The launch of the Wii U is almost upon us. Since its reveal, the latest Nintendo console has garnered the most skepticism since the reveal of the original Xbox. Almost every facet of this console has been monitored by both press and fans alike. “What’s the CPU?” “What’s the tablet gonna be like?” “Are the games gonna suck again?” Now, it’s our turn. What do we hope Nintendo does with the Wii U? What games, features and tablet controls do we want to see? Hit the jump to see what we speaketh.
This week on Night-Time Listenings, we listened to licensed music in videogame. Wee did this in chronological order, from the earliest to the most recent. First up, we raged on the road with Road Rash and Soundgarden. Then we drove for our lives in Twisted Metal with Pitchshifter. Then we reminisced with Etro Anime and Digital Devil Saga. We then flew with Ragriz with Ace Combat 5 and Puddle of Mudd. And finally, we beat up some punks with MadWorld and Ox.
If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PMContinue reading
Woah-ho-hooo! Now that’s one major delay if I ever saw one. If you remember a while back, SEGA delayed the Anarchy Reigns from early Summer until it could find a better date to release it. Since Japan’s going to get it as scheduled (which is still this Summer), you’d think it’d be around late Summer at least. In the initial report, SEGA didn’t specify what the new release date would be. But now they have a general date: Early 2013! Does SEGA really need to push it that far for a successful launch? Remember, SEGA delayed the game initially because it wanted to find a better time to release it — i.e. no major competition would be around. But 2013!? And the game is fully done too.
Well, at least they could use this surplus of extra time to work out any kinks and netcode issues they find in the JP release. But man, if this was any other game, I wouldn’t bat an eye. But with SEGA’s financial trouble, it sounds like something bigger’s happening in the House of Hedgehog.
The Japanese launch of Anarchy Reigns (Max Anarchy in Japan) is close by, so here’s a launch trailer for it. I have a feeling this trailer is going to be the same when the game is released here, considering SEGA hasn’t done much in advertising the game. I mean sure they’ve got character trailers in English (lots of ’em), but they haven’t done much pushing to other outlets to show these trailers. Anarchy Reigns is a beat ’em up that looks poised to be a very, very distant spiritual successor to Power Stone (and of course the sequel to MadWorld). You got special moves, environmental hazards and items, etc. The game’s main focus is online with many modes to be had. There’s Tag Team DeathMatch, Cage Match, Capture The Flag, Survival, Death Ball, and more. But I can definitely see a lot of people frequenting Battle Royale, a 16-player Deathmatch mode that’s bound to be chaotic. Bayonetta is also included in the game.
But for those that prefer to play alone, the game’s also got a story mode, but not much is known about what the plot will be about, nor if it’ll only follow just Jack Cayman or follow everyone. There’s still no word on local multiplayer (considering the previous game, MadWorld, had it on the Wii). Anarchy Reigns is slated for release in the U.S. on July 3rd, with Austalia and Europe getting the game July 5th and 6th respectively.
Note: anything regarding sales here refers to sales in the US.
What’s the basic idea of marketing? Do you show your product to people in hopes they buy it? Do you put neon signs and marching lights somewhere to get their attention? Do you dress it up in barely anything and question their marriage? Yes, yes, and… kinda, but yes. When you make something that you want people to see, you bet your ass you gotta whore it out like Grade A Booty. It’s deceptively simple, yet somewhat tricky to market your product. But in some ways, marketing a videogame is easier than the other mediums we have out there. With games, your audience will be either kids, adults, old people, “hardcore,” real hardcore, casual, or niche. Not much else to it. Next, it all comes down to what kind of product you’re selling. Hit the jump to see what went wrong with marketing on the Wii. Continue reading