One of two outcomes had to happen, and it looks like my gut was right. Atlus has released the original Playstation version of Persona 2 Eternal Punishment on PSN, finally making every Persona game much more possible to collect. Persona 2 Eternal Punishment was released late in the PS1’s lifecycle, and as such became a rather obscure title in the Persona series (and damn expensive as well). It wasn’t until games like Shin Megami Tensei Nocturne, Digital Devil Saga, and Persona 3 brought the game into the limelight. Another odd thing about this entry was that it was actually the second game in the Persona 2 duality, probably confusing players when events of the first entry, Innocent Sin, would be recounted somewhat. However given the way things end up by the end of Innocent Sin, you’d probably be able to play the game anyway without too much being spoiled. Regardless, players would finally be able to play P2: IS on the PSP many years later.
Eternal Punishment would get the enhanced port treatment Innocent Sin got last year on the PSP. However many wondered if it was going to get localized considering the status of the PSP in the U.S. and the release of the Vita. Two things were going to happen to this game: it gets localized and released, albeit without the sweet packaging Persona 1 and Innocent Sin got, or the PS1 version got released on PSN, costing considerably less than localizing the PSP version. And it looks like they took option two. No word yet if the PSP version will get localized anyway, but it looks like a done deal and this will be the only way we play the game. Besides, at least the original PS1 game’s localization wasn’t as idiotic as the PS1 version of Persona 1.
Woah. Um, ….woah. Did not see this coming at all. During a Wii U centered Nintendo Direct this morning, Nintendo President Satoru Iwata announced that Nintendo and Atlus were collaborating on a game. The trailer commenced with Shin Megami Tensei characters appearing on-screen. Looked normal. And then BAM, Fire Emblem characters! Now I’m very curious as to what exactly these two sides will bring to the table. Both franchises had their roots in being once Japan-Only titles and being RPGs. What could be more different from the two is one being much darker than the other. The stories of Shin Megami Tensei tend to deal with existential dilemmas, religion, and cast God as one big douchebag. Fire Emblem‘s plot varies from game to game, sometimes deals with a power struggle between kingdoms and a search for the titular Fire Emblem. And there’s also the game’s perma-death feature. Wonder if that’ll make it into this game.
One aspect I’m really curious about is the juxtaposition of the music from both franchises. Fire Emblem‘s music is known to have beautiful, sweeping orchestral arrangements, sometimes delving into more pounding rock-like compositions. SMT‘s music on the other hand is really dark with hard guitar riffs, odd voices (sometimes), and some pretty unnerving arrangements. You can even hear the difference in the trailer itself with the SMT characters being shown, followed by the Fire Emblem characters with their theme.
Gotta say, I’m pretty hyped!
Ah, I’ve been waiting for this to happen. Back in April, Sega Saturn game Devil Summoner: Soul Hackers was revealed to be remade for the 3DS. The game already came out in Japan the past summer with nary an announcement of a possible NA release. It’s now been confirmed by Atlus that the game will be coming to America some time around Spring.
The game came close to coming here beck when the PS1 version was made. Unfortunately SCEA denied its release, probably due to the Platastion maker’s stance on 2D games at the time.
The month of horrors and diabetic candy began on Monday, and we came out swinging! This week was all about Battle Themes. Shots were fired with Wild ARMs 3, jobs were changed with Final Fantasy V, got funky with Persona 3, made music with Eternal Sonata, and became demons with Digital Devil Saga.
If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM
I was about to chastise some sites for being ultra late on news that we already broke weeks ago. Then I noticed something off with this trailer. The trailer for Shin Megami Tensei IV looks the same, starts the same, sounds the same. Then things seem off once the Titan shows up onscreen and doesn’t have that… er, titanic voice. Then you hear that line some seconds later. I thought there was a lag in the audio. New stuff becomes apparent at the 2:24 mark. For those who don’t know Japanese (or were fighting over how some of those names were spelled), they finally introduce the characters and their names in Romanji characters. Considering they’re supposed to be samurai, the names sound rather western. International samurai perhaps? A new character, Steven, is briefly shown sitting in a chair in some demonic looking chamber. A bit more fusion is shown off as well.
Fresh off the leak of the the Shin Megami Tensei IV trailer, Atlus updated the website for the game. Instead of a shot of the city and somber music, we now have black and white background with an outlined silhouette of what could be the main character. As Siliconera points out, the bottom of the image says, in Japanese, that Devil Summoner Soul Hackers will contain the first trailer for SMT IV, with then concludes with “And then…” What could this point out to? More info on the game when the 3DS port/remake Soul Hackers is released? Maybe a direct link to Soul Hackers and SMT IV?
Who knows. but for now, let’s enjoy that awesome music on the website now. I wanna say it’s Shouji Meguro (since he took over all composing duties for the MegaTen franchise since Nocturne), but this doesn’t sound like the band/soundset he usually works with. One thing’s for sure, if this game’s gonna have music like this, it’s gonna be a hardhitting and atmospheric soundtrack.
Now you might be thinking, “huh? Isn’t Strange Journey the fourth mainline SMT game?” Well it’s actually not. Our colleague Hachi76 told us this during a podcast tapings some weeks ago. You can pretty much pin this on Atlus just slapping the SMT name on a lot of things and confusing us on which is a side-story and which is mainline.
So then. What do we see in this trailer. Well, it starts off looking like something out of Avatar: The Last Airbender. A large fortress is shown with what looks like shots of the inside flashing onscreen. It then shows three people looking over the fortress (probably from inside the walls) and then cuts to a someone with a mysterious looking arm-brace that looks way too advanced for the time period this is set in. The screen flashes white and fades back in to these same individuals now in a modern setting (most likely Japan) with words being spoken by different people. Quick shots of some shadows and a ruined city are shown. Finally, we see an in-game shot of what could be the protagonist standing still as the environment around him changes from parts of a ruined street to a large desert. Lots of mysteries abound in this trailer.
Shin Megami Tensei IV is planned for a 2013. Accoding to the website, it looks like it’s headed for the 3DS.
Persona 4 got a lot of love from Atlus. It got an anime, a Vita remaster, and even a fighting game. But Persona 3… well, there are four characters from it in that fighting game. Not much love… until now. Atlus launched a website teasing Persona 3: The Movie. It’s shows the protagonist of Persona 3 and a countdown timer with “Coming Soon” sandwiched between the time and title. The countdown timer is weird though as it seems to count upward. Maybe it’s not a countdown, but just a visual asset. In the original Persona 3, time was a crucial element as everyday at midnight, the Dark Hour would begin. Those with the ability to summon Personas experienced the Dark Hour, and everyone else were placed in coffins and remained safe. When it was over, those in coffins came out of it and resumed their lives (or kept sleeping since it was midnight). Think of it as time freezing for everyone except hose with the gift and the occasional regular person wandering into the Dark Hour.
I wonder what this movie will cover. Like its sequel, Persona 3 is a hefty game. Not sure if a movie would be enough to tell this story. Maybe it’s planned OVAs. Or might serve to bridge the gap between P3 and P4 (since P3 characters are in the canon P4A). Only thing we can say is that, according to the info at the bottom, it’ll be done by Aniplex. Lots of questions, little answers. Stay tuned.
Man, look at MC’s dance moves! Straight swag all over the place. I will admit, this opening is very weird, especially when you compare it to the opening of the original Persona 4 and Persona 3 Portable. But man that song is so damn awesome! Carefree and smooth. Love hearing a song like this in a game. I gotta admit everyone looks like they went to the suburban school of dance. Regardless, I really like the kaleidoscope theme these guys were going for. Bravo to Atlus for another awesome opening.
Persona 4: The Golden is expected to release this October in the U.S. for the Playstation Vita.
Now that the PSP version of Persona 2: Eternal Punishment has released (or is close to release) in Japan, It’s time to see the intro to it. Right away I noticed that the music is more reminiscent of the older versions of the P2 games rather than making a new song for the Innocent Sin entry of the game. The intro is done by MadHouse, the same guys doing the anime for Persona 4: The Animation. Still no word on if we’re getting this version here in the states. If we are, they better do it soon ’cause the PSP’s on its last legs. I mean, that didn’t stop them from releasing P4 late in the PS2’s lifecycle, but the state of the PSP here is worse.
If you have forgotten about it, here’s a reminder that Persona 2: Eternal Punishment will be hitting the PSP in Japan soon. Atlus has released a new trailer for the game and showed bits of gameplay as well. From the looks of it, it will stick to what made Innocent Sin a fun, old-school romp. Admitedly, I don’t know much about Eternal Punishment outside of only knowing it was the only Persona 2 game released in the U.S. back then. So I was surprised to see that Nanjo, the rich guy from Persona 1, will be in Persona 2: Eternal Punishment. Maya will take over as the main protagonist with Tatsuya Suou playing a scondary role. Katsuya Suou looks like he’ll play a bigger role as well. Madhouse will be doing the intro for Persona 2: Eternal Punishment. Satelight, the studio that did Innocent Sin‘s intro, will be busy doing the intro for the next game I’m going to talk about.
Before Xenoblade showed the world that JRPGs weren’t dead, Persona 3 showed the world that JRPGs weren’t dead… on the PS2. Being a combination RPG/Social Sim, it was a refreshing take on both the gameplay and storytelling of the genre. And it made Turned-Based Battles in the game far more engaging with the use of Personas and exploiting weaknesses for extra turns. I played the game on the PSP back in 2010, loved the hell out of it, and actually beat the game (within about 111 hours). The only downside was that P3P didn’t have The Answer, which was an epilogue chapter explaining what exactly happened upon the main game’s conclusion. The Answer was introduced in Persona 3: FES, an expansion that fixed a few things in the original game. And now it’s available for purchase on the PSN store as a PS2 classic. While I would say to get the PSP version since you can control your allies (the originals had the AI controlling them), it doesn’t have the cutscenes and the fully rendered world that you would see in the original PS2 version. Plus, FES the cheaper version on PSN. But hey, it’s up to you. You win an awesome JRPG regardless of your purchase!
I saw the alert in my inbox today and though, “Man these guys are ultra late. This game came out last summer.” Then I look closer, and it’s actually about the other Persona 2 game, Eternal Punishment. In any case, Atlus has confirmed that Persona 2: Eternal Punishment will be released in Japan in May of this year. Eternal Punishment is a sort of continuation/expansion of the story told in Innocent Sin. Here, the story takes place a few months later, everything is set in a parallel world where the events that happened in Innocent Sin… never happened. Maya is now the silent protagonist, everyone returns but they do not know each other, save for Tatsuya, Innocent Sin’s protagonist, who remembers everything. I haven’t beaten the first Persona 2 game to know why EP is set up this way. I’m far though. Let’s just say that the map is very different from when I first started the game.
Atlus has confirmed that the new intro animation for Eternal Punishment will be done by Madhouse, the studio behind Persona 4: The Animation. IS‘ opening was done by Satelight. On the music side, players will be able to switch between the remastered and original soundtrack in-game. So far no word yet if Persona 2: Eternal Punishment will make it stateside. With Innocent Sin it seemed like a must since that was the only Persona to not get a U.S. release. With Eternal Punishment, it was released back in 2000 for the PS1, so it may not be that big of a priority. But ya never know. Atlus has been making nice with its fans so far, so I wouldn’t write this one off just yet.
While we at TWF have been going nuckin’futs over the news of Persona 4: The Ultimate in Mayonaka Arena (or P4U… god that sounds dirty), screens of the other Persona 4 gameing coming out, Persona 4: The Golden, has surfaced. Slated for release on the Playstation Vita, this will be an enhanced port of the PS2 entry and will retain everything from that version (unlike P3P, which made some dramatic changes), and add on some more features. The features include new cutscenes, more voices than the original, a new character by the name of Marie, and the still-mysterious ability to call your friends for help in a dungeon when the shit hits the fan. From a graphical standpoint, it looks like they’ve toned down the heavy yellow hue that seemed to dominate the town of Inaba like god farted down there (and we’re talking about non-fog days). Well, I guess this means I have to hurry up and finish P4 on the PS2 then. I feel so behind…
While we’re talking about Persona, I thought I’d share something that I haven’t noticed until recently. This is regarding the enhanced port of Revelations: Persona for the PSP (under the name Shin Megami Tensei: Persona). I looked around to see if anyone else has reported on this, but it seems to have gone over everyone’s head. If you look at the image above, you’ll see that my play time so far is 276 hrs, 37 mins. To some, this may look par for the course for a Persona game, let alone a MegaTen game. Except I don’t think that’s the case. I’m up to Deva Yuga, and so far it didn’t feel like I invested over 200 hours into the game. Then it hit me: The game counts the time you put the PSP system into Sleep Mode!