Ahem… pardon my lack of professionalism (and constant fellating of Dragon’s Crown). So then, it’s confirmed that the artbook Japanese gamers get when they pre-order Dragon’s Crown will also be available for U.S. fans as well. Judging from the image above, it looks to be a soft cover if the the sort of “depth” of the spine is anything to go by.
Vanillaware games have been really deserving of an artbook, and and we’re finally getting one. Along with George Kamitani’s art and concepts, other popular artists have contributed to the book too with their interpretations of the Dragon’s Crown cast. They include Code of Princess artist Kinu Nishimura, Darkstalkersartist Akira Yasuda (aka Akiman), and Street Fighter/MvC veteran artist BENGUS.
Shouldn’t come as too much of a surprise considering that Monolithsoft, the developers of Xenoblade, were also the developers of Namco X Capcom. Famitsu also divulged some info on some of the battle systems in place for Project X Zone. Like its predecessor, battles are a mix of Strategy RPG and action. You move units around on a grid and engage enemies. Here, the battles then switch to a 2D perspective where you use the control pad and “A” Button to execute moves. You’re encouraged to use different abilities and use them all in one shot. You build up a meter at the bottom to unleash special moves. It’s shared amongst all party members, so use it wisely.
Along with this news, more characters have been revealed for Project X Zone. First on the Capcom side, Morrigan has been added to the Darkstalkers team. Chun-Li joins Ryu and Ken for the Street Fighter team. On The SEGA side, Erika and Gemini join the Sakura Wars team. This makes it the biggest team so far. And holy crap, is that John McClane from Die Hard Arcade!? Well kinda. In Japan (where it was made and first came out), it was called Dynamite Deka, and the guy was named Bruno. You can read up on that here. Finally on the Namco Bandai side, the Valkyrie from The Adventures of the Valkyrie joins alone. And finally Haken and Kaguya from Super Robot Taisen OG Saga: Endeless Frontier join the fray.
Project X Zone is slated for release on the 3DS some time this year. Character art after the break.
Not too long after the reveal, Famitsu released character art and screenshots for Capcom/Namco/Sega collaboration Project X Zone. The game is a strategy RPG much like its predecessor, Namco X Capcom. That character roster might seem paltry now, but of Namco X Capcom is anything to go by, this is is going to grow by a huge margin. So far not exact date is set, but the trio’s aiming for a late 2012 release. Characters and art after the jump.
Ah this again. For once, just once, I want to say something good about Capcom after the Summer incident. But nope, we’ve got to talk about this, On-Disc DLC. It was one of the first articles I’ve ever posted for TWF when the blog was still on LiveJournal. It’s a hotly debated topic with one side calling foul over the practice, and the other coming up with a multitude of reasons for why it needs to be. On-Disc DLC popped up from time to time, with Bioshock 2‘s Sinclair Solutions DLC and the extra multiplayer modes that were present in Capcom’s own Resident Evil 5. Both moments put both companies in a negative light, and since then the practice was curb for most major DLC (from my understanding). But now it’s happened again, and boy it’s a doozy.
Welcome to Fighting February! This month, we’ll be covering four retro fighting games. As they say, what’s love without pain. So sit back, relax, grab a loved one, and promptly break up because you’re being a cheap-ass with the hadoukens. Trust us, it’ll make us feel less lonely 🙂
In 2008-09, fighting games became cool again. Street Fighter IV, BlazBlue, King of Fighters, they all made big splashes on the videogame scene. They were there to tell the industry that fighting games were back after nearly a decade. Of Course there were fighting games in that span of time, like Soul Calibur II, Tekken 4, Dead of Alive 4 and Virtua Fighter 5. But it had all fallen into a niche, and only the most devoted of fighting fans were really appreciative of these games. Coming into 2012, this fighting game boom shows no signs of letting up, with Tekken Tag Tournament 2, Street Fighter X Tekken, and Skullgirls keeping that fire going. But before we do, let’s take a moment to look back at the game that started the initial boom in the 90s: Street Fighter II.
The crew plays two matches in Street Fighter X Tekken. It seems to fight exactly as you’d expect from the SF4 engine, with extra features inspired by Tekken Tag Tournament (and a little bit of Darkstalkers too!). Do mind the blurriness and the sudden jump cuts. Video conversions kinda dropped the vid feed (like in the Rauman Origins vid) and I had to cut them out. Apologies.
This week we cover an artist that brings a smile to your face. vancamelot, real name Ivan Camelo, appeared on the scene around 2008, with his main base of operations being on deviantART. I first discovered vancamelot on the group Fighting-Game-Elite, where his artstyle caught my eye as I was clearing my message center. His style of art is very upbeat and could even be considered cute in some circles. His fanart covers properties including Marvel and DC Comics, Street Fighter, movies, and others like Gears of War as seen above. He uses simple shapes and proportions to build the images, almost like cutting construction paper. But he’s not afraid to get into detail, again, like the Gears of War image up there. Further perusing of his older artwork shows that he’s done other types of art as well, and may be tapping into elements of what he’s done then to use now. One striking image I found that I wish I could show here is one he did of Zero as a samurai. It’s amazing how he used the different patterns in the outfit he made for him.
For this second feature, we take a look at an artist who goes by AnyaUribe (formerly known as ASSESINA). Her main base of operations being on deviantART, she sports a bright comic artstyle with a tinge of anime. The subject matter she covers ranges from fighting games such as Street Fighter and Darkstalkers, to comics like Batman, and cartoons like Who Framed Roger Rabbit? (the toon side) and G.I. Joe, and then some. With this bright style, nothing is taken too seriously with the subject matter of the art, a good thing when compared to most other artists on deviantART. Things are consistently playful. Rather than trying to match the artstyle of the source material, she draws characters (mostly female) in a different, albeit curvy, style. The cool thing about Anya is the she has the original linearts of her work available for anyone to color (as long as credit is given). From my own experience in coloring her lineart (here and herensfw), her lines are easy to manage and quite fun to work with. You can catch her art gallery over at deviantART.