Tag Archives: fighter

Hachi’s Games of 2016 (For Both Measures of that Phrase)

I'm too lazy to make a proper opening pic, here's what Google Images gave me.

I’m too lazy to make a proper opening pic, here’s what Google Images gave me. Just imagine more guns and Italians.

So, 2016. What a fucking thing THAT was, huh? Famous folks dying by the dozens, politics becoming more cartoonish than ever before and people finding new and creative ways to hate each other while inuring themselves against criticism or mind-expanding influences. The cesspool of the internet becomes ever more violently knee-jerk in its reaction to new or unpleasant ideas, and I’m pretty sure someone from Tumblr mailed me an envelope of anthrax for being a straight white guy in a progressive world. DC movies were trash, bookstores disappearing, fire at the disco, dancing in the streets, mass hysteria!

But none of that really matters, because it was also a remarkably good year for video games, both on an objective and personal level. Sure, the stagnation of the Triple-A gaming market is still alive and well, but I found myself drowning in a veritable smorgasbord of high-quality games across handhelds, consoles and even the indiesphere. I played more games this year than I have in quite a long time, even dipping into my long-neglected backlog and investing in some missed gems from generations past, and even if I didn’t finish every one that I got my hands on, good times were had by the bucket-full.

Typical ground rules of listmaking apply. Even though I own a great many of the big releases of the year and plan to hit them all in time, I’m limiting it to games I played either to completion or for enough time to have an informed opinion on them, so sorry to DOOM, Uncharted and Final Fantasy XV. You all look great, but I just haven’t tasted you enough yet. And because I have delusions of legitimacy, abstract superlatives will be handed out to those deserving of them. And finally, the most repetitive but necessary of disclaimers: For the most part, this list represents the games I got the most enjoyment out of regardless of popularity, mainstream appeal or review opinion. Games that left an impact on me in the swirling vortex of activity that is my life. In short, it’s personal opinion so if you don’t like it, eat me. Continue reading

Dragon’s Crown North American Website Finally Updated

Dragon's Crown Website

In the midst of all the tasty hoopla surrounding Dragon’s Crown, I thought why don’t I go check out the website of the game I covered extensively since its UTV Ignition days. I already knew that the Japanese site was updated with new U.I. and enchanting music courtesy of Hitoshi Sakimoto. So I wondered if the North American site was still the same as we saw it when UTV was still publishing it. Lo and behold, they did give it the same facelift that the Japanese site had gotten, though it probably took long for them to change it. Last time I checked was around the release of the Sorceress trailer.

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The Fighter Blocks While The Sorceress Casts in This Duo of Trailers

The release of Dragon’s Crown draws ever closer in Japan, so Atlus will be putting together videos detailing each of the individual characters players can choose from. Starting with the Fighter, he seems to be the go-to person if you want a balanced character with attacks and defense. That shield of his can protect allies who might be in harm’s way. Take for instance the scene in 0:27. The Fighter stands in front of the Sorceress (more on her after the break), blocking enemy attacks while she casts some magic against the enemy. Alongside some sick combos, Fighter also has some good crowd control in the form of a shoulder tackle. If things get to hectic, the fighter can tackle an enemy, sending them flying across the screen and away from him (and probably to another ally that can properly deal with it). Fighter’s also got an attack that’ll bring surrounding enemies to a crumple state, giving him some room to breathe.

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New Dragon’s Crown Trailer And Release Date For Japan And U.S.

Atlus said that they’d divulge new info on Dragon’s Crown today, and they’ve done just that. They released a new trailer, showing off a slew of new characters that we haven’t seen before. After the flourish of player characters, we see what looks to be a king and a queen (or maybe an artisan and a queen?). Right after them is a knight with with a sword through his chest holding a scroll, a priest, and a rather burly knight (the same knight from the initial reveal). We see a different merchant this time around, probably from the same guild as the other one we saw before. We then see a burly Conan-The-Barbarian looking dude and a menacing woman afterwards. Enemies perhaps? Then we see a man from the eyes of someone holding out his hands, a woman draped in a white gown lounging, and a mouse dancing someone’s hand.

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Dragon’s Crown Is Alive, Gets A New Trailer [Screenshots Included]

Previously on News Regarding Dragon’s Crown, Atlus took over publishing duties from UTV Ignition. They also started lending a hand in the actual development of the game. Since then, well not much else was known (outside of Atlus censoring the Amazon and the Sorceress in the U.S. side of the official website). The trailer itself is pretty short, but quite a few new things are shown. For starters, we see some new art for all the characters. We can also see what seems to be player indicators over each character’s head and damage output numbers for attacks. We also see some new locales not seen in the initial trailer, including a ruined tower that can be traversed from the inside and outside via magic carpet. Finally, we see more of that mysterious merchant-like person that followed the heroes in the previous trailer. This time, he’s accompanied by a fairy.

Many feared that the game was in trouble after reports surfaced that developer Vanillaware were having problems making both Grand Knights History and Dragon’s Crown at the same time. The troubles piled on after XSEED cancelled GKH‘s localization since Vanillaware would have to do the programming (XSEED lacks this), and they already had their hands full. Now that GKH is released in Japan, they can now focus on Dragon’s Crown development. Atlus is also reported to begin talking about the game this March. Screenshots from the trailer after the break.

Rejoice! Vanillaware’s Dragon’s Crown gets a new trailer! [Japanator]

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Injustice: Gods Among Us Early Gameplay Preview

Normally I don’t pay interest to fighting games but a new title caught my eye, most notably due to my hype for the upcoming Batman film.  Recent footage has been revealed of Injustice: Gods Among Us, a new fighting game announced in May 2012.  Developed and published by NetherRealm Studios and WB Games, the former which developed Mortal Kombat 9.  The game takes place in the DC comic universe involving both heroes and villains such as Superman and Solomon Grundy respectively. The developer’s walkthroughs (included below) I will be referencing showcases fights between Superman Vs The Flash and Batman Vs. Solomon Grundy.

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