Before I get to the subject here, I should probably explain what a Metro is. Metro in this context is short for metrosexual, a term that describes a straight guy who is more keen fashion, makeup, y’know… very girly, “unmanly” stuff. Er, think Kanji Tatsumi from Persona 4 (minus the “might be gay” part, more “might not be manly” part). Now that that’s out of the way, what is in these games that yells at my inner metro to come out in fabulous style? It’s the armor, and the fact that the characters actually wear the armor you equip to them. You probably encountered this yourself.
Shouldn’t come as too much of a surprise considering that Monolithsoft, the developers of Xenoblade, were also the developers of Namco X Capcom. Famitsu also divulged some info on some of the battle systems in place for Project X Zone. Like its predecessor, battles are a mix of Strategy RPG and action. You move units around on a grid and engage enemies. Here, the battles then switch to a 2D perspective where you use the control pad and “A” Button to execute moves. You’re encouraged to use different abilities and use them all in one shot. You build up a meter at the bottom to unleash special moves. It’s shared amongst all party members, so use it wisely.
Along with this news, more characters have been revealed for Project X Zone. First on the Capcom side, Morrigan has been added to the Darkstalkers team. Chun-Li joins Ryu and Ken for the Street Fighter team. On The SEGA side, Erika and Gemini join the Sakura Wars team. This makes it the biggest team so far. And holy crap, is that John McClane from Die Hard Arcade!? Well kinda. In Japan (where it was made and first came out), it was called Dynamite Deka, and the guy was named Bruno. You can read up on that here. Finally on the Namco Bandai side, the Valkyrie from The Adventures of the Valkyrie joins alone. And finally Haken and Kaguya from Super Robot Taisen OG Saga: Endeless Frontier join the fray.
Project X Zone is slated for release on the 3DS some time this year. Character art after the break.
Monolith Software Confirmed as Project X Zone’s Developer [Andriasang, via Gamezone]
Well it’s already been a month since Xenoblade went on sale in the U.S. So far I’ve been thoroughly impressed with this game with each gaming session unintentionally becoming a marathon session. But how has Xenoblade done in terms of sales? According to VGChartz* the game has sold a total of 220,503 copies in the U.S. Compare that to Japan’s totals sales of 159,000 copies sold, and Europe’s 176,000 copies sold, and you’ll see that the U.S. was the biggest contributor to the total sales of the game. Keep in mind, Nintendo did next to no advertising for the game, producing one trailer (that they sent to publications twice for some odd reason), making a crappy internet banner ad, and made the game a retailer exclusive. A whole lot of super-safe steps were made by NoA to make sure next to no money was spent in advertising this game. It was up to the fans to spread the word. Operational Rainfall was the primary hub for this, with others joining in to help out in spreading the word (myself included). Not only that, it was up against Mass Effect 3, The Witcher 2, and Nintendo’s own Mario Party 9 (which sells freakishly high numbers). And look, the game sold better than anyone expected considering the circumstances. All territories combined, Xenoblade has sold a grand total of 623,000 copies. Good job people!
Now if only there was a cake to celebrate this occasion.
*VGChartz uses speculative data for its sales numbers. [Edit] Unfortunately, VG Chartz is the only one reporting this since NPD won’t list Xenoblade due to its retail exclusivity. So Neogaf users, quote us with caution.
I Stand On My Soapbox is a series of editorials that cover more specific topics in the games industry and community. These articles are a little more extreme than normal editorials published here, and could just degenerate to outright ranting. Have fun and enjoy the show!
Over the weekend, the Wii community, and JRPGs as a whole, have been celebrating the confirmation of Xenoblade finally making it to the U.S. I’ve been listening to the music all weekend and have added some songs to my daily playlist. I’ve seen the trailer a lot, saw some gameplay footage, and watched a couple of early cutscenes in the game. I’m ready to preorder this baby this week (even though I really hate Gamestop, it’s my only choice. And no I have no means to pre-order from Nintendo). But in the back of my mind, I fear that this game may not sell well in the U.S. But this time, it cannot happen. It mustn’t happen! Continue reading
Not too long after the reveal of Xenoblade coming to the U.S., a new trailer was posted. The trailer reveals that the U.S. release will be based on the PAL version, meaning that there will be British voices a-plenty. One thing that has been changed is the title design, which now has “Chronicles” in smaller font and under a line (ignore the IGN thumbnail). I actually like this new design as it’s less busy than the PAL version and downplays the “Chronicles” part of the title (something that many gamers saw as an unnecessary subtitle). You’ll also notice many of the songs that are in the game that are really stunning. I’ve been listening to some of the music all weekend, and it’s really good! Yoko Shimomura (Kingdom Hearts, Mario & Luigi: Bowser’s Inside Story) and Yasunori Mitsuda (Chrono series, Soma Bringer) are the composers for this game, so you know this is going to be an amazing soundtrack. Xenoblade is set for release in April 2012.
Well guys, it finally happened. Xenoblade will finally be hitting the U.S. next year under the title Xenoblade Chronicles. This comes to us via a report from IGN in which an image from an anonymous Gamestop employee was shown to have Xenoblade in the release schedule. Soon afterward, images of Xenoblade Chronicles popped up on on Nintendo’s Facebook page. At 10:10AM PST, Nintendo posted on their Facebook page:
“It’s confirmed! Next year, Wii players throughout North America can wield the Monado blade and join the epic battle between the Homs and the Mechons in Xenoblade Chronicles. Like this post if you’re ready for an adventure on the surface of two frozen Titans!”
There are some out there that may feel a little manipulated out there after begging, pleading, and potentially boycotting all Nintendo products, and they have a right to be a little disappointed that Nintendo would dangle the carrot in front of gamers like that. But I think it’s time to put the pride aside and just be happy that we’re getting the damned game. The critically acclaimed game is set for release in April 2012.
Is America getting this game next? Who knows. But for now, we can rejoice in knowing that Xenoblade is getting some form of localization at all. Ever since the release of The Last Story in Japan, hopes for Xenoblade getting released in the west pretty much dropped to zero. For now, no one knows who’s doing the localizing of the game. Even though Monolithsoft is under Nintendo now (which would make one assume Nintendo would do the localizing), one can hope that it gets a good transition across the…big mass of land (dammit Europe, almost had me thinking of oceans!)