Tag Archives: nintendo 64

Grant Kirkhope Explains Mumbo Jumbo’s “Oominaka” Line (It Involves His Swollen Balls)

Oominaka!

Yes, you read that right. Balls. Let’s talk about Grant Kirkhope’s balls today. Sorry if this is really late for some, but I just saw this episode some days ago. So then, in a recent episode of Game Grumps — a collab between JonTron and Egoraptor — they had former Rare composer Grant Kirkhope on as a guest as they played a selection of N64 games he worked on. Along with composing music, Kirkhope also did the sound design for some of these games, including some voice work as well.

Many know Mumbo Jumbo from Banjo-Kazooie. With Mumbo Jumbo, much of his spoken lines were generated randomly on a syllable by syllable basis, picking from a pool of samples for him. “Ikambokem” was one such line that was formed from this randomization. Some were also full, used for specific actions performed by Mumbo. “Oominaka” is Continue reading

Nintendo Ad Campaigns Retrospective [2013 Edition]

Nintendo Ad Campaign Retrospective 2013[New to this edition is the addition of the Wii U campaign. Much of what was written from the previous edition is largely unchanged, save for some grammatical corrections that might’ve slipped by. Some parts might also have more info added. So sit back, relax, and read on.]

You have an idea for a product. You make the product. And now it’s time to sell the product. So what’s the one thing you’ll do to sell your product? Advertise it of course. This is pretty much the pattern that most product makers follow. In the game industry it’s no different. With catchy slogans, flashy graphics, and some off-the-wall shenanigans, an ad is supposed to convince you to buy the product they are selling. But ignoring all of the attempts to sell and actually looking at the ad, they always seem to be a product of the era that they were released in. So for this retrospective, we’re going to look at one of the longest living game companies, Nintendo, from when we played with power, to when we played it loud, to two guys asking us if Wii would like to play, to what we will play next.

Continue reading

Retro Weekends – Super Mario 64

Shigeru Miyamoto’s birthday passed yesterday. So I thought going to one of his games would be a perfect fit for the return of Retro Weekends. But which game? Back then he had his hand in many games from Zelda, to F-ZERO, to Donkey Kong, to Star Fox, to Pikmin. But one of his more recognized franchises has to be Mario. And of the mainline platformer games, I’ve played all of them up to Super Mario Galaxy 2, even the original Lost Levels on NES (via Virtual Console). I’m actually leaning on wanting to talk about The Lost Levels. But you know what, let’s tackle a game on a console that I haven’t touched on yet on Retro Weekends. After the break, we’re flying high with Super Mario 64.

Continue reading

Nintendo Ad Campaigns Retrospective

[This retrospective has been updated to include new info, broken videos restored, and the addition of the Wii U campaign. If you wish to see it, click here.]

You have an idea for a product. You make the product. And now it’s time to sell the product. So what’s the one thing you’ll do to sell your product? Advertise it of course. This is pretty much the pattern that most product makers follow. In the game industry it’s no different. With catchy slogans, flashy graphics, and some off-the-wall shenanigans, an ad is supposed to convince you to buy the product they are selling. But ignoring all of the attempts to sell and actually looking at the ad, they always seem to be a product of the era that they were released in. So for this retrospective, we’re going to look at one of the longest living game companies, Nintendo, from when we played with power to two guys asking us if Wii would like to play.

Continue reading

Top 10 N64 Games I Wished I Played In My Youth (And Still Haven’t!)

I’m not sure how many gamers there are like me, but I’ll come out and say it: I never owned an N64. Never had one, and not really planning to go out and own one. I grew up as a Playstation kid as the PS1 was the cheaper system when my mom went out and got me one. I think many gamers probably had the same predicament as me: we grew up poor or had parents that didn’t want to spend a lot of money on games (and instead give us lame Christmas socks and notebooks). But I don’t fault my family. I grew up on a console that was getting the RPGs and all the third party games. But still, there were quite a few things on the N64 that revolutionized the way we played videogames (like the joystick and Rumble Pak). I was able to play the N64 in my cousins’ house. But personally, as you already know, I never owned an N64. The only way I can “legally” play the games are on the Wii. But in hindsight, it’s still kinda sad knowing that I missed out on the happenings surrounding the system –in particular, the games. Before we begin, I have to set a criteria.

1) These are games that I have not touched, at all. To this day. As I type this. Never played, at all. Dead. Serious.
2) The “not owning” part is a given. But, if I did play them at all, they don’t count. And also, for other games games I mention “playing”, they don’t necessarily mean “owning.”
3) If I own the original games or enhanced port on the Virtual Console or any other system, they don’t count.
 

So without further ado, hit the jump button down there to see what games I missed out on.

Continue reading