Tag Archives: nintendo

3DS Week 1 Impressions (Steel Diver, Super Monkey Ball 3D, Pilotwings Resort)

It’s been almost a week since the arrival of my Nintendo 3DS, a handheld which has been generating quite the buzz both positively and negatively.  During the course of the week, I have been able to play three releases : Super Monkey Ball 3D, Pilotwings Resort and Steel Diver.

Since I’m lazy, 3DS image grabbing isn’t yet my forte, video quality of the games I see played on Youtube look like shit and this is gonna be a short article anyways, I’ll spare the images this time or throw in a few boxart shots.  Like always, I’m going to try to take the middle-ground.

While I won’t entirely call the naysayers full of shit, it’s ridiculous to encourage the necessity of a “killer app” at a system’s launch.  Of course the games are going to vary from mediocre to garbage with a couple of gems in between, but hasn’t it been like that for the release of plenty of other consoles?  From the negative testimony it seems that reviewers need to pull their head out of their asses and give credit where it’s due : sure we’re not looking at grade A material, nor are they entirely shitty.  They do what they have to do and that is to showcase the early power of the 3DS.

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Xenoblade Coming to Europe

Is America getting this game next? Who knows. But for now, we can rejoice in knowing that Xenoblade is getting some form of localization at all. Ever since the release of The Last Story in Japan, hopes for Xenoblade getting released in the west pretty much dropped to zero. For now, no one knows who’s doing the localizing of the game. Even though Monolithsoft is under Nintendo now (which would make one assume Nintendo would do the localizing), one can hope that it gets a good transition across the…big mass of land (dammit Europe, almost had me thinking of oceans!)

via Destructoid

Review: Pokemon Black and White (Black Version)

If you know me, then you know how I feel about the Pokemon games. I’ve been playing Pokemon since Blue came out, and back then I loved every second of it. Battling with my friends, becoming the pokemon league champion, and catching every single pokemon were all parts of this great pokemon journey.

Then as the games kept coming, I slowly started to feel less and less enthusiastic with each new release. Eventually, it came to the point where I started to grow tired of the series, as it felt like more of the same. Sure, there were new pokemon and additions to the games, but ever since Gold, the magic was gone. I wasn’t going to play Pokemon Black/White, but a friend convinced me to give it a try and now here I am, after 50 in-game hours, about to talk about how Pokemon Black made me feel like that young boy who first embarked on his journey to become a pokemon master.

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Super Monkey Ball, What Happened to You?!

Two hours, twenty seven minutes. That is how long it took me to finish all 8 worlds in Super Monkey Ball 3D, including failed attempts to beat the worlds using one continue each according to my 3DS activity log. That’s 80 levels.

I shouldn’t be this disappointed after finishing a launch 3DS game. After all, it’s a new system, and the first games are always a hit or miss. Typically features are a little on the weak side and that really doesn’t bug me. So what is it about Super Monkey Ball 3D that leaves me unsatisfied?

Ever since the Gamecube’s launch, I have been a fan of Super Monkey Ball. The first has hours upon hours of possible playing time between the challenge levels and the minigames (which at the time were lacking). A sequel was quickly released that added more levels, gimmicks and minigames and maintained the charm while adding different environments and a story of sorts. Then came the forgettable Super Monkey Ball Adventure, after which Sega apparently learned their lesson and went for only one game per console, around launch time (with subsequent releases losing gradually more fans). There was the DS one, a Wii version that boasted 50 or so minigames, and to be honest wasn’t bad at all. The music was awesome, especially for the bosses… in short, I have nothing but fond memories of the first two for the cube and the wii game.

Part of the magic was that it appealed to the many facets of myself as a gamer. If I just wanted a relaxing environment to chill in and just roll around like an idiot or play random sports games with monkeys, there were tons of options even in the earliest of the series. If I wanted something a little more hardcore… then I was in for a treat, aiming for the incredibly hard to access master levels (still haven’t made it to any set of those sadly). There was more than enough material to keep me entertained while having that seemingly impossible goal to constantly aspire for.

Have my not perfect, but also not amateurish skills in the series carried over to the 3DS? Maybe it was only easy because of that, otherwise I might have enjoyed the steady learning curve like any older Super Monkey Ball…. but I doubt it.

Level design is where this game falls flat on its face. Sure it gradually becomes harder and worlds 5 to 8 are pretty/borderline fun, but they are all essentially the same thing with a different color or design. Obstacles range from small bumps on the floor to bumpers that bounce you off stage to super bumpers that propel you into the damn background. That’s it. They look different for each world, but there is no other imagination put into the traps. Floors might curve and bend, but most have guardrails. The floors are also much less dynamic than the earlier games with less moving platforms, less rotating platforms and no disappearing/reappearing platforms or anything slightly more advanced. But at least there are some cool 3D effects like the lasers flying around in world 8.

When I got bored of challenge mode and went to look at the minigames available, I was shocked to see only two : Monkey Race and Monkey Fight. Monkey Fight immediately reminded me of a cheap knockoff of those Shonen Jump DS games. Monkey Race reminded me of a poor man’s Mario Kart – if you hold the accelerator while the race is beginning you spin out of control and there’s items to use too! I don’t remember the minigames being so lacking.

See, I’m trying to defend the 3DS launch lineup while other people are crapping all over the games. I really want to say that these are great games the way I said Pilotwings 64 and Wave Race 64 were awesome launch games despite being lighter in content. I can’t defend this horribly mediocre game.  Even watching these videos as I link them to parts of my text make me sad to watch the gradual decline.

Hope Pilotwings and Steel Diver don’t disappoint when they come in tomorrow.

Review in Progress #5 : Pokemon Black/White (White played, DS)

Status : Main game cleared, Time – 52:42

Final Team : Braviary (55) Reuniclus (50) Zekrom (50) Chandelure (56) Scolipede (50) Seismitoad (50)

Pokemon removed from my final team but still get an honorable mention : Zebstrika, Simisage, Emboar (Thought Zekrom was mandatory, otherwise, he’d have been on the final team)

Still enjoying the boxart!

If you want to see my initial impressions of Pokemon White, look at my article comparing and contrasting that and Okamiden where I gush about how awesome it is. Do those original feelings remain, or did the second half of the game ruin the magic?

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The Death of the Reliable Handheld and Similar Concerns

As you might notice from my recent posts, handheld gaming has taken an increasingly large portion of my coverage.  All the good stuff just seems to be coming out this month in particular, and between running Tactics Ogre : Let Us Cling Together with Prota just after finishing Final Fantasy Tactics : The War of the Lions and the race to finish Pokemon White and Okamiden continuing, I haven’t really touched any of the big consoles this month.

That said, I’d like to discuss the next wave of handheld systems : the 3DS and the “NGP” along with my concerns for each.

On Nintendo’s side, I can’t complain about the amount of quality games coming out.  We’re getting great stuff, a couple of disappointments, but overall enough to keep me coming back for other games.  If only the same treatment went toward the actual quality of the console, it would be perfect.  Currently I own the original gray model, two DS Lites that have torn out L and R triggers from trying to figure out why they would stop working and a 3DS that not only has busted triggers, but shuts itself off randomly wasting hours I’ve spent on games not taking into account that I typically use my DS as my alarm clock so I can make it to class on time…

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Sequels of March (DS Edition) : Okamiden vs Pokemon White/Black

For me, this March is all about two things : The 3DS and the lovely RPGs coming out that also happen to be sequels : Okamiden which I’m halfway through and partially reviewed, Pokemon Black/White – my next review in progress, (Tales of) Ar Tonelico Qoga which I might get time for if I can finish the first two, The 3rd Birthday and the upcoming The Legend of Heroes : Trails in the Sky.

Original games also came out this month to great reception, but I’m here to talk sequels, and in this case, the two for DS and which of the two is more worthy of a purchase.

Getting both games on the same day, I was biased.  As great as the last generation of Pokemon was (I beat one of every generation up to now, so the battle system has been growing a little stale), White and Black looked like it would be the same style with a little of that 3d effect, while Okamiden happens to be the successor to one of my top 5 PS2 games.  The plan was to spend 80% of my time on Okami and 20% on the new Pokemon which surely could not achieve the magic of the old games…..

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3DS Demo Squad Event Schedule

Can’t wait to try out the 3DS. Well, you better be living in these four cities: New York, LA, Chicago, and San Francisco. In the places scheduled, you’ll be able to try out the following games:

  • Pilotwings Resort
  • Steel Diver
  • Asphalt 3d
  • Nintendogs + Cats
  • LEGO Star Wars III: The Clone Wars
  • Madden
  • Super Street Fighter IV 3d Edition

Expect some hand-on feedback from us real soon! I know I’m playing me some Pilotwings Resort! WOO!

Nintendo 3DS Demo Squad Event Schedule

Review: Radiant Historia

Radiant Historia is Atlus’ latest role-playing game for the Nintendo DS. This time traveling adventure about the world’s grim future, a raging war for power, and the journey to set history on its true path, takes from the RPGs of the past and puts a new spin on them. The result is a deeply engaging story with fun and creative gameplay that may prove to stand the test of time.

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Retro Gaming Weekends – The Legend of Zelda: A Link to the Past (Part 2)

And now we’re back to out discussion of The Legend of Zelda: A Link to the Past. Last time we talked about some memorable moments that occurred in the game. Now it’s time to talk music. The Legend of Zelda had a soundtrack that resonated with many withing the Zelda community, and its tunes have lived on in later Zelda games. Here are 5 themes that I remember to this day from The Legend of Zelda: A Link to the Past.

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Retro Gaming Weekends – The Legend of Zelda: A Link to the Past

I faintly remember playing the original Zelda game on the NES and not knowing what the hell to do. Being a kid that was impatient, I just wanted the game to tell me where the hell to go next. Unfortunately, I was forced to just wing it and see where else I could go next. I didn’t know how to save… So I always started from the very beginning no matter how far I got. The game was either rented or borrowed, so I never really owned the game (until last year when I got my mom the original Zelda game since she’s a big fan of the old Zelda games). So in comes my ownership of the SNES. And this is where our next Retro Gaming Weekend starts. All in commemoration of Zelda’s 25th Anniversary.

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