NYCC has come and gone, and we have some gameplay to show you. First up is the next chapter of the Donkey Kong Country Returns saga, Tropical Freeze. The Tikis are toast, but a new set of baddies has arrived and kicked DK out of his home. This time around The camera plays a bigger role, swerving around our heroes as they’re transported to the next section of a stage and not staying strictly 2D.
Gamepad control was not ready for this demo, so Wiimote+Nunchuk was the controller of choice. It played just like DKCR in this regard. Hit the jump to see some mine cart gameplay.
During a Nintendo Direct presentation earlier last week, we got so see more Super Mario 3D World gameplay, and a little more on what the Mario crew has to deal with this time (a bit more on that later). Along with the bell power-up that gives our heroes a catsuit, a cherry is introduced that multiplies them into two. Picking up another one during this time adds another copy. We also see Mario donning a Boomerang Bro suit, and the Tanooki Suit from Super Mario 3D Land makes a comeback. Some new carried power-ups are shown off, including one that fires red balls at enemies, disguises you as a Goomba, A baseball and a bomb, and a Piranha Plant pot that eats enemies. The graphics are also looking much prettier than the previous trailers, with lighting similar to Super Mario Galaxy in certain night-time situations.
And finally for the first time in Super Mario 3D World, we see Bowser. In a previous article, I expressed interest on what exactly Bowser has planned this time, and even wondered if he was in this game. Well, that second part is answered as he pops up at the beginning of the trailer. This time he’s taken a fairy hostage, suggesting that this fairy probably has a power that might suit Bowser’s plan to take over the Mushroom Kingdom. Maybe he changed his tactics after realizing taking Peach to lure Mario isn’t working so well? Regardless, he’s back with a new plan, and donning a sweet ride to boot. Just look at that thing! We gotta see more of that car in future installments. Mario Kart 8 perhaps? Please add it to Mario Kart 8 Nintendo.
Nikkei has reported that Hiroshi Yamauchi has passed away. Known for his no-nonsense style of business at Nintendo, he turned the company around from making just playing cards and other gambling games to creating videogames. He demanded perfection in the videogames his company made.
He was responsible for many of the gears that set in motion what made Nintendo a household name to this day. He brought on Gunpei Yokoi, who went on to create the Game & Watch and Game Boy line of handhelds. He tasked Minoru Arakawa, his son-in-law, to handle the North American branch of Nintendo and to sell arcade units in the region. When that didn’t work well, he looked to Shigeru Miyamoto, who made the arcade hit Donkey Kong. Come the NES days, he realized that artists are just as important to making games as technicians were. If a game was to be made on the NES, he got the final say on its appearance on the console. Many credit the NES, and the presence of Super Mario Bros. on the system, for saving the North Amercian videogame market after the Great Videogame Crash of 1983.
The crowned knuckle is back, and in HD! Princess Peach of the Musroom Kingdom has been added to the roster of fighters in Super Smash Bros. 4. For Mario series representatives so far, we have four reps in total. Peach’s outfit remains the same as it was in Brawl, albeit in higher resolution than it was in that game. Her moves for the most part remain intact, though it looks like her Up Smash now has a ribbon, probably the same ribbon as the one from the Mario & Sonic at the Olympic Games series. Her hips of steel make a comeback too, evident by Fox failure to handle such feats. Her character art is looking mighty fine too. Compared to her art in Brawl, the color here is a lot more vibrant.
Check out some screenshots of Peach after the break.
No, this is not a joke. This is real. Nintendo has announced a new iteration their 3DS system. Called the Nintendo 2DS, this new version features much of what the original 3DS offers. Like the name suggests, it lacks the parallax barrier 3D that was used on the 3DS and 3DS XL. On top of this, it no longer has the clamshell design that was the cornerstone of the DS since the beginning (and even before that with the GBA SP). Since there’s no hinge between the two screens, the buttons have been moved up to the middle of the two screens. This new form factor brings it closer to the older line of Game Boy systems, namely the original Game Boy Advance.
From the looks of the trailer, it seems to be aimed more at a younger demographic, though older people are shown as well. The screen dimensions look to be around the same size as the original 3DS. It’s also backwards compatible with all DS games and can communicate with other 3DS systems as well. It makes one wonder though how you put the thing into sleep mode for Streetpass. Maybe the power button doubles as a Sleep Mode button perhaps (like the PSP)? Of course, you better have some place to hold the thing as you’re walking.
The Nintendo 2DS is scheduled to be released October 12th of this year and will retail for $129.99.
After one of Nintendo’s Direct Presentations earlier this summer, one of the smaller surprises of the broadcast was Super Mario 3D World‘s revelation of Peach as a playable character. While she’s been playable in other Mario games, like Mario Kart, Mario Golf, Mario Party, and a couple of the RPG games, you don’t really see her taking center stage as a playable character in a straight-up platformer. Her first foray as a playable character started way back in our version of Super Mario Bros. 2. What she lacked in turnip-pulling strength, she made up for in her ability to float. In more recent times, she starred in her own game, Super Princess Peach, which flipped the script and put her in charge of the saving duty.
So now Peach is playable once again in a mainline Mario platformer. Awesome. But what about Bowser? What’s he scheming in all of this? Is he even involved in any of this? Let’s theorize on this a bit.
It is Lance’s Island in Super Smash Bros. 4! Today’s SSB4 update reveals Lance’s Island from Pilotwings. It’s unknown if this will be a full stage or just a backdrop to a larger, possibly Pilotwings-related stage.
Lance’s Island was the 3rd training course of the original Pilotwings on the SNES. The Hang Glider was introduced in this course, along with roundabout flying with the Light Plane. If there’s one thing I remember most about this course, it’s the chill-ass Hang Glider theme.
Now that you know where this stage comes from, don’t be like this guy and think it’s from Minecraft.
A new update to the 3DS has gone live overnight, and this one adds a new way to StreetPass with other users. Using Nintendo Zone, places like Best Buy, McDonalds, and StarBucks will act as relay points, sending streetpass data long after you stayed or passed by the area.
The way it works is like this: say you pass by or stay in a place like McDonalds. The Nintendo Zone there will store your StreetPass data for a limited time. Then when someone passes by, they’ll get your StreetPass data AND have theirs stored as well. It’s pretty much like a regular StreetPass, except you don’t have to physically pass the person.
This will definitely be a big help to those who live in rural areas where there aren’t that many people around or the next person is miles away. Many who live in these areas expressed difficulty in passing by other 3DS users.
If you want to find a Nintendo Zone near you, head over to Nintendo’s website and find out. Nintendo Zone’s are usually in BestBuy stores, McDonalds, and Starbucks. It’s not limited to these stores (as shown in the above image), but just to give you an idea of what place might have one.
If there’s one missed opportunity (of many) on the Playstation side of the SSB/PSAS battle, it’s that Kevin Butler (or at least Kaz Hirai) wasn’t a playable character. With Nintendo, there are many popular personalities that make up the company we know today. Chief among them being Nintendo of America’s President, Reggie Fils-Aime. How cool/weird would it be to play as Reggie in the next Smash Bros.? Well, a Petition has surfaced asking for just that.
According to the petition, Twitter user taco_belmont asked the NoA president if he would be a playable character in SSB4. Reggie answered, “You have to ask that to Mr. Sakurai. He’s the producer of the game, it’s his game. But if he wants, my body is ready.” As of this writing, the petition has garnered 8,728 signatures. The petition writer hops to raise awareness by getting #ReggieForSmashBros trending. If he does make it in, here’s a suggestion for his Final Smash. Think about it Nintendo.
Could there be something new in the works? Unearthed by Siliconera, Nintendo has filed a new trademark for Eternal Darkness. The last time Nintendo filed a trademark for this was back in 2010. One detail Siliconera notes between the two trademark filings is that this new one mentions “downloadable electronic game programs; downlodable electronic game software” on top of what they filed for last time. Could they be planning some sort of re-release? Maybe a sequel? Or could they be covering their asses with the downloadable part, lest someone else swoop in and cause unnecessary legal action?
In their latest Nintendo Direct (Mini) presentation, Nintendo announced that the release of Earthbound had narrowed down to a specific date. That date: NOW! Yep, Nintendo has gone and released Earthbound to an unsuspecting public on the Wii U Virtual Console. On top of this, Nintendo has also made the original, larger than normal Player’s Guide available for viewing online. And yes, you can see the whole guide. You can view the guide right here. While it might look strange viewing it on a computer now, it’ll look just fine on a Wii U gamepad.
Earthbound was originally released on the SNES in 1995. Sadly, the game did poorly sales -wise despite a somewhat massive advertising campaign and positive critical reception. This lead to Nintendo not releasing anymore Earthbound material outside Japan, including the much requested Earthbound 2 (Mother 3) on the GBA. Interest grew for the game after Ness’ (and Lucas’) appearance in the Smash Bros. series, alongside the established cult following the game garnered. Due to its rarity and its absence on other platforms outside of the SNES, prices for the original game, both boxed and cart-only, would range from as low as $200 to as high as $1000. There’s even a website dedicated to getting Earthbound at a price you can afford.
Earthbound is now available on the Wii U Virtual Console for $9.99
Nintendo has launched a promotion on its Club Nintendo program that if you register both Fire Emblem Awakening and Shin Megami Tensei IV, you’ll get an extra $30 added to your eShop account. The promotion will last from the release of SMT IV (which is next Tuesday) all the way to August 31st. According to the press release, both games must be registered to the same Club Nintendo account and within the time frame of the promotion. [UPDATE] Both games have to be registered by August 31st to qualify for the promotion. Also, it’s confirmed via Tiny Cartridge that if you registered your game beforehand, like around the FE: Awakening launch, it counts. It also says it at the bottom of the promo page. More details about how to redeem your $30 credit can be viewed on the Club Nintendo website.
While some might think this to be some random pairing of games for a promotion, this actually ties back to the fact that Shin Megami Tensei X Fire Emblem actually still exists and that it’s in development. Sad we didn’t hear anything about the game at E3. But if this promotion is anything, that means this project is still alive and well.
Forecast Channel. News Channel. Everybody Votes. Check Mii Out. Nintendo Channel. These were several of the channels the original Wii offered to owners, some since launch. Forecast Channel reported on the weather. The News Channel fed you news straight from the AP. Everybody Votes presented questions for owners to answer and tallied them up. Check Mii Out gave you a chance to showcase the Miis you created to others worldwide. And finally Nintendo Channel was, in a way, the precursor to one-half of the current Nintendo eShop experience with videos, trailers, and the ability to rate the games you’ve played. From this day forward, these channels will cease to function.
As time goes on in the videogame industry, the Futuristic Racer genre continues to struggle. One of the granddaddies of the genre, F-ZERO, missed an entire generation since its inception on the SNES. Maybe with the Wii’s hardware, all we would’ve gotten was just another F-ZERO GX on our hands, i.e. not that much different (except for maybe an online component). But hey, looking towards the Wii U and its increased horsepower, maybe we might be zipping through the tracks in HD and with online multiplayer, right? Well not quite.
Upon seeing Donkey Kong Country: Tropical Freeze being revealed during in our live reaction video, I expressed hope that since we’re getting another DKC game, this means that many of the songs in the game will be remixes of the music in Diddy’s Kong Quest (like DKC and DKCR). Chief amongst these remixes would be Stickerbrush Symphony, the song many consider either the best song in DKC2, the best song in David Wise’s career, or the best videogame song of all time. Kenji Yamamoto did an excellent job remixing much of Wise’s work in Donkey Kong Country Returns, so I was wondering how he’ll handle a song such as that. It looks like I’ll be getting my answer as David Wise will be teaming up with Yamamoto to compose for Tropical Freeze.
We really haven’t heard much from Wise in the videogame scene. Last we heard of him, he was making remixes for fan albums at Overclocked ReMix. Any chance we get to talk about Wise on the podcast turns into one long trip down memory lane. To see Wise come back to the series that made him a household name amongst gamers is certainly a plus for this game.