Tag Archives: 3ds

Nintendo focusing more on software, 3D Zelda: A Link to the Past could happen

There’s been a lot of talk about Nintendo going around, especially with all the rumors and information surfacing, and now Shigeru Miyamoto continues to tease us with more news about their plans, as well as what to look forward to. According to Miyamoto, Nintendo’s been focusing on hardware lately, which would explain why we haven’t been seeing much software from Nintendo recently. However, he says that the focus will shift towards making more games

Miyamoto states that Nintendo will be creating “meaningful and high-value games” downloadable through the 3DS’ eShop. He also says that there are going to be more game remakes on the horizon for the handheld, and happened to mention that a remake he’d very much like to see is The Legend of Zelda: A Link to the Past.

A 3D remake of A Link to the Past? Sprite looks hopeful.

Personally, I’d love to see it happen. It would be great to replay the game with a new two-layered look, and it’s nice to see some popular Nintendo games getting remade. But I can’t wait to hear more about Nintendo’s new titles, and I’m curious to see what games are going to be available on the eShop service.

All I know is that this year’s E3 looks like it’s going to be a crazy one thanks to Nintendo.

Via: Destructoid
Source: Next-gen Biz

Miyamoto Hints at New Hardware, Pikmin Game and Zelda’s 25th Anniversary

It was only a matter of time with all the rumors of a new console that we would hear an official statement from the folks over at Nintendo.  Fan favorite, Shigeru Miyamoto confirmed that there is indeed a new console on the way, though not all the rumors may be true.  Not much more was given in details, but that’s what E3 is for, right?

In the meantime, he was sure to bring up the 25th anniversary of the Zelda series, which hopefully leads into another awesome party over at Nintendo World that I can actually make it to.

Thankfully, Miyamoto has made a few more confirmations : a new Zelda, Mario, Mario Kart and Pikmin along with new AR games for the 3DS.  I love the AR games we got, and Face Raiders so hopefully they start making games that use that system and have a lot of substance too.

I haven't yet played the second Pikmin and already can't wait for the third!

Might have to play/review Pikmin 2 soon if the third one is coming out, stay tuned!

Via Destructoid

Review in Progress #6 : Pilotwings Resort (3DS)

Well, this one took a week longer than anticipated… Pilotwings Resort is one of those games that you can clear in 10 hours total playtime, but the kind you can only play in 20 minute to half hour bursts. Not because it’s a bad game, but it gets really taxing on the eyes, especially if you’re like me and play the whole time with 3D turned on.

The logo remains classy as ever!

In fact, let’s start by talking about the 3D effects since being the 3Ds and all, it’s the first feature that comes to mind. The extra visual depth makes Wuhu Island a marvel to look at the first time, and makes the various landmarks and locations you visit feel all the more tangible. The ruins, volcano, and caves here and there add personality to the island. Toward the end of my goal to get a 3 star ranking on each mission and unlock the Diamond Class, I had to turn off the 3D effects because it was getting distracting when it came down to just a few more points for the 3 star.

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3DS Week 1 Impressions (Steel Diver, Super Monkey Ball 3D, Pilotwings Resort)

It’s been almost a week since the arrival of my Nintendo 3DS, a handheld which has been generating quite the buzz both positively and negatively.  During the course of the week, I have been able to play three releases : Super Monkey Ball 3D, Pilotwings Resort and Steel Diver.

Since I’m lazy, 3DS image grabbing isn’t yet my forte, video quality of the games I see played on Youtube look like shit and this is gonna be a short article anyways, I’ll spare the images this time or throw in a few boxart shots.  Like always, I’m going to try to take the middle-ground.

While I won’t entirely call the naysayers full of shit, it’s ridiculous to encourage the necessity of a “killer app” at a system’s launch.  Of course the games are going to vary from mediocre to garbage with a couple of gems in between, but hasn’t it been like that for the release of plenty of other consoles?  From the negative testimony it seems that reviewers need to pull their head out of their asses and give credit where it’s due : sure we’re not looking at grade A material, nor are they entirely shitty.  They do what they have to do and that is to showcase the early power of the 3DS.

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Super Monkey Ball, What Happened to You?!

Two hours, twenty seven minutes. That is how long it took me to finish all 8 worlds in Super Monkey Ball 3D, including failed attempts to beat the worlds using one continue each according to my 3DS activity log. That’s 80 levels.

I shouldn’t be this disappointed after finishing a launch 3DS game. After all, it’s a new system, and the first games are always a hit or miss. Typically features are a little on the weak side and that really doesn’t bug me. So what is it about Super Monkey Ball 3D that leaves me unsatisfied?

Ever since the Gamecube’s launch, I have been a fan of Super Monkey Ball. The first has hours upon hours of possible playing time between the challenge levels and the minigames (which at the time were lacking). A sequel was quickly released that added more levels, gimmicks and minigames and maintained the charm while adding different environments and a story of sorts. Then came the forgettable Super Monkey Ball Adventure, after which Sega apparently learned their lesson and went for only one game per console, around launch time (with subsequent releases losing gradually more fans). There was the DS one, a Wii version that boasted 50 or so minigames, and to be honest wasn’t bad at all. The music was awesome, especially for the bosses… in short, I have nothing but fond memories of the first two for the cube and the wii game.

Part of the magic was that it appealed to the many facets of myself as a gamer. If I just wanted a relaxing environment to chill in and just roll around like an idiot or play random sports games with monkeys, there were tons of options even in the earliest of the series. If I wanted something a little more hardcore… then I was in for a treat, aiming for the incredibly hard to access master levels (still haven’t made it to any set of those sadly). There was more than enough material to keep me entertained while having that seemingly impossible goal to constantly aspire for.

Have my not perfect, but also not amateurish skills in the series carried over to the 3DS? Maybe it was only easy because of that, otherwise I might have enjoyed the steady learning curve like any older Super Monkey Ball…. but I doubt it.

Level design is where this game falls flat on its face. Sure it gradually becomes harder and worlds 5 to 8 are pretty/borderline fun, but they are all essentially the same thing with a different color or design. Obstacles range from small bumps on the floor to bumpers that bounce you off stage to super bumpers that propel you into the damn background. That’s it. They look different for each world, but there is no other imagination put into the traps. Floors might curve and bend, but most have guardrails. The floors are also much less dynamic than the earlier games with less moving platforms, less rotating platforms and no disappearing/reappearing platforms or anything slightly more advanced. But at least there are some cool 3D effects like the lasers flying around in world 8.

When I got bored of challenge mode and went to look at the minigames available, I was shocked to see only two : Monkey Race and Monkey Fight. Monkey Fight immediately reminded me of a cheap knockoff of those Shonen Jump DS games. Monkey Race reminded me of a poor man’s Mario Kart – if you hold the accelerator while the race is beginning you spin out of control and there’s items to use too! I don’t remember the minigames being so lacking.

See, I’m trying to defend the 3DS launch lineup while other people are crapping all over the games. I really want to say that these are great games the way I said Pilotwings 64 and Wave Race 64 were awesome launch games despite being lighter in content. I can’t defend this horribly mediocre game.  Even watching these videos as I link them to parts of my text make me sad to watch the gradual decline.

Hope Pilotwings and Steel Diver don’t disappoint when they come in tomorrow.

Bowdlerize Me Cap’n! DOA: Dimensions US Box Art Censored

I Blame that T Rating.

 

Hmmm, let’s see. I’m 22 years old, I go to college, and I can make my own decisions as to whether or not I want to see certain things. Soooooo, why the hell is our American cover for Dead or Alive Dimensions showing a severe lack of Kasumi’s thigh? Simple: Because Tecmo Koei (or Nintendo) still thinks that we’re children and can’t handle Kasumi’s inner thigh. Look, we grew up on the Thunder Thighs that is Chun-Li, the Bounceress known as Mai, and DAT ASS known as Ivy (and the rest of the female Soul Calbur cast). I think we can handle Kasumi.

Oh, while we’re at it, Dead Island‘s logo was deemed by the ESRB as “too grisly.” So apparently the ESRB thinks we’re no ready to see hanging zombies spelling out the “I” in “Island.”

Good to see the spirit of Thomas Bowdler is still alive and well in the minds of some people. Oi vey…

via Kotaku

The Death of the Reliable Handheld and Similar Concerns

As you might notice from my recent posts, handheld gaming has taken an increasingly large portion of my coverage.  All the good stuff just seems to be coming out this month in particular, and between running Tactics Ogre : Let Us Cling Together with Prota just after finishing Final Fantasy Tactics : The War of the Lions and the race to finish Pokemon White and Okamiden continuing, I haven’t really touched any of the big consoles this month.

That said, I’d like to discuss the next wave of handheld systems : the 3DS and the “NGP” along with my concerns for each.

On Nintendo’s side, I can’t complain about the amount of quality games coming out.  We’re getting great stuff, a couple of disappointments, but overall enough to keep me coming back for other games.  If only the same treatment went toward the actual quality of the console, it would be perfect.  Currently I own the original gray model, two DS Lites that have torn out L and R triggers from trying to figure out why they would stop working and a 3DS that not only has busted triggers, but shuts itself off randomly wasting hours I’ve spent on games not taking into account that I typically use my DS as my alarm clock so I can make it to class on time…

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Gabrielle’s Ghostly Groove Moved to 3DS

Natsume’s handheld rhythm game, Gabrielle’s Ghostly Groove, has been moved to the 3DS. Originally planned for the DS, this game boasts a gameplay style similar to Elite Beat Agents. The only major change to this game, besides the potential benefit of having increased resolution, is that the gameplay is on the lower screen and the dancing is on the upper. To get a better idea of what this game is about, check out this video from E3 (when it was still planned for the DS)

via Tiny Cartridge

3DS Demo Squad Event Schedule

Can’t wait to try out the 3DS. Well, you better be living in these four cities: New York, LA, Chicago, and San Francisco. In the places scheduled, you’ll be able to try out the following games:

  • Pilotwings Resort
  • Steel Diver
  • Asphalt 3d
  • Nintendogs + Cats
  • LEGO Star Wars III: The Clone Wars
  • Madden
  • Super Street Fighter IV 3d Edition

Expect some hand-on feedback from us real soon! I know I’m playing me some Pilotwings Resort! WOO!

Nintendo 3DS Demo Squad Event Schedule