Tag Archives: wii

Nintendo Press Conference (Starts at 12PM)

Nintendo had a pretty good year last year. Probably one of their best for their Wii and DS. And now, the 3DS is out in the wild. So far, the 3DS launch wasn’t really making the handheld fly off the shelves, and the launch lineup wasn’t really something to write home about. But there are still games to be released on the system in the coming months. With Wii sales slowly starting to fade away, we really know almost nothing for what the future holds for the Wii. Maybe Nintendo will announce that those Japanese (and European, in Xenoblade’s case) exclusives are coming to the US? And what of Project Cafe? What exactly is this thing? Well, stay tuned.

Nintendo’s Press Conference begins at 12PM EST (9AM PST). Once the conference is underway, click the link below to launch the liveblog.

Nintendo Press Conference

The Wii: A Tale of Innovation, Apathy, and (Corporate) Stupidity ~ Part 3

With the dawn of a new Nintendo E3 conference upon us, I thought this would be a good time as ever to round out this short series of articles. Now, in the other two parts I talked about the things that Nintendo and third parties did wrong. Well, now turn to the flip side of the coin and talk about what went right with the Wii. It goes without saying that as much as Nintendo and third parties frustrate me in certain aspects, I still like my Wii more than my PS3. With that said, let’s take a look at what the Wii did right. Continue reading

The Wii: A Tale of Innovation, Apathy, and (Corporate) Stupidity ~ Part 2

Note: anything regarding sales here refers to sales in the US.

What’s the basic idea of marketing? Do you show your product to people in hopes they buy it? Do you put neon signs and marching lights somewhere to get their attention? Do you dress it up in barely anything and question their marriage? Yes, yes, and… kinda, but yes. When you make something that you want people to see, you bet your ass you gotta whore it out like Grade A Booty. It’s deceptively simple, yet somewhat tricky to market your product. But in some ways, marketing a videogame is easier than the other mediums we have out there. With games, your audience will be either kids, adults, old people, “hardcore,” real hardcore, casual, or niche. Not much else to it. Next, it all comes down to what kind of product you’re selling. Hit the jump to see what went wrong with marketing on the Wii. Continue reading

The Wii: A Tale of Innovation, Apathy, and (Corporate) Stupidity ~ Part 1

Looking at my games library, I see more white cases (and a red one) than I see clear or green cases. There’s no mistaking it, my Wii has gotten the most attention this generation than my PS3 (which I got 2 years after the I got my Wii near launch). A Nintendo Customer Service rep (long story) even looked through my Wii account and said it was the largest account he’d ever seen. “Points redeemed, points redeemed, points redeemed…” is all I heard for about a minute. So yes, you can say that I’m a satisfied customer. I like the Wii, and thank god it came out when it did (the world would be a browner, grayer place if it didn’t). But still, there’s always this niggling feeling that I get; that the Wii is capable of something more. Maybe the Wii does have that “something more.” But with so many problems plaguing the Wii now, and with Project Cafe potentially being revealed at E3, the Wii may never reach that “something more.” And that’s a damn shame.

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Gamestop, You Bastards Made Me Real Mad Today!

My day began in a sleepy stupor, being asked by my sister to accompany her to the Gateway Center Mall in The Bronx. At first I refused since I was tired. But when I became fully awake, I decided to go with her. So I’m thinking that maybe I should try to see if the Gamestop there would probably have Shin Megami Tensei: Digital Devil Saga. I’ve been searching quite a bit for that game. Yeah, I could get it online, but I still don’t have the means to buy stuff online (and by “means” I mean a method of instant payment via debit or PayPal). So I go to the Gamestop and look around. From the looks of things, the small Gamestop has an even smaller PS2 section, and nary an old used game in sight. While passing by the Wii section for the hell of it, I see the case for Sin & Punishment: Star Successor on the shelf. The price: $19.99! I’m like “Whuh! Shit, if they don’t have DDS, I’ll go ahead and get Sin & Punishment.” So, after waiting for some hood lookin’ chick to finally sell all her games, I as the clerk if they have Digital Devil Saga. Since it’s a pretty old PS2 game, I told her exactly that. She looks in the drawer of used PS2 games. “No, we don’t have it.”

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Xenoblade Coming to Europe

Is America getting this game next? Who knows. But for now, we can rejoice in knowing that Xenoblade is getting some form of localization at all. Ever since the release of The Last Story in Japan, hopes for Xenoblade getting released in the west pretty much dropped to zero. For now, no one knows who’s doing the localizing of the game. Even though Monolithsoft is under Nintendo now (which would make one assume Nintendo would do the localizing), one can hope that it gets a good transition across the…big mass of land (dammit Europe, almost had me thinking of oceans!)

via Destructoid

Ubisoft Ordered to Remove We Dare Ads From the Internet

Umm...are we doing something wrong?

We Dare, Ubisoft’s risque title for the Wii, has been the center of controversy ever since its trailer debuted. This was mainly due to the ages 12 and up rating given by Pan Europe Game Information (PEGI), as the trailer suggested gameplay involving provocative actions such as spanking and showed the players of the game undressing. But if all the negative press the game has been getting wasn’t enough, now PEGI wants Ubisoft to pull its advertisement off the internet.

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NightTime Listening – ArtStyle light trax

Here’s a new kind of article I’ll be posting. Hopefully this will be a daily routine. Basically, there will be a theme for the night, whether it’s music from a videogame, artists, or a certain genre of music. Anyway, tonight, we’ll be listening to the music of ArtStyle light trax. A game made by indie company Skip ltd and published by Nintendo. Tonight, we will listen to five songs from this game.
And so, hit the jump to see the first entry.

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