Author Archives: venusbull

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About venusbull

Love videos games..duh but really into nature and love playing games that incorporate that in their games. Favorite developer is Suda 51, I love all his games that started from killer 7 forward.

The Secret World Unravels More

For all you The Secret World players out there, know that the creators have a lot of content heading your way. In a recent blog post by Ragnar Tornquist, the producer and director of The Secret World has revealed that the game will be giving free new content on a regular monthly basis to it’s subscribers and the first update will be coming on Tuesday, July 31st. He also goes into a big explanation of the new content that they can’t wait to give to their players.

The game will be giving players a mission pack on a monthly basis for all existing adventure zones so that there will be more to do in each area. They are also introducing raids into the game and a tool that will ease the experience of finding a team for any adventure or newly raid. There is also going to be an introduction of 2 new adventure zones, there is no details of these zones other than the fact two new zones are heading your way. Finally one of biggest news and can be the most impactful is that they are going to make tweaks to the combat and polish it up a bit to make it more dynamic. Best part is there are so much more stuff coming, you can read more about what’s coming in Ragnar’s Blog.

So are there any fans out there or players and how excited are you guys?

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Rocksteady Making Silver Age Batman Inspired Prequel, With A Hint Of Justice League!

They are the Gods among men

According to Variety, it is rumored Rocksteady Studios has decided instead of making a sequel to the critically acclaimed and fan praised game Batman: Arkham City, they will make a prequel game inspired by the Silver Age Batman comics. Variety then reports that it seems likely Warner Bros. are going to use the characters Superman, Batman, Green Lantern, Flash and Wonder Woman in the new game.

The new game will be set during the time when Batman and the Joker first met. So by being inspired by the Silver Age comics Batman, it allows Rocksteady to bring in the Justice League because it was around this time Batman partnered up with other heroes and helped form the Justice League. There is no news if Kevin Conroy or Mark Hamill are going to come back to play their roles as Batman and the Joker respectively.

As a big DC fan this is incredible news and just makes me do a jitter dance all over. We all know that Warner Bros. wants to make a Justice League movie to compete with the success of The Avengers movie that released earlier this year, but Warner Bros. is taking a step further. They are hard at work making up concepts and scripts for individual movies for members of the Justice League but it seems that is not enough for Warner Bros. They are going into games, t.v shows, and of coarse comics to promote the Justice League. It seems this train is starting to pick up steam and I am jumping on this locomotion.

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Shinji Mikami Thinks Hollywood Is The Way To Go

Using the Michael Bay method is not the way to go Shinji

In a recent interview with director Shinji Mikami, the man behind Resident Evil, God Hand, and Vanquish stated that “Japan needs to make games like Hollywood makes movies.” The director’s not the only person to say something about Japan’s influence on the gaming industry. Keiji Inafune, then-co-designer of the Mega Man franchise, has also mentioned that he felt that Japanese game designers have fallen behind. And Phil Fish, creator of Fez, recently said “Your games just suck.”

Shinji continues with stating, “Japan used to have the lead in the game industry, but now it’s quite clearly America. To be told that Japanese games suck is a bit harsh. But personally, 80% of the games I play at the moment are not Japanese. Skyrim, Batman…games like that are more interesting to me right now. Japan needs to make more good games if it wants people to think otherwise.” When Shinji is asked about any games that are of the exception he states, “Yes, there are amazing games, just not enough of them… So many are based on anime or fantasy – games that only appeal to Japanese people. Most gamers overseas aren’t interested in anime.” Shinji then moves to comment on a game that’s closer to home, “We made Okami at Clover. It was such a breathtaking game, yet it didn’t sell. If that’s the case, westerners obviously don’t like that sort of game. Maybe they prefer something a little more straightforward.”

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Wii U and 3DS eShop Accounts Fuse Into One

If you get why I put this picture with the article, you get a point.

“A unified account system will be implemented later this year with the launch of the Wii U,” stated David Marshall, a Customer Service rep at Nintendo. “Eventually this same account system will be made compatible with Nintendo 3DS systems. At this time we have no additional details to offer and nothing to indicate how or if this will work outside the United States and Canada.” This was cited by Nintendo World Report from an email by Marshall. The big N’s decided to drop their old ways of having separate eShop accounts and just having one main account spanning across the 3DS and WiiU (Similar to PSN and XBL).

Interestingly, Marshall states that the it would be harder to implement a system like this in territories outside the U.S. and Canada. But why? Is there a different way that Nintendo does its eShop in other countries? Other than that, thoughts come up on what can this new system open up in the future for the big N and its consumers. Could we get multiple platform Virtual Console games? Or could this open up more connectivity between the Wii U and 3DS in terms of in game gaming like how Makahiro Sakurai is doing with his next game in the Super Smash Bros. series. Do you guys think it can open up something interesting in the future? Comment below.

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This Week In Confirmed News 2

Those look amazing! Go get them!

In this week of confirmed news we got ninjas, dudes with spiky hair, Italian plumbers and throw in some zombies and we got one giant spicy meatball of flavor.

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Satoru Iwata Give Hints To The Wii U Power

Something tells me he has a plan.

Nintendo’s president Satoru Iwata released some insight on the Wii U’s capabilities. When asked about the comparison between the Wii U power and the other next gen consoles from a Q & A in Japan between him and the company’s investors, Iwata has had this to say:

” We cannot promise that the Wii U will never be excluded from multiplatform software for eternity, but we can at least assure you that the Wii U will not have such a big difference as the Wii had in comparison to how, on other platforms, developers could expect very different graphic capabilities of generating HD-applicable high-resolution graphics.

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Slenderman Gets a Game

You got your own game now

The famed internet monster Slenderman stars in his own indie game that goes by the appropriate name of Slender. The game has you collecting 8 notes while runing away from the famed internet monsterIf Slenderman fans are not excited enough then know that this game is for free. You can watch the game trailer which in turn has the download links to the game for your horror enjoyment in the link bellow.

Slender

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Lollipop Chainsaw Feedback Being Used For Next Grasshopper Game

They are not stopping anytime soon

In an interview between Kadokawa Games CEO Yoshimi Yasuda and Impress Watch, the CEO has mentioned that he and CEO of Grasshopper Manufacture Suda 51 have been going over player feedback from Grasshopper recent game, Lollipop Chainsaw. Yasuda admitted the player feedback was mixed. While he did get good comments, he also received bad feedback, both of which they will take into account.

The feedback is being used for the next game that both Kadokawa Games and Grasshopper Manufacture are working on, Killer Is Dead. The game is apparently close to its development peak so hopefully we get to see something about it soon because so far there have only been concept art concerning any relation to the game.

Some concept art after the break.

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Namco Bandai Releases Teaser Site

Sometimes all you need is a logo

Over the weekend, Namco Bandai released a teaser site that has “All Star Battle” across the screen. From what can be gathered, it’s covered with real life photos and has a countdown for this Thursday. You can see it in the link below.

Namco Bandai

As I previously reported, Namco Bandai is working with Nintendo on the new Super Smash Bros game. Can this possibly be a hint to that? It’s a little too early since they not long ago started production on the game. Maybe they’re releasing a character for Sony’s own all star game? If that’s true, it’ll be a little excessive just to say this such and such character is coming to Sony All-Star Battle Royale. Or maybe they working on their own all star game? Whatever stayed tuned for this Thursday for its big reveal and return to this page to make sure you get to the site without any confusion.

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Resistance Series Offering No More Resistance

Time to put them down

The UK version of the Official PlayStation magazine has done an interview with Sony Computer Entertainment Europe Online producer Daniel Brooke with him stating, “The Resistance franchise has been exciting to work on but as for the future we have no definitive plans.”

It’s no surprise that developer Insomniac Games has decided to no longer continue with the series, so maybe the discontinuing of the series is a natural process. The series ended on a high note on the PS3 with Resistance 3 and was well received by critics, with the Vita getting stuck with the mediocre Resistance: Burning Skies.

So how do you guys feel about this news? Do you even care that they ended or do you think that the series ended on a high note and should leave it at that? Comment below!

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This Week In Confirmed News

Let’s see what’s confirmed

As the title suggests, this article summarizes what has been confirmed this week. Hit the jump to see what’s confirmed.

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No More Large Scale Internal Development for Final Fantasy Games After Final Fantasy XIII-2

He got something to say.

In an interview at the Game Developers Conference Taipei Summit 2012, the directer of Final Fantasy XIII and XIII-2, Motomu Toriyama, admitted “The development time was quite long. Within our company, developing on PlayStation for Final Fantasy XIII we required a huge amount of graphical data. … At the peak, there were over 200 people working on it.” That is quite a lot of people, and communication between the different departments must have been hard, which he admits to. “With a large-scale development team, we didn’t use our time well. How do you communicate to everyone in the department what the drive of the game is? We decided we needed to create more practical milestones, not story-based ones.”

It is interesting to hear that maybe Square Enix will try to be more practical with its time and money depending on the scale of the project that it is trying to achieve. It’s not to say the games before hand and current are horrible, but every Final Fantasy game after Final Fantasy X has been seen as mediocre to bad by fans, even though I personally like Final Fantasy XII myself. That felt more like a fantasy than any other game in the series.

Toriyama then comes to a sense of realization when he expressed that when keeping a large-scale project a secret, things like game testing becomes harder to accomplish. Realizing that, he also has to include western technology and production techniques which could make the process longer. This in turn forced him to release Final Fantasy XIII without the changes he wanted to implement into it. So he released Final Fantasy XIII-2 with the changes that he would have placed in the original title. The director even admits, “We are also thinking that we will not do large-scale internal development any longer. We have a lot of great creators in Square Enix, but for larger-scale development we will be doing more distributed and outsourced development to reach our targets on time.” The director already has a set idea and plan ready it seems. “In the beginning of a month we decide the achievements for that month. We decide the core of what we need to do, and plan for that.”

So what do you guys think? Is his plan and ideas for how Square Enix does its development for future Final Fantasy games a sound idea? Let me see your comments below.

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Solid Snake Is Coming Back To Metal Gear Solid 5!

This old dog is not done yet.

In a recent interview with French magazine IG, the creator and creative director of the Metal Gear Solid series, Hideo Kojima, has released some info about his next installment in the Metal Gear Solid series. He has said the game will be running on Konami’s own Fox Engine and he has been quoted to say “On the topic of Metal Gear Solid 5, I can tell you  two things. There will be much question of infiltration, espionage, and convincing people to give you ‘a favor’ like in the last Metal Gear Solid.” This left me wondering if Kojima is looking to make the Metal Gear Solid world more expanded and interactive. This thought was solidified when Kojima told the magazine “I liked the idea  of social interactions in Deus Ex: Human Revolution, but we will see.”

Oh and before people start trying to find hints of Metal Gear Solid 5 in Metal Gear Rising: Revengance when it comes out, just know that Kojima has also stated “Metal Gear Rising: Revengeance never pretended to be Metal Gear Solid. It’s not a game about our beloved Solid Snake. It’s a spin-off that tries something different.”

Well, I personally thought that Metal Gear Solid 4 was the  last game for dear old Snake. I would’t mind jumping in the shoes of Snake once again but seeing all the events that lead up to Metal Gear Solid 4 and seeing the ending, one would think that was the ultimate finale for Snake. Well it’s up to the creator though to say when to say the character’s final journey is but I leave off with Kojima’s insightful quote from the IG magazine interview “We haven’t seen the last of Solid Snake, despite the fact that I wanted to let him  die at the end of Guns of the Patriots”

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Smash Brothers Gets Some Extra Hands

The main protagonist of Tales of Symphonia, one of only two Tales games released for Nintendo systems in North America. Will we see him join the fight?

We all know Nintendo’s Super Smash Brothers is in development for its next installment. The lead developer guiding this project is Masahiro Sakurai of Hal Laboratory using Project Sora (the creators of Kid Icarus Uprising) as his development team. It seems now that Nintendo thinks they need some extra hands on this project by introducing Namco Bandai as a co-developer.

Yoshito Higuchi, known for producing Tales of Vesperia, has been chosen to direct the game but still working alongside Masahiro Sakurai. Yoshito Higuchi is not coming alone though as he’s coming along side with Tetsuya Akatsuka (who is the art and sound director of the SoulCalibur series) and the development team of the Tekken series.

This is interesting news indeed. Could we possibly get any guest characters from the Namco Bandai side?  Can we get a Tekken or SoulCalibur  character? Or maybe the rarity of seeing a Tales of Symphonia character? Whatever happens we are on the trail of this giant as it continues its development.

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Sine Mora Coming To PlayStation Network

This isn’t the Fox McCloud your brother grew up with

Sine Mora is a side scrolling shoot ’em up game exclusive to the Xbox Live Arcade that has you controlling a team of time traveling animal pilots trying to stop a crazed serial killer from committing genocide on their precious world. The game has been praised by critics for its fresh take on game modes, story (which can be hard to understand) and gameplay of this type of genre. Now the possibility of Playstation holders being able to play this game is coming to reality.

By Grasshopper Manufacture and Digital Reality, Sine Mora came out in March of this year on Xbox Live Arcade. The response that this game has been receiving has allowed the developers to bravely release the game later this year for the vita (which was shown at E3). It has been confirmed by publisher Balazs Horvath (Digital Reality) that the game is also coming out for the Playstation Network later this year on December 31, 2012. There has been no confirmed price but knowing how these digital store games work when going multi-platform, it is safe to assume it will be priced the same (which goes for $15.00 on the Xbox live arcade).

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