When Super Smash Bros. 4 was set to launch for the the next generation of platforms, we hoped for the possibility of new fighters arriving in the form of DLC. We’ve wanted something like this since Brawl, however such a thing would not happen or just not be feasible. But with Smash 4, we’ve now been graced with four DLC fighters: Mewtwo, Lucas, Roy, and Ryu. And for the first time ever, Nintendo has opened the floodgates and is letting the entire world vote for their favorite characters to be added as a fighter to SSB4’s roster. The Smash Fighter Ballot had already concluded on Saturday, October 3rd, 2015. But figured I might as well share who I feel would be a great addition the Smash roster. So hit the jump to see who my picks are.
Some time after Nintendo’s Digital Event ended, they showed off the another contestant that’ll be joining the Mii fighters and Palutena. That contestant was Namco’s very own Pac-Man. Since Namco-Bandai is aiding in the development of SSB4, many suspected that Pac-Man’s inclusion was likely. In the trailer that followed the announcement, we saw that he’s not quite alone as he’s also bringing in tow few of Namco’s assets as well. So go ahead and refresh your memory with the trailer above, then hit the jump as we analyze some of the smaller references that you might’ve missed.
In a move people may or may not have seen coming, Nintendo has announced that the Wii U version of Super Smash Bros. 4 will be playable via Gamecube controller adapter, revealed at the end of a trailer detailing the Smash Bros. Invitational tournament. Let’s talk about that first. The tournament will take place on June 10 in the Nokia Theatre and will go from 4:00PM – 6:30PM PST (7:00PM – 9:30PM EST). They’ll be streaming the tournament live through Twitch. The announcers for the tournament will be Wynton “Prog” Smith, Bobby “Scar” Scarnewman, and D’ron “D1” Maingrette. Geoff Keighley will be the host of the show. As for the rules, the character a player chooses will be the character they stick with for the whole tournament. Not all the characters revealed so far will be playable at the tournament. The matches will be a 4-player free-for-all, 4 stock, will run for 5 minutes, with top 2 advancing. For the 1st, 2nd, and 3rd round, the items will be on. But for the grand finale, the items will be off. The last battle will take place on Battlefield and will be 1-on-1.
Just a quick update to those visiting, Sonic the Hedghog has been added to the SSB4 article breaking down each character’s history. All future character reveals will have that character added to that article.
Super Smash Bros 4. (if you haven’t noticed the sly pun) was finally revealed during Nintendo’s E3 Direct presentation this year. Along with some returning favorites, we were acquainted with a few new faces. Since the initial E3 trailers, we’ve had a steady stream of info coming in from both the Miiverse SSB Community and the official SSB4 website, and with them some more veterans. So, who’s been revealed so far? Hit the jump and let’s review.
The crowned knuckle is back, and in HD! Princess Peach of the Musroom Kingdom has been added to the roster of fighters in Super Smash Bros. 4. For Mario series representatives so far, we have four reps in total. Peach’s outfit remains the same as it was in Brawl, albeit in higher resolution than it was in that game. Her moves for the most part remain intact, though it looks like her Up Smash now has a ribbon, probably the same ribbon as the one from the Mario & Sonic at the Olympic Games series. Her hips of steel make a comeback too, evident by Fox failure to handle such feats. Her character art is looking mighty fine too. Compared to her art in Brawl, the color here is a lot more vibrant.
Check out some screenshots of Peach after the break.
If there’s one missed opportunity (of many) on the Playstation side of the SSB/PSAS battle, it’s that Kevin Butler (or at least Kaz Hirai) wasn’t a playable character. With Nintendo, there are many popular personalities that make up the company we know today. Chief among them being Nintendo of America’s President, Reggie Fils-Aime. How cool/weird would it be to play as Reggie in the next Smash Bros.? Well, a Petition has surfaced asking for just that.
According to the petition, Twitter user taco_belmont asked the NoA president if he would be a playable character in SSB4. Reggie answered, “You have to ask that to Mr. Sakurai. He’s the producer of the game, it’s his game. But if he wants, my body is ready.” As of this writing, the petition has garnered 8,728 signatures. The petition writer hops to raise awareness by getting #ReggieForSmashBros trending. If he does make it in, here’s a suggestion for his Final Smash. Think about it Nintendo.
Today’s Smash Bros. 4 update welcomes a returning fighter who made his first appearance in Brawl. Captain Olimar from the Pikmin series has returned to wallop his opponents with the Pikmin he plucks from the ground.
Some wondered if he would be replaced since Pikmin 3 features three new characters, none of which were Olimar. It looks like that question’s been answered. However Pikmin 3 does feature some new Pikmin, like the Rock one. While it’s not shown in the screenshots on the Smash Bros. 4 site, one wonders if these new ones will be pluckable.
Super Smash Bros. 4. Wii U/3DS is scheduled to release sometime in 2014.
[via SSB4 Official Site]
Well things are certainly going a differently at the house of Mario. Instead of having a press conference, Nintendo is holding a Direct broadcast showcasing what’s to come for the Wii U. The Wii U so far has had a very sluggish year with barely any games released for the console. However, will this be the Direct that turns things around for Nintendo? They did confirm that the next Super Smash Bros. will be shown. What about that mysterious “X” game from earlier this year? And what about Retro Studios’ newest game? All will be known today.
The Nintendo Direct Broadcast will begin at 10:00AM. The above embed is a live reaction of us watching the broadcast.
In this episode of the podcast, we stick to our word and talk about Story Modes in fighting games. Afterward, we talk about how relevant E3 is to the the community and industry in this day and age.
Sorry for the pun, but it had to happen. Late this morning, Satoru Iwata in the latest Nintendo Direct announced that Earthbound will be headed to the North American Wii U Virtual Console by the end of this year. This news came as a result of North American fans practically bombarding the Mother 2 Miiverse with pleas of a U.S. release when it launched in Japan in March.
Earthbound (known as Mother 2 in Japan) was a commercial flop when it launched back on the SNES, leading Nintendo to ignore markets outside Japan whenever games in this series popped up. This also lead to Earthbound 2 (aka Mother 3) never getting launched here either. However, the series has gained a passionate cult following, clamoring for some kind of release in this series. It also helped that Ness, the main character of Earthbound, was something of a mainstay in the Super Smash Bros. series and helped give exposure to the game he came from (like Marth and Roy for Fire Emblem). Some, including myself, want to get into this game to see what all the hubbub is about. Unfortunately, the asking price for the cartridge alone is well into the $100+ range online. Maybe those assholes can lower the price now.
No word yet if the music will be changed since many fans believed it was the many music samples that prevented a re-release in the U.S. But now, more of the U.S. can finally play an RPG that some call one of the best RPGs of all time.
[via Nintendo Direct 4.17.13 around the 23:13 mark]
[New to this edition is the addition of the Wii U campaign. Much of what was written from the previous edition is largely unchanged, save for some grammatical corrections that might’ve slipped by. Some parts might also have more info added. So sit back, relax, and read on.]
You have an idea for a product. You make the product. And now it’s time to sell the product. So what’s the one thing you’ll do to sell your product? Advertise it of course. This is pretty much the pattern that most product makers follow. In the game industry it’s no different. With catchy slogans, flashy graphics, and some off-the-wall shenanigans, an ad is supposed to convince you to buy the product they are selling. But ignoring all of the attempts to sell and actually looking at the ad, they always seem to be a product of the era that they were released in. So for this retrospective, we’re going to look at one of the longest living game companies, Nintendo, from when we played with power, to when we played it loud, to two guys asking us if Wii would like to play, to what we will play next.
In the middle of developing the next Smash Bros. game for Wii U and 3DS, Masahiro Sakurai is reported to be suffering from repetitive strain injury for a lot of hard work. According to Polygon, the Smash Bros. creator has to now use a trackball to work. Sakurai states that his inability to use his arm is getting to “the point where it’s starting to restrict my work and lifestyle.” Along with using a trackball, he’s trying to see if he can issue vocal commands for those he’s supervising. He’s also attempting to use his left arm to work, but it’s not going so well.
Working with mouse and keyboard for extended periods of time can become quite a strain on your arm/wrist. I should know. Twice my left wrist went out of whack, making me unable to do much on work The Wired Fish both late last year and in late 2011. Both times were the result of mice that didn’t conform well to my hand and as a result screwed up my wrist. This never happened to me before 2011, but my time on a computer (which is a lot) probably contributed to my wrist being unfriendly to certain kinds of mice. With a bad wrist (or a bad arm in Sakurai’s case), all you can do is either use your other arm, or just take a break to keep it steady until it’s more functional.
As soon as Playstation All-Stars was announced and shown, the world erupted into what could be called a fanboy clusterfuck. While other games using the Smash Bros. formula have popped-up, most notably Jump Superstars, They’ve not garnered the vitriolic fervor that PSAS has gained. Being the level-headed console/pc agnostic I am, I was curious what developer Superbot would pull off. Super Smash Bros. has been largely uncontested in this genre of fighter, so seeing Playstation All-Stars, at first party attempt, appear as a contender can only be seen as a good thing for both games. As they say, competition breeds quality that is passed on to the consumer. And now that we have the console giants duking it out, what can these two games learn from each other?
Ahoy! In this episode, we talk about the Colorado shooting hand how this could affect general geek culture. Then we dig into EA Origin boss talking crap about Steam Sales. And finally we talk about what characters we want to see in the next Super Smash Bros. and Playstation All-Stars.
Time table of contents and part 2 after the break.