Author Archives: Hachi76

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About Hachi76

Well, I'm a leo. I like long walks on the beach and severely damaging people's faith in a caring, just God. I am both nerdier and cooler than you, and the sooner you accept this, the sooner we can move on. My areas of expertise are Video Games, Anime and Kung Fu Films, with minors in Manga, Film and Music circa the 60's to the 80's

Anime Theater: Requiem From the Darkness

From left to right: Nagamimi, Mataichi, Ogin, and Momosuke.

The anthology series is certainly an interesting creature. Relying on smaller, bite-sized stories, usually with little or no connection, this type of show relies on writing more than possibly any other type of series. In anime, the problem is exacerbated by the smaller episode counts (usually 12-24) and smaller budgets than most TV shows. Because of this, several shows of this type (most recently for me, “Ayakashi: Samurai Horror Tales”) tend to be decent, but not amazing. Some of them are downright awful.

But Natsuhiko Kyogoku’s “Requiem From the Darkness” is a unique gem even in this unique category. It is, ostensibly, an anthology of horror stories, each connected by a central cast of four characters and each one focusing on the myriad of awful things people are capable of doing. But unlike most of its ilk, Requiem carries itself with an interesting sense of style (and, dare I say it, a bit of swagger) that elevates it from “a solid horror series” to an altogether unusual experience all its own.

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Kung Fu Theater: Fight! Dragon! (aka Tatakae! Doragon!)

Two rape faces, and what appears to be the opening to Japanese "Little House on the Praire".

While roaming the aisles at an FYE I frequent, my eyes came upon a most curious little treasure. A kung fu television show. Now, of course, such an idea is not unheard of. The classic David Carradine TV show aptly named “Kung Fu” is one of the most popular examples. And other shows like “The Green Hornet” had elements of Kung Fu in them, with that show having a pre-stardom Bruce Lee. But this item was different. It was a genuine production from Japan, and starred people who were (gasp!) actually Asian. The box proudly proclaimed that it was “available for the first time in the U.S.” and that it starred Bolo Yeung (most well known as Chong Li in Bloodsport) and Yasuaki Kurata (numerous Shaw Bros. movies and probably known to more modern audiences as the Kung Fu master Fumio Funakochi in “Fist of Legend“). After seeing that I could get my Kurata on, and that it cost only twelve dollars, I bought the show immediately.

Getting home, I realized a few things: First, the box art was…odd. It had a picture of Bolo, true, but it was one of him from Bloodsport. And there was some random dude who was not Yasuaki Kurata posing behind him. Moving on from that, I would find out that Bolo’s character lasts a mere 2 episodes of this 26 episode show. Despite these early issues, I can gladly say that “Fight! Dragon!” is one of the best investments I ever made, and is a grand example of schlocky, Kung Fu action at its best.

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Piece By Piece: Dynasty Warriors 7

Someone just told Zhao Yun that McDonalds does not have a "McJustice Burger".

“Piece by Piece” will be a unique segment for me. It will be very rare, as it can only apply to long runners like the subject here, Dynasty Warriors. By virtue of either not lending itself to analysis, or just needing a more specialized breakdown, games in this article are not reviewed so much as they are observed. Judgement will still be rendered, but not in the definitive “score” format I use elsewhere. In this, we will look at what the newest installment did right, and what it did wrong. And when all is said and done, we will determine whether or not this was a step forward for the series, a step back, or a step in no direction (more of a hop, really).

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Gamer Review: Gitaroo Man

And this cover is the most normal aspect of the game.

Ah, the rhythm game. Nowadays, everyone knows the “Modern Music Genre” games like Guitar Hero or Rock Band. But there is a certain sense of sadness that washes over me when I remember the pre-Guitar Hero days. The sense of experimentation and new-ness that permeated the then-small genre is all but gone now, replaced by big plastic instruments and woefully similar sounds.

This is, of course, not to say that I don’t like them. I have had many a good time playing Guitar Hero (it’s almost a tradition to go a few rounds with my friends in III every year on my birthday), but consider the trailblazers of yesteryear: Parappa the Rapper, Space Channel 5, Samba De Amigo. So much creativity in every one of them, be it through strange play styles or just plain odd music choices. Today, we are going to talk about one that has both: a strange and challenging gameplay style and a selection of songs that must be heard to be believed. I am talking about the early 2000s cult classic, Gitaroo Man.

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Gamer Review: Crash Twinsanity

 

I'm sure I saw a Hentai like this once...

 

Crash Bandicoot. Merely saying the name will send many a gamers’ mind on a trip back to the 90’s, that golden age of platformers. From Croc to Spyro, the PSOne era was a cavalcade of platform hopping, level running, thing-collecting goodness. But not a one of these were as famous as Crash Bandicoot. Tight controls and an overabundance of personality made Crash stand out from the crowd, and even to this day, many will proclaim Cortex Strikes Back and Warped (the second and third games in the series respectively) to be among the finest games ever made in that venerable genre.

The story was simple enough. Doctor Neo Cortex is trying to take over the world, and thinks he’s found the perfect plan for acquiring help: to genetically modify a bandicoot named Crash. But Crash, as is typical of a heroic marsupial, decides instead to impede Cortex’s plans. With help from his brilliant sister Coco, and his magical tiki mask guardian Aku-Aku (it was the 90’s, don’t ask) Crash stands in the way of Cortex’s plans time and time again.

Luckily (or unluckily) Cortex has help on his end, in the form of a colorful rogues gallery of mutated monstrosities including: Tiny, the not so small mutant tiger, Ripper Roo, a clinically insane blue dog in a straight jacket, and Dingodile, an Australian dingo-crocodile hybrid with a penchant for flamethrowers. Cortex also had a revolving door of right hand men including the brilliant Doctor Nitrus Brio, a meek biochemical engineer with bolts in his head who becomes an off-and-on again ally to Crash, and Doctor N. Gin, a short unstable little scientist with a nuclear missile lodged in his head. Later on, an evil tiki mask (and evil younger brother to Aku Aku) named Uka Uka joins the fray, and brings even more strange underlings into the mix.

It was these memorable personalities that made the Crash games so fun to play. But, time marches on, and like most of the idols of that lost time, Crash faded into obscurity. His license was sold off and original developer Naughty Dog moved on to other things, such as Jak and Daxter and, more recently, the Uncharted series. But unlike the others of that era, Crash still survives, and his games are still coming out with appreciable regularity. As one would suspect, several of the games after the sell off sucked horribly, but something unusual happened in 2004. Travellers Tales, then the ones developing the games (not to mention existing in a time before they became slaves to the “Lego” series of games) released Crash Twinsanity to extremely low expectations.

And what was the response? The game was…actually kinda fun. Actually, it was pretty damn good (well, according to some reviewers). Crash wasn’t back to set the world on fire, but he did have the privilege of starring in one of the more solid and entertaining platformers of the post-Playstation era.

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Anime Theater: Vampire Wars

Do you like this image? Good, because you won't be seeing it in the film.

They say that great art can be measured by the extremity of the response it elicits in the viewer. Although I can definitely see their point, I don’t agree with that since it makes for too broad a definition. This is why we get people who throw fresh produce at a canvas and call it art, which then further implies that any child with basic motor functions can create art.

But let us, for a second, assume that this definition is correct. If it is, then Vampire Wars might be the greatest work of art ever created. Why? Because it inspires such a strong feeling of revulsion that one cannot help but respond to it. It is repulsive to all six of the senses (yes, even the illusory “sixth sense” is damaged by this crap) and is a truly startling example of how to waste an hour of your life. Get ready, folks, this one is going to be a doozy.

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Anime Theater: Monster

NOTE: THIS ANIME WAS WATCHED IN ENGLISH DUBBED FORM, AND WILL BE REVIEWED AS SUCH.

Well, I'm sure this will be a laughter-filled funfest...

What is the measure of a good person? Of a good deed? Of a good life? Is any one life worth more than another? What makes a person a complete monster? Is anyone ever truly irredeemable? And perhaps most distressingly, is there ever a time where it is acceptable to take anothers life?

From 1994-2001, Naoki Urasawa’s Monster worked towards answering all these questions and more. And from April 2004 to September 2005, an Anime adaptation was aired on NTV, and will be the subject of this review. An incredible work of dark, mature fiction that dips its hands into almost every moral dilemma imaginable, Urasawa’s black saga of violence, terror and regret is quite possibly Anime’s greatest counter to anyone who would dismiss the artform as “silly”, “immature” or “generic”.

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Kung Fu Theater: Gallants (2010)

Yeah, these are our heroes. AKA the coolest old people you will ever see.

Note: This review will contain minor spoilers. Nothing you couldn’t see in the trailers, but if you want to be completely surprised by what you see, then don’t read until after you have watched the film.

There’s an old, very popular saying :”You can never go home”. For those who are extremely thick or just don’t want to think too hard about it, the quote is (for my purposes) talking about the unstoppable march of time, and how no matter how much we might want to return to certain periods in our life, we cannot, and must simply accept that.

Even sadder, this refers to the mundane as well as the temporal. In gaming, I’m sure everyone reading this has had the experience of trying to play an old favorite, anticipating a repeat of that glorious initial rush, and were crushed to find that their rose tinted memories were nearly incommensurable with what was before them. Sure, it was probably still fun, but was still a mere shadow of the ecstasy they once provided.

This proves true of movies as well. For the purposes of this review, let us talk about how it affects Kung Fu flicks. Now, it is true, Kung fu movies actually can weather the test of time better than most. Good action choreography is still good whenever it’s watched, and the classic stories and character types still provide just as much joy as they did in the lost days of yore. But despite the well aged aesthetics, the soul that was so paramount to these movies, that impalpable enthusiasm and spirit, faded with the mid-80’s.

So what does this have to do with Gallants? Because, of all it’s many achievements, the best thing it did for me is showing that, even though you can’t go home permanently, you can still visit a lost time, if only for a few hours.

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Gamer Review: Ghost Trick: Phantom Detective

 

Well, it's either a Japanese puzzle game, or the weirdest prison rape movie I've ever seen.

It is no secret to anyone who knows me that I am a huge fan of the Ace Attorney games. Sure, the gameplay can get a little boring, and outright irritating at times, but the incredibly well written characters, the intriguing storylines, the catchy, memorable music, and the frequently laugh inducing dialogue, all combine to make an experience that you certainly can’t find anywhere else.

So why have I devoted a paragraph to a game that is most certainly not the one I am reviewing? Because one cannot talk about GT:PD without mentioning that its creator is the same man who created everyones favorite spiky haired lawyer; Capcom wunderkind Shu Takumi. But is his new game another slam dunk of enjoyable creativity, or just a sad shadow of his courtroom opus? Continue reading

Peter Molyneux Promises the Moon and the Stars in Next “Fable” Game, Gamers Everywhere Chortle.

Oh Pete, you just don’t know when to quit, do you?

During an interview with CVG, Lionhead Studios…head (?) Peter Molyneux stated that, should the next “Fable” game come to fruition, it will stand as a shining paragon of drama, world creation, and storytelling, and will also cure cancer and make delicious milkshakes. Only two of those are lies…

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