Shit just got real with Dragon’s Crown. A new update has been released for Dragon’s Crown, and this is a pretty significant update. First the Level Cap. Originally, the level cap was 99 on Infernal Mode. Now players can play the game in Ultimate Mode, which lifts the level cap to 255. On top of this, a new dungeon called the Tower of Mirages has been added. It’s a dungeon of randomly generated rooms and has, I’m not kidding, tens of thousands of levels. Looks like my Amazon Twerka’s gonna have a lot more twerkin’ to do before I declare her adventure complete (I just started on Infernal Mode). Ultimate Mode becomes available only if you beat the 9th floor of the Labyrinth of Chaos.
On top of this comes a few more gameplay improvements. Now when you attack enemies, you can see a damage total instead a bunch of numbers popping up. If you have a save file with the story complete, you can now play as other characters and skip straight to the Talisman quest. Also, if you completed quest as your main character, you don’t have to do the guild quests again as the others (so now I can rock the Sorceress without dreading doing those quests over, like the solo challenges…). And finally, if you’re still having trouble seeing your characters in the midst of all the chaos, you can now toggle character transparency for when they overlap.
So get out there and get crackin’ on that new level cap. And remember, this update is free.
The guys over at IGN posted two videos on WayForward’s upcoming DuckTales Remastered. Scrooge still played like he always did in the original, fighting back using the Pogo cane and swinging it like a golf club. The stage shown above is Transylvania. WayForward’s interpretation of the game puts some context as to why Scrooge’s nephews are scattered all over the castle. We also see a little bit of the boss fight against Magica. If you want to see the boss fight in full (and played horribly by the people attending PAX East), refer to our previous article.
In the midst of all the tasty hoopla surrounding Dragon’s Crown, I thought why don’t I go check out the website of the game I covered extensively since its UTV Ignition days. I already knew that the Japanese site was updated with new U.I. and enchanting music courtesy of Hitoshi Sakimoto. So I wondered if the North American site was still the same as we saw it when UTV was still publishing it. Lo and behold, they did give it the same facelift that the Japanese site had gotten, though it probably took long for them to change it. Last time I checked was around the release of the Sorceress trailer.
Atlus said that they’d divulge new info on Dragon’s Crown today, and they’ve done just that. They released a new trailer, showing off a slew of new characters that we haven’t seen before. After the flourish of player characters, we see what looks to be a king and a queen (or maybe an artisan and a queen?). Right after them is a knight with with a sword through his chest holding a scroll, a priest, and a rather burly knight (the same knight from the initial reveal). We see a different merchant this time around, probably from the same guild as the other one we saw before. We then see a burly Conan-The-Barbarian looking dude and a menacing woman afterwards. Enemies perhaps? Then we see a man from the eyes of someone holding out his hands, a woman draped in a white gown lounging, and a mouse dancing someone’s hand.
Previously on News Regarding Dragon’s Crown, Atlus took over publishing duties from UTV Ignition. They also started lending a hand in the actual development of the game. Since then, well not much else was known (outside of Atlus censoring the Amazon and the Sorceress in the U.S. side of the official website). The trailer itself is pretty short, but quite a few new things are shown. For starters, we see some new art for all the characters. We can also see what seems to be player indicators over each character’s head and damage output numbers for attacks. We also see some new locales not seen in the initial trailer, including a ruined tower that can be traversed from the inside and outside via magic carpet. Finally, we see more of that mysterious merchant-like person that followed the heroes in the previous trailer. This time, he’s accompanied by a fairy.
Many feared that the game was in trouble after reports surfaced that developer Vanillaware were having problems making both Grand Knights History and Dragon’s Crown at the same time. The troubles piled on after XSEED cancelled GKH‘s localization since Vanillaware would have to do the programming (XSEED lacks this), and they already had their hands full. Now that GKH is released in Japan, they can now focus on Dragon’s Crown development. Atlus is also reported to begin talking about the game this March. Screenshots from the trailer after the break.
A while ago I expressed concern over the fate of Ignition Entertainment and what Disney might do to the company now that it owns a commanding share of UTV, Ignition’s parent company. Well, two bits of info has surfaced. First the good news. Ignition has announced that it’ll be bringing over Magical Drop V. Magical Drop V is part of a long running puzzle game franchise by Data East. To the rest of you, you probably know of Magical Drop from this animated gif that’s circle around the internet for ages. But Magical Drop is a really fun game, fast paced, and really, really hard. No lie, computer opponents will kick your ass with cleats on. If you wanna try out Magical Drop, it’s available now on Wii’s Virtual Console and PSN.
And now for the slightly sad news. Someone by the name of Matt Donnelley had forwarded an email to IGN stating that Amazon had cancelled his preorder of Dragon’s Crown, stating that the game would “not be released by the supplier on the expected date. As a result, we cancelled them from your order and your credit card wasn’t charged.” Amazon proceeded to delist the game from their catalog. Just to make sure, IGN also checked Gamestop, and the game is no where to be found either. After the story was posted, an illustrator from Vanillaware tweeted that the game was still in development and to wait for an official release announcement. This delisting thing could mean that either something Ignition related might be happening, Vanillaware needs to delay the game a bit, or, like Xenoblade, Vanillaware/Ignition might choose one store to sell their game. For now, we wait.