I’m guessing, the Ulysses meteor. Though this takes place in the real world, Iyuli, the location in Russia that is shown in the briefing graphic, is fictional. Same goes for AC6’s flying fortress, Aigaion, which we see more of.
And so after a week of teasing ally radio chatter, the trailer for Ace Combat Infinity has finally released. The trailer is short, and seems to tell us nothing. However there are a few things here and there that some fans may recognize. So watch the trailer above first. Then when you’re done, hit the jump and we’ll take a close look at some of the things that flashed by.
What was once “sky fell, the,” is now a full sentence. “That day our sky fell, the heavens split to create new skies.” In the back of my mind, I’m still thinking, “nah, it’s… probably another game from Project Aces, like Sky Crawlers or something.” But with talk of skies falling and the heavens and it splitting, I can’t help but think that this is definitely a new Ace Combat game.
Over the weekend, the official Ace Combat fan page (which is run by Namco) updated its facebook page with images of what looks to be a new Ace Combat game. Project Aces is the dev team at Namco responsible for the Ace Combat games. The Facebook page’s primary promotion was for Ace Combat: Assault Horizon, with the last update related to that game posted on January 31 of this year.
It seems like everywhere you look there is another story talking about that meteor that fell over Russia. Now that everyone’s sights are set on these, it seems like meteors are dropping everywhere. From San Francisco to Florida, the figment of movie imagination and Bruce Willis is becoming a close reality. Now everyone is wondering what the we should do to prepare ourselves for meteorocalypse. Not us though! Meteors have found quite a few ways to make themselves known in videogames, and we’re going to look back on them. So get your telescopes ready and duck for cover as we look at the Top 10 Videogame Meteors!
The localization wave is riding high as now comes word that Project X Zone will be coming to the U.S. Developed by Namco Bandai, Project X Zone sees the universes and characters of SEGA, Namco, and Capcom clashing, wondering what the hell is going on. We’ve covered this game quite a bit here on The Wired Fish, and the collective over at 100,000 Strong To Localize Project X Zone took to Twitter to ask Tekken producer Katsuhiro Harada to pitch the game to the higher ups at Namco to localize the game. Then came word that if the game did well in Japan, it’d be localized. Looks like the efforts worked as now the game will be getting released in the U.S. after all.
Project X Zone is a SRPG in the same style of Super Robot Wars and prequel Namco X Capcom. You move units across a grid and engage other units. When the attacking phase begins, the action shifts to a 2D perspective and encourages to unleash all of the special attacks at your disposal. If you want to see which characters are in the game, you can check out a previous article written here (pretty outdated) or hit up the PXZ website.
[blip.tv http://blip.tv/play/h89zg4b6agA?p=1 width=”640″ height=”360″]
What do you get when you mix the visuals of Studio Ghibli with the expertise of Level 5? Ni No Kuni of course! With HD powering the vision, this cel-shaded RPG aims to be the most beautiful and vibrant games around. Prota and Suikoinfinity played this game, so let’s see what they have to say.
Prota: I played the boss battle section of the demo, so I got thrown into the fray without any real knowledge of the battle system. I have to admit, it was a little confusing at first, but I only have myself to blame for rushing into a boss fight. The combat felt like a mix of turn based and action RPGs mixed with Pokemon. Elemental attacks and weakness seem like they are going to play a pivotal role in taking down tougher enemies as most of my attack did little to injure the boss unless they were wind elemental. Knowing when to switch up your characters and their monsters also are important for managing your team and keeping everyone alive. I see a lot of potential in the battle system and, while some of the attacks seemed a little lackluster in the visual department, the gameplay felt top-notch.
Suikoinfinity: Ni no Kuni looks amazing! I couldn’t stop and admire the scenery for too long though because my goal was to rush to the end of the dungeon in the exploration demo and discover whether or not there was a boss to kill while learning the combat system. It was a race against time to the exit, so I tried avoiding battles as much as I could. Even though I had little time for experimenting, the combat system felt great, once the initial confusion subsided. I haven’t had my JRPG fix in a while, so this might do it when it releases!
Ever since the news of Project X Zone‘s small chance of localization caught steam, the efforts of the PXZ Localization Community have picked up. According to an FB post, the leader of the Facebook Group, Anthony, took to Twitter to ask Katsuhiro Harada, the producer of the Tekken series, what it would take to convince Namco (the game’s devs) to bring the game Westward. His response was “I think they don’t localize that. That is unpopular out of Japan.” Not a good sign, but it almost echoed the statement from that Namco rep in the previous article. However ten minutes after that, Harada came back with this tweet, “I’ll ask project marketing team. ‘Let’s localize.'” Things were starting to look up. Finally several hours later, Harada did the deed and followed up with, “I proposed localization of Project X Zone.”
This is an unprecedented move in the efforts of the PXZ Localization Community. Harada is a well respected man in the videogame business, especially in the eyes of the Tekken community (and harbinger of shuttin’ fools down). Not sure how much involvement he has in the project, but his characters are in the game. Not that his characters in the game might matter, but his position in the company might have some kind of impact. Still, there is a chance that is proposal may not be considered. But the fact that it’s even being proposed in the first place by someone in the company might give Namco enough of a hint that people outside Japan want the game as well. It could be the beginning of something big. Fingers crossed guys!
PXZ Localization Community (aka 100,000 Strong to Localize Project X Zone) [Facebook]
Project X Zone, the big crossover SRPG/Fighter between Capcom, Namco, and Sega, is close to release in Japan. Some of us at TWF want to see the game released here. However Namco never showed signs of bringing the game over to the West. That is, until now. According to 100,000 Strong To Localize Project X Zone, someone in the community was able to talk to someone from Namco Bandai (the developers of the game) during the GameStop Expo in Texas this week, and the rep said that they’re waiting to see if the game sells well first. On their Facebook page, they say that they’re “waiting to see how PXZ sells in japan first before they start getting the license again from Sega and Capcom.” It goes on to state that if it does come over, it’ll be in late 2013/early 2014. 100,000 Strong does stress that an earlier rumor of some characters being nixed if it was localized is completely wrong.
Remember though that this is still all speculation. Even if the game sells well in Japan, there’s still the possibility of the game not making it over. But hey, at least they’re saying something and are aware now instead of staying silent like they’ve doing since the game’s reveal.
Confirming the scans that popped up some weeks ago, Tron Bonne has joined the Project X Zone cast of characters. Alongside her is a Servbot (a separate character). She’ll be without her fighting game staple Gustaff and fight on-foot (but will bring her MvC moves with her). Still on the Capcom side there’s Lady from Devil May Cry 3. On the Sega side is Bahn from the cage bashing fighting game Fighting Vipers. Finally on the Namco side, Lindow bumps up the Gods Eater crew to three. And the main characters from prequel Namco X Capcom, Reiji and Xiaomu, will represent Namco.
Character art after the break.
Videogames are movin’ on up guys. Not to be outdone by the History of Videogames exhibit at the Smithsonian, the Museum of Modern Art in New York City is going to showcase Katamari Damacy as part of their Century of the Child: Growing By Design exhibit. The program’s goal is to showcase things that were created and geared towards children from 1900 to 2000. The showcases range from parks to toys to books and so on. Speaking of which, an Astro Boy manga is also being shown in the exhibit as well. Going back to Katamari Damacy for a bit, Namco Bandai’s VP of Marketing Carlson Choi stated in a press release”
“Namco Bandai Games’ Katamari Damacy has touched countless people, from children to adults, and is truly a modern video game classic. The inclusion of Katamari Damacy in this ground breaking exhibit is a testament to the creative designs embodied in Namco Bandai’s games and shows the importance of video games in peoples’ lives in addition to being a validation of video games as a modern form of interactive art.”
Not bad guys, not bad. If anyone is interested in seeing the exhibit, they can hit up the MoMA in New York City. They’re located in 11 West 53rd Street in Manhattan. The Exhibition started this past Sunday and goes on ’til November 5th.
Well well well, looks like we have a couple of Bonnes in the audience. Scans from a magazine (probably Famitsu) featuring Project X Zone have show screenshots of characters not officially revealed yet. Reiji and Xiaomu, the main original characters from Namco X Capcom, are present in the game. Tron Bonne from the legendary Mega Man Legends series is also here as well. So far it’s not known if they’ll be playable or be used for something else. It’s painfully ironic how she’s in this game, a 3DS game mind you, and last year the game she was supposed to appear in got canceled, which was also a 3DS game. Hope maybe?
You can see the scans after the break.
In an interview with Famitsu, CyberConnect2 CEO Hiroshi Maruyama released info on the next upcoming JoJo’s Bizarre Adventure All Star Battle game. Maruyama stated that the game is not going to be a fighting game but is in fact going to be a “Jojo” game. And because of this aim, the game is going to run a 30FPS instead of the usual 60FPS. The team, Maruyama says, are ultimate Jojo fans and felt that with the game running at 30FPS, it’s easier for them to portray the famous expressions that the series’ characters are known for. Finally Maruyama states that the games roster will be bigger than what people would expect. So how do you feel about the choice of making the game go 30FPS instead of 60FPS? Will there be a significant difference for the better or good? Let me see your comments.
It’s a little tough keeping up with some of the news for Project X Zone since it pops up randomly at times. I’ve missed out on certain character reveals due to working on other parts of the site. But to make up for it, I’ll be recapping all the characters revealed so far for Project X Zone. It might be a little tough to remember who’s in the game, which company they represent, and what game they originally came from. So you can use this article to reference some basic info on each character. Remember that this is not the final character roster and is certain to grow as time move along. And there might not be anymore characters revealed until after the game is played.