Ever since the news of Project X Zone‘s small chance of localization caught steam, the efforts of the PXZ Localization Community have picked up. According to an FB post, the leader of the Facebook Group, Anthony, took to Twitter to ask Katsuhiro Harada, the producer of the Tekken series, what it would take to convince Namco (the game’s devs) to bring the game Westward. His response was “I think they don’t localize that. That is unpopular out of Japan.” Not a good sign, but it almost echoed the statement from that Namco rep in the previous article. However ten minutes after that, Harada came back with this tweet, “I’ll ask project marketing team. ‘Let’s localize.'” Things were starting to look up. Finally several hours later, Harada did the deed and followed up with, “I proposed localization of Project X Zone.”
This is an unprecedented move in the efforts of the PXZ Localization Community. Harada is a well respected man in the videogame business, especially in the eyes of the Tekken community (and harbinger of shuttin’ fools down). Not sure how much involvement he has in the project, but his characters are in the game. Not that his characters in the game might matter, but his position in the company might have some kind of impact. Still, there is a chance that is proposal may not be considered. But the fact that it’s even being proposed in the first place by someone in the company might give Namco enough of a hint that people outside Japan want the game as well. It could be the beginning of something big. Fingers crossed guys!
He mad yo! After hearing enough whining from Tekken fans about changes to the voices of the characters, Katsuhiro Harada took to Twitter to address these fans. It’s a long one, but the basic jist of his schooling is that he’s heard people bitch about how Namco’s changed the voice actors to much of the Tekken fighters as the installments go by. This is in part to the changes made to recording technology, equipment, and format being different from how it was 15 years ago. He uses Brian Fury and his maniacal laugh as an example of a voice they’ve reused over and over (at the request of fans who like his laugh). While his voice actor is a different one from back then, the voice file for the laughing is still the same one from Tekken 3 (Brian’s debut game). He points out that the laughing voice sounds different from his normal voice, which in turn make his voice inconsistent. But he keeps it because fans would be upset if they changed it.
He also mentions that voice actors sometimes cannot replicate the same voice over the years for many reasons, including voices changing, vocal health, retirement, or contracts/rights. He pleads with them, but sometimes they have to make due with the new blood. I say good on him that he’s stepping in to shut fans up. Some would wonder why I’m giving him the pass while others get the boot. Well, compared to them, Harada (and other veterans of the industry) have been in the business for a while and know their shit. As I always say: Be a pro before you can be a dick. You can read the tweet in its entirety on Kotaku.