Remember that mode in Double Dragon on the NES that allowed to to fight against your pals as either Billy or Jimmy? If you do, then this should be a pleasant surprise for you. It’s been confirmed via Famitsu (translated by Siliconera) that Dragon’s Crown will have a Player vs. Player mode in it where you can duke it our with others either locally or online. The article doesn’t state what kinds of matches are possible beyond a 4-player battle royale, but I’d imagine that other kinds would still be possible, like 2 vs. 2, handicap matches, etc. Since it’s possible to play as the same characters in the regular mode, I’m assuming the same can be done here.
Yes! Booyah! Go baby go! Woooooo! USA! USA! USA!
Ahem… pardon my lack of professionalism (and constant fellating of Dragon’s Crown). So then, it’s confirmed that the artbook Japanese gamers get when they pre-order Dragon’s Crown will also be available for U.S. fans as well. Judging from the image above, it looks to be a soft cover if the the sort of “depth” of the spine is anything to go by.
Vanillaware games have been really deserving of an artbook, and and we’re finally getting one. Along with George Kamitani’s art and concepts, other popular artists have contributed to the book too with their interpretations of the Dragon’s Crown cast. They include Code of Princess artist Kinu Nishimura, Darkstalkers artist Akira Yasuda (aka Akiman), and Street Fighter/MvC veteran artist BENGUS.
The release of Dragon’s Crown draws ever closer in Japan, so Atlus will be putting together videos detailing each of the individual characters players can choose from. Starting with the Fighter, he seems to be the go-to person if you want a balanced character with attacks and defense. That shield of his can protect allies who might be in harm’s way. Take for instance the scene in 0:27. The Fighter stands in front of the Sorceress (more on her after the break), blocking enemy attacks while she casts some magic against the enemy. Alongside some sick combos, Fighter also has some good crowd control in the form of a shoulder tackle. If things get to hectic, the fighter can tackle an enemy, sending them flying across the screen and away from him (and probably to another ally that can properly deal with it). Fighter’s also got an attack that’ll bring surrounding enemies to a crumple state, giving him some room to breathe.
Late last year, XSEED Games said that they would be bringing over PSP game Grand Knights History and planned to release it some time around Winter. Normally, as the season draws closer, we’d get a more precise date and, in this case (niche game and all), a small marketing push. Well it’s February, and absolutely noting has come out from XSEED about Grand Knights History, a title developed by the Vanillaware. Siliconera did some investigating on XSEED’s Facebook page and saw that fans were also wondering about the game. They came to the conclusion that XSEED themselves have no idea when they’ll be releasing the game.
Grand Knights History has already been released in Japan to good reviews and sales. Vanillaware is still developing Dragon’s Crown, but even the fate of that game’s Western release is in question. And now that the world’s looking toward the future with the Playstation Vita, interest in this game will plummet, and XSEED might either have to bring the game to Vita, keep it on PSP and expect very low sales, or drop the game altogether.
Xseed Games’ Release of “Grand Knights History” is Stuck in Limbo [Crunchyroll, via Siliconera]
In case the huge knockers didn’t give you a hint earlier, Vanillaware has revealed a new game for the PS3/PSV called Dragon’s Crown. Before giving ya’ll the goods, some details on the game has surfaced. The game is going to be a 4 player co-op game and can be played online, with an option for solo single-player. Kinda sounds similar to their efforts with Grand Knights History. It also seems to be taking a more character building route, with treasure and loot to be had. You can play as 6 characters: Wizard, Sorceress, Fighter, Elf, Dwarf, and Amazon.
Hit the jump for the screenshots and artwork.
Grand Knights History Producer, Yoshifumi Hashimoto, released a video today for the game’s official blog today discussing how the Online component of the game works. It’s all in Japanese however. Thankfully, AndriaSang has an idea about what Hashimoto was talking about. What I’m here for is the video. So far, all we’ve had for Grand Knights History in video form is its relatively static opening movie with the awesome music. That vid showed mostly still shot, but no motion. However, with the vid above, we finally see it moving, and beautifully at that. Along with WayForward, Vanillaware is tops when it comes to 2D sprite animation. The video, as AndriaSang describes, is the character selection process for when you choose units to do battle. As you can see, you can change certain aspects of your character, including armor and hair color, weapons, and accessories, etc.