Over the weekend, Namco Bandai released a teaser site that has “All Star Battle” across the screen. From what can be gathered, it’s covered with real life photos and has a countdown for this Thursday. You can see it in the link below.
As I previously reported, Namco Bandai is working with Nintendo on the new Super Smash Bros game. Can this possibly be a hint to that? It’s a little too early since they not long ago started production on the game. Maybe they’re releasing a character for Sony’s own all star game? If that’s true, it’ll be a little excessive just to say this such and such character is coming to Sony All-Star Battle Royale. Or maybe they working on their own all star game? Whatever stayed tuned for this Thursday for its big reveal and return to this page to make sure you get to the site without any confusion.
The main protagonist of Tales of Symphonia, one of only two Tales games released for Nintendo systems in North America. Will we see him join the fight?
We all know Nintendo’s Super Smash Brothers is in development for its next installment. The lead developer guiding this project is Masahiro Sakurai of Hal Laboratory using Project Sora (the creators of Kid Icarus Uprising) as his development team. It seems now that Nintendo thinks they need some extra hands on this project by introducing Namco Bandai as a co-developer.
Yoshito Higuchi, known for producing Tales of Vesperia, has been chosen to direct the game but still working alongside Masahiro Sakurai. Yoshito Higuchi is not coming alone though as he’s coming along side with Tetsuya Akatsuka (who is the art and sound director of the SoulCalibur series) and the development team of the Tekken series.
This is interesting news indeed. Could we possibly get any guest characters from the Namco Bandai side? Can we get a Tekken or SoulCalibur character? Or maybe the rarity of seeing a Tales of Symphonia character? Whatever happens we are on the trail of this giant as it continues its development.
There sure are a lot of crossovers going on. And I dolove mesome crossovers. A crossover between all of Sony’s characters was something I’ve been waiting for for the longest. After the success of Marvel vs. Capcom and Super Smash Bros., I’ve been waiting for something like this to happen. Back then though, there wasn’t a lot of characters to go around in the Sony department. But now, that roster has grown and a game like this is now possible. From the outset you can see that this game is heavily, heavily inspired by the Smash Bros. series, right down to the color and arrangement of the HUD (except for the timer, which is at the bottom). Even the physics seem to resemble that of Smash Bros. Brawl. But Sony seems to be doing a few things differently to make it stand out a bit.
You have an idea for a product. You make the product. And now it’s time to sell the product. So what’s the one thing you’ll do to sell your product? Advertise it of course. This is pretty much the pattern that most product makers follow. In the game industry it’s no different. With catchy slogans, flashy graphics, and some off-the-wall shenanigans, an ad is supposed to convince you to buy the product they are selling. But ignoring all of the attempts to sell and actually looking at the ad, they always seem to be a product of the era that they were released in. So for this retrospective, we’re going to look at one of the longest living game companies, Nintendo, from when we played with power to two guys asking us if Wii would like to play.