In the midst of all the tasty hoopla surrounding Dragon’s Crown, I thought why don’t I go check out the website of the game I covered extensively since its UTV Ignition days. I already knew that the Japanese site was updated with new U.I. and enchanting music courtesy of Hitoshi Sakimoto. So I wondered if the North American site was still the same as we saw it when UTV was still publishing it. Lo and behold, they did give it the same facelift that the Japanese site had gotten, though it probably took long for them to change it. Last time I checked was around the release of the Sorceress trailer.
So Shin Megami Tensei IV was announced for North America two weeks ago. Nintendo Direct was this morning. Put both together and you got… more SMT IV news! This time around it’s about the Special Edition that’ll come with all first-print all first print copies of the game. It will come with the game of course, along with a Soundtrack CD, Artbook/Strategy Guide, and a slip case for it all. Looks like Atlus is paying attention to what XSEED for The Last Story.
For those wondering why the game was $50 dollars instead of $40, this is why, and this is pretty damn sweet. Still wondering if we’ll be getting that SMT IV 3DS XL (god what a mess of initialisms). Also, it’s now official that it will release on July 16th.
[via Nintendo Direct, 34:28 mark]
The release of Dragon’s Crown draws ever closer in Japan, so Atlus will be putting together videos detailing each of the individual characters players can choose from. Starting with the Fighter, he seems to be the go-to person if you want a balanced character with attacks and defense. That shield of his can protect allies who might be in harm’s way. Take for instance the scene in 0:27. The Fighter stands in front of the Sorceress (more on her after the break), blocking enemy attacks while she casts some magic against the enemy. Alongside some sick combos, Fighter also has some good crowd control in the form of a shoulder tackle. If things get to hectic, the fighter can tackle an enemy, sending them flying across the screen and away from him (and probably to another ally that can properly deal with it). Fighter’s also got an attack that’ll bring surrounding enemies to a crumple state, giving him some room to breathe.
Ahoy Fellow Fishes to another Wired Fish Podcast! In this episode, look back on the Skullgirls Indiegogo campaign and get hyped up for its success. Not only did Skullgirls meet many of its goals, it also meant that Mane6, the developers of the C&D’ed Fighting is Magic, get to use the Skullgirls engine for their new fighting game. After that, we delve into the small, niche, and indie gaming scene and wonder how these guys are doing so well compared to the AAA scene.
Timestamp of contents after the break.
The moment we laid eyes on Vanillaware’s upcoming Dragon’s Crown, we were absolutely floored by how beautifully detailed and stunningly animated the game was. Once again, Vanillaware’s expertise with 2D animation would be on full display, and this time in HD. With each trailer I posted here, I described to the best of my knowledge what I was seeing. And by best I meant “one the surface, what am I looking at.” However one art blogger, Richmond, took it one step further to analyze the various influences Dragon’s Crown had on display.
For his analysis, he watched the most recent trailer for the game (which now has an English version) Just to summarize a few of the many things he covers, much of what influences Dragon’s crown comes from Disney Cartoons, Greek mythology, sculpture, and architecture, Judeo-Christian motifs, Renaissance paintings, classic films, and Conan The Barbarian. He even analyzes things many might overlook, like an emblem on a knight, the parchment around the sword that’s stabbing a ghost knight, and even that other buxom sorceress. If you’re an art nut and/or wondering what makes this game tick, go on and read Richmond’s article over at Art-Eater. He’s also got something for you fighting game fans out there.
Told ya there was nothing to worry about. Atlus has confirmed that Shin Megami Tensei IV will be crossing the pacific and hitting our shore this summer. As a matter of fact, it’ll be coming much earlier in summer than expected as many stores are pegging July 16th as the release date. If that’s the case, then damn Atlus isn’t playing with the localization then. Japan’s getting MegaTen IV in May, and we only have to wait two months for it. Other times, we’d be living Loading Bars, waiting for our turn to play the game while Japan already gets its fill.
With this, Project X Zone, Etrian Odyssey IV, Devil Summoner: Soul Hackers, and Devil Survivor 2: Break Record (yeah, that’s happening), the 3DS is shaping up to be a JRPG powerhouse. I wonder if the U.S. will get that sweet 3DS XL bundle. I know we’re getting the same boxart though. In a surprise twist, the western design of the title will keep its original 真・女神転生 in the title, with the familiar “Shin Megami Tensei” at the top. Usually Atlus completely removes that in favor of the western logo. That string of kanji (which just says Shin Megami Tensei) kinda become symbolic of the mainline series’ return, and many fans, both Japanese and western (including I), have taken a liking to it. Eh, then again, they kept it with Nocturne, a mainline entry in the series — albeit with much more downplayed kanji characters.
Okay I’ll shut up now. My inner graphic designer would stay here talking all night.
The 5/23 Japan release of Shin Megami Tensei IV draws ever closer. With time comes more trailers for the game. Much of what is shown in this one is pretty much the same thing we’ve seen so far. Some new scenes are thrown in there, but the general message is nothing we haven’t heard before. There are two things that I did notice though. One is a demon stopping the fight to talk to you after you wipe out almost its whole team. A plea to come to a compromise to let it go, or a desire to join your ranks? Another interesting bit comes up around 3:29. Is that the armor from Strange Journey I see? Why yes, yes it is. Is this just a fanservice battle thrown in for the hell of it, or is there a legitimate link between SMT IV and Strange Journey? Well know for sure when the game releases.
No word yet if it’ll get localized for the West. Still, I have hope they’ll bring it over. So far most MegaTen games have gotten released here after Nocturne. Heck, they’re bringing over Devil Summoner Soul Hackers. They’re even reprinting both of those Raidou Kuzunoha games — for the PS2 no less! So I’m confident it’s coming over.
Even though the PS2 is dead, its legacy lives on as sources tell Siliconera that Atlus will be reprinting both Raidou Kuzunoha games on the PS2. Devil Summoner Raidou Kuzunoha vs. The Souless Army and Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon were both released near the end of the PS2’s lifecyle, 2006 and 2009 respectively. And since these were Atlus games, they became very rare to find, especially the second game that came with the Raiho plushie. They’ve also gotten mighty expensive.
Some are wondering why reprint them instead of making them PS2 classics. Well, it’s kinda hard to pinpoint an answer as both have their strengths and weaknesses. Releasing it as a PS2 classic could make the game much more available to everyone, but some might want a physical copy considering how hard these two are to come by. With a physical copy, people will get a second chance to get these games, but might prefer to play them on a PS3 as a PS2 classic (since these are the original PS2 games and all later models can’t read PS2 discs). There’s also the fact that PS2s are no longer being made.
Regardless, now’s your chance to get these games if you missed out. Both will be $30 each. Unfortunately, you get no second chances to get Raiho.
One of two outcomes had to happen, and it looks like my gut was right. Atlus has released the original Playstation version of Persona 2 Eternal Punishment on PSN, finally making every Persona game much more possible to collect. Persona 2 Eternal Punishment was released late in the PS1’s lifecycle, and as such became a rather obscure title in the Persona series (and damn expensive as well). It wasn’t until games like Shin Megami Tensei Nocturne, Digital Devil Saga, and Persona 3 brought the game into the limelight. Another odd thing about this entry was that it was actually the second game in the Persona 2 duality, probably confusing players when events of the first entry, Innocent Sin, would be recounted somewhat. However given the way things end up by the end of Innocent Sin, you’d probably be able to play the game anyway without too much being spoiled. Regardless, players would finally be able to play P2: IS on the PSP many years later.
Eternal Punishment would get the enhanced port treatment Innocent Sin got last year on the PSP. However many wondered if it was going to get localized considering the status of the PSP in the U.S. and the release of the Vita. Two things were going to happen to this game: it gets localized and released, albeit without the sweet packaging Persona 1 and Innocent Sin got, or the PS1 version got released on PSN, costing considerably less than localizing the PSP version. And it looks like they took option two. No word yet if the PSP version will get localized anyway, but it looks like a done deal and this will be the only way we play the game. Besides, at least the original PS1 game’s localization wasn’t as idiotic as the PS1 version of Persona 1.
God Of War Demo, Persona 2 Headline Tuesday’s PSN Update [Gaming Blend]
During the grand ol’ hullabaloo of PS4 Reveal, Nintendo was having a Nintendo Direct for the 3DS in Japan. Shin Megami Tensei IV was one of the games shown, and in it a plethora of info mainly regarding battles. Of course one of the biggest things many have noticed (for a while anyway) is a return to using a first person view for battles, a style that many MegaTen games have used. The battle system will be using the Press-Turn Battle system first seen in games like Shin Megami Tensei Nocturne and Digital Devil Saga. For those unaware, you get a certain amount of actions per turn. Say for instance you get four actions. You can spend those however you like. However you can get more actions by exploiting an enemy’s weakness, increasing your actions beyond four. Attack an enemy with an element they’re strong to, and you’ll lose an action. This system doesn’t just apply to the player though as the enemy can do the same to you and gain more actions per turn. Watch this video and you’ll see what I mean.
Previously on News Regarding Dragon’s Crown, Atlus took over publishing duties from UTV Ignition. They also started lending a hand in the actual development of the game. Since then, well not much else was known (outside of Atlus censoring the Amazon and the Sorceress in the U.S. side of the official website). The trailer itself is pretty short, but quite a few new things are shown. For starters, we see some new art for all the characters. We can also see what seems to be player indicators over each character’s head and damage output numbers for attacks. We also see some new locales not seen in the initial trailer, including a ruined tower that can be traversed from the inside and outside via magic carpet. Finally, we see more of that mysterious merchant-like person that followed the heroes in the previous trailer. This time, he’s accompanied by a fairy.
Many feared that the game was in trouble after reports surfaced that developer Vanillaware were having problems making both Grand Knights History and Dragon’s Crown at the same time. The troubles piled on after XSEED cancelled GKH‘s localization since Vanillaware would have to do the programming (XSEED lacks this), and they already had their hands full. Now that GKH is released in Japan, they can now focus on Dragon’s Crown development. Atlus is also reported to begin talking about the game this March. Screenshots from the trailer after the break.
Several weeks ago Nintendo revealed in their Nintendo Direct presentation that they were collaborating with Atlus to make Shin Megami Tensei X Fire Emblem. After the awesome as hell revelation, there was also the reveal of “X”, that secret project that Xenoblade developers Monolith Soft was making. For some reason, there were, and still are, quite a few that were fearful that these games wouldn’t get a U.S. release. I don’t blame them given the state of JRPGs in the U.S. lately (though it is improving). But c’mon, it’s pretty obvious that the U.S. is getting these games. I mean, 1) they were announced on a U.S. Nintendo Direct, and 2) in the case of SMT X FE, the logo for Shin Megami Tensei that is used in the trailer (pictured) is the western logo. If it was just confirmed for Japan, they would use Japanese logo instead. Also, the Fire Emblem logo is also the western one used for Fire Emblem Awakening.
Unless otherwise stated, these games are 100% confirmed coming to the U.S. You can put your fears to rest.
Woah. Um, ….woah. Did not see this coming at all. During a Wii U centered Nintendo Direct this morning, Nintendo President Satoru Iwata announced that Nintendo and Atlus were collaborating on a game. The trailer commenced with Shin Megami Tensei characters appearing on-screen. Looked normal. And then BAM, Fire Emblem characters! Now I’m very curious as to what exactly these two sides will bring to the table. Both franchises had their roots in being once Japan-Only titles and being RPGs. What could be more different from the two is one being much darker than the other. The stories of Shin Megami Tensei tend to deal with existential dilemmas, religion, and cast God as one big douchebag. Fire Emblem‘s plot varies from game to game, sometimes deals with a power struggle between kingdoms and a search for the titular Fire Emblem. And there’s also the game’s perma-death feature. Wonder if that’ll make it into this game.
One aspect I’m really curious about is the juxtaposition of the music from both franchises. Fire Emblem‘s music is known to have beautiful, sweeping orchestral arrangements, sometimes delving into more pounding rock-like compositions. SMT‘s music on the other hand is really dark with hard guitar riffs, odd voices (sometimes), and some pretty unnerving arrangements. You can even hear the difference in the trailer itself with the SMT characters being shown, followed by the Fire Emblem characters with their theme.
Gotta say, I’m pretty hyped!
Ah, I’ve been waiting for this to happen. Back in April, Sega Saturn game Devil Summoner: Soul Hackers was revealed to be remade for the 3DS. The game already came out in Japan the past summer with nary an announcement of a possible NA release. It’s now been confirmed by Atlus that the game will be coming to America some time around Spring.
The game came close to coming here beck when the PS1 version was made. Unfortunately SCEA denied its release, probably due to the Platastion maker’s stance on 2D games at the time.
[blip.tv http://blip.tv/play/h89zg4buYQA?p=1 width=”640″ height=”360″]
The students from Inaba are back, and this time looking shinier than ever with Persona 4 Golden on the Playstation Vita. This updated port comes with updated graphics, new locations, a new character, and a few tweaks as well.
Prota: There’s not much for me to say here because what you see is what you get. If Persona 4 on the go is what you’re after then look no further. The graphics still look sharp on the smaller Vita screen and everything felt smooth as silk. As mentioned above, there are some new additions to the port and one of my favorites has to be the fact that you can now choose your spoils after battle. Instead of the “shuffle time” from the original version, the player can look at all the cards drawn and choose from them. This makes finding the Persona you need, teaching them new skills, and raising their stats a lot easier. Whether you’re playing Persona 4 for the first time or a veteran wanting to experience all the new additions, I believe Persona 4 Golden will deliver. The original was a fantastic game, and I think this port is only going to make it that much better.