A new Devil May Cry trailer from the 2012 Capcom Captivate conference has emerged, in it we almost see naked Dante’s junk and he flips the anchorman from the Raptor News Network the finger…good times!
Thoughts?
Source: theGalaxyNextDoor.
A new Devil May Cry trailer from the 2012 Capcom Captivate conference has emerged, in it we almost see naked Dante’s junk and he flips the anchorman from the Raptor News Network the finger…good times!
Thoughts?
Source: theGalaxyNextDoor.
The 2012 Capcom Captivate conference held in Rome last week (April 2-4), is the largest event of its kind for Capcom. It allows the video game company to display some of their highly anticipated projects and tease others. With an embargo placed on all attendees until April 10th 11amEST, details were scarce.
Luckily for us, the team behind the marketing campaign for Resident Evil 6 has been releasing tidbits throughout the past couple months but they have amped it up in the past 2 weeks.
If you have a Wii and are planning to get Xenoblade, I would just like to warn you that Xenoblade is printed on a Dual-Layered Disc. If you remember, Super Smash Bros. Brawl and Metroid Other M were also dual-layered discs as well (indicated by their gold-colored reading surface), and we all remember the news about people who had trouble with their Wii reading Smash Bros. Brawl. Well, it seems to be happening again with the much anticipated Xenoblade Chronicles. I looked around to see if anyone was having this problem and it seems like this issue is popping up in some places as well, including Gamespot and IGN. At first it may seem like a problem with the disc. It you get an error, check the disc and clean off any scuff that might be on it and put it back in. If the Wii still can’t read it, than it’s the Wii’s lens that is the problem.
When this happened last time with Smash Bros, Nintendo said that it was a problem with the Wii’s lens being dirty and that they would take in the Wii to be repaired (i.e. cleaned). About a year later Nintendo released a cleaning solution to the public to buy. Amazon has the kit for $30, but you can get it from ShopNintendo for $10. Youtuber Kermit1986 shows how this cleaning kit works since he had trouble getting his Wii to read Smash Bros. Brawl. Personally, what I did was I turned my (launch) Wii off and blew on the disc slot (like Kermit did) and put Xenoblade in. I got an error message. So took the game out, turned off the Wii and readied two other games: Smash Bros. Brawl and Super Mario Galaxy 2, a Dual-Layered and Single-Layered Disc respectively. So I inserted Smash Bros. first and it loaded fine. Then I inserted Galaxy 2 and it loaded fine as well. Then the moment of truth. I inserted Xenoblade and it too loaded fine. But just to be sure I started the game up to see if it would go through all the way (since all it did last time upon loading was kick me back to the Wii Menu). But, it loaded fine and I resumed playing. I’ll update if this happens to me again.
[UPDATE] OpRainfall has caught wind of this and has posted a link to Nintendo’s support page regarding Xenoblade and Wiis not reading the game.
I’ve never been a very big fan of April Fools’ Day. Not that I hate it or anything, I just don’t love it either. However, things like this are some of the best products of the holiday. Here we have a trailer made by a talented group of people who show us what a Kinect version of Assassin’s Creed would be like.
As ridiculous as the game seems, it looks pretty damn hardcore! Maybe Ubisoft should take notes, this could be gaming gold. But in all seriousness, I’m looking forward to seeing more videos from these guys if they decide to make this a regular thing. My only fear is seeing that duel wielding little girl again, she freaked me the hell out.
Source: HawkandGamble
In a shocking turn of events (this is Capcom after all), Capcom has confirmed that they’ll be resuming development of Mega Man Legends 3. After evaluating what they had so far before the cancellation and what was left to still develop, they realized that the 3DS may not have the space required for what they want to implement. Weighing the options, they decided to move this game to the Wii U. When asked why they decided on the Wii U, a representative replied “We felt that as a company, we want to appeal to a many consumers as possible, and we feel that the Wii U and its Tablet Controller has the potential for that.” Typical canned response, though they probably want to make nice with Nintendo after nixing their initial plans with the 3DS version.
As for why they revived the project, another rep responded “We didn’t quite meet the quota that was expected with some of our recent releases.” And what about Inafune? And the work that the fans submitted to the DevRoom last year. “We haven’t heard anything from him. But I’m certain he wishes the dev team the best of luck. As for the DevRoom submissions, we will bring those back but on a more limited basis. We want to be careful and not displease any fans in the event another cancellation, or something similar, happens.”
So far Capcom is keeping mum on how they will use the tablet controller of the Wii U. But they were nice enough to give us a few screenshots. There’s no specific release date, but Capcom has said that they’re aiming for an early April 2013 release.
Screenshots after the break.
[UPDATE: 3o second version of ~Action~ now up. View after the break]
Ahoy!
After seeing that Operation Rainfall made their own trailer for Xenoblade, I decided to jump in and create my own videos for it. But instead of a trailer, I decided to make TV commercials! Three 15 second ones to be exact (with a 30 sec one coming soon). You can read up on the process of how these videos were made in the video descriptions on YT. Now I could’ve made another trailer, but I feel that commercials, particularly the ones for videogames, don’t get as much love. Plus fan-made trailers tend to lean dangerously close to AMV territory. Sure they pop up every freaking time on TV and before a video. But when you sit down and look at a commercial (especially the older ones), you sort of begin to appreciate how the video was made and who it was made for. That and how far we’ve gone in the art of advertising.
But enough about that. We’re here about using them. After the break, the other two commercials and what to do.
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What happens when SOCOM and Resident Evil make sweet love? You get Resident Evil Operation Raccoon City (ORC).
ORC is a slick, action packed game that gives players a sweet high resolution tour of Raccoon City. This, for all intents and purposes is your standard 3rd person shooter game, set in the Resident Evil universe. This is not canon, this is not what Resident Evil was, or the direction it has been headed in. THIS is simply a nice side story that will tide us fans over until the next release! Want a current, yet true Resident Evil canon game, please pick up Resident Evil Revelations!
In the meantime, is ORC perfect? NO! However, it is a fun romp back in the city that started it all- Raccoon City!
After the break, a full breakdown of my first impressions.
Ahoy! Just popping in real quick to inform our readers that there will be no Retro Weekend this week. This is due to a health issue I’ve been having that kept me from going on a computer. I was hoping to get better at some point this week, but it looks like it’s not happening for a few more days.
This week was supposed to be Mega Man X5. But hopefully I will make it up next week. Maybe I’ll even have a double feature! So don’t worry, Mega March should resume shortly.
In the mean time, go say hi to our newest writer, Reina_Rei. She’ll be contributing some articles from time to time. So go ahead and read up on the RE: ORC stuff she snagged early from Capcom.
Resident Evil Operation Raccoon City Special Edition Set
Hello video game aficionados of the Ichthyoid persuasion, I bring you today the contents of Resident Evil: Operation Raccoon City (ORC) special edition box set.
I ordered via the Capcom store and while the internet is full of stories from not so happy customers- complete with nerd rage expletives and image macros. I decided to risk it anyway… that sweet ass limited edition “Welcome to Raccoon City” sign lured me in.
Much to my surprise it shipped on Monday 3/12/12 and by today-Friday 3/16/12- I have this sweet baby in my hands! This edition set me back $86 bucks but it is so worth it!
A few more pictures after the jump…
You have an idea for a product. You make the product. And now it’s time to sell the product. So what’s the one thing you’ll do to sell your product? Advertise it of course. This is pretty much the pattern that most product makers follow. In the game industry it’s no different. With catchy slogans, flashy graphics, and some off-the-wall shenanigans, an ad is supposed to convince you to buy the product they are selling. But ignoring all of the attempts to sell and actually looking at the ad, they always seem to be a product of the era that they were released in. So for this retrospective, we’re going to look at one of the longest living game companies, Nintendo, from when we played with power to two guys asking us if Wii would like to play.
Editor’s Note: Since Kotaku’s Richard Eisenbeis published an article relating to this topic, I figured I’d go ahead and finish this one off. I wrote this back in September, with the last revision being on Sep. 29. It was all written, but I lost interest in wanting to publish it. But now the topic’s flared up again, and I got back the motivation to publish it. Consider this an expansion of that article.Some of you may already be aware of the fact that Japan and The West press different buttons to confirm or cancel when using a Playstation controller. So to those people, you probably don’t need to read this, but stick around for the end. As for everyone else, I’ll provide you with an explanation as to why the X and Circle buttons serve different purposes in Japan and The West. For the purpose of this article, X is “X“, and Circle is “O“. Now I know there are many gamers out there that play import games from Japan. Some of them are new to it and are still having trouble adapting to pressing circle for nearly everything menu based. Some of you probably don’t play import games, but encountered the Japanese Button Configuration in games that forgot to change it (like Xenosaga). Some could probably just brush it off as just something weird that Japan does (which is nothing new). But there is a deeper explanation as to why the X and O buttons are configured that way in Japan and why it’s different The West, and we may have Nintendo to thank for that.
Hello everybody, and welcome to the great big review policy discussion. Since it would be best to write reviews that we can add to the big review databases in the internet for exposure, naturally the first thing to discuss would be our review policy.
The reason that I want this to be in conversation form, of course, is because we have no single review structure, and thus, the way each of us rate our games will be entirely different because of the different contexts that they are placed in. Thus, I ask you all this to begin : What is your criteria for ranking a game?
Huh, we seem to back in this. Back in November, websites all around had censored their names in protest of two pieces of legislation. Today, Jan. 18, 2012, some websites have outright shut down in protest. Some have chosen to remain online, but make it clear that they are in protest, like Google. I’ve gone to some sites today and have received 503 errors. Our platform, WordPress, has censored out articles on their home in protest as well. Our latest episode of TWFP has half the episode dedicated to talking about SOPA and Protect IP. That will be put up Tomorrow.
Since November, we’ve gotten a better idea of who’s for and against SOPA. For game companies, you already know that Capcom supports it, saying that the “ESA represents us in these matters” and the ESA supports SOPA (fuck what Svensson says). However, some companies that are part of the ESA have come out against SOPA and Protect IP, including Epic Games and, more recently, Nintendo and Sony. Microsoft, Zynga, Notch, and others have joined the fight against SOPA and Protect IP. The bill’s writer, Lamar Smith, put on his slick-bastard hat and postponed the SOPA hearing until February, in hopes that the hype behind the Super Bowl will distract the public. Yes, it’s during the weekend and Congress doesn’t do weekends. But to put in perspective, in Japan, that didn’t stop Ishihara from passing a manga censorship bill when Japan was still suffering from the Earthquake and Tsunami last year. Mr. Smith is hoping to pull a Ishihara to get SOPA passed. Make it loud and clear to him that we won’t stand for hit bullshit!
I highly recommend that you got to americancensorship.org and email your representatives and senators and let your voice be heard. If you’re a New York City resident, there is a protest happening today in front of the offices of Chuck Schumer and Kirsten Gillibrand. Both of them support the two bills. If you wish to join, RSVP and head on out there! If you want to know more, Gizmodo has a great rundown of how crappy this bill is. KYM also has one too (though you’ll have trouble going there today). Jason Harvey of Reddit also breaks down some of the terminology of the bills and how it could affect the infrastructure of the internet. Stuttering Craig from ScrewAttack and Daniel Floyd and James Portnow from Extra Credits have taken a stance against Protect IP and SOPA and have posted a message stating that if ESA continues to support the two bills, they will not attend nor cover E3, the ESA run and funded games convention.
Don’t let these bills pass! All of your favorites websites, including us, will fold under these two bills.
… Ends in failure. I was playing ICO (from the ICO and Shadow of the Colossus Collection) At the room with the lever and pipes at the top (a little bit after the waterfall), there is a secret room where you can play a game of basketball. Already miffed that I died in the room with the pipes (I slipped off), I had to go and do all the crap that was needed to be done again. So, my sis with the walkthrough still open tell me that I have to hit a tree to get a rock down. So, I bring the rock to the secret room to play basketball. It’s pretty hard to get the rock in there as Ico has some odd strength throwing the rock (but struggles holding on to it). After a few more attempts, the rock does a strange physics hiccup and… this happens! I tried jumping and swinging, hitting the tree that had the rock (there was only one), going far enough and coming back, and nothing. It just stayed perched there like an owl hooting at my misfortune.
Maybe if I fully left the area and returned it might’ve gone back to the tree where I found it. But alas, I didn’t frickin’ feel like it! So to the rock I have this to say: Dumb rock!
Thanks to my sis for taking the picture.
Three and a half years ago I watched the conclusion to the second season of Code Geass. I lamented over the fact that it had ended, but enjoyed my time with the series and still hold it in high regard. Luckily, for fans such as myself, it seems like we have some more Code Geass to look forward to. A promotional video for the long since rumored spin-off has finally been released and can be seen below.
Code Geass: Boukoku no Akito, roughly translated to “Akito the Exiled”, is a side story taking place around the same time as season one of the original. This time the setting is in Europe, but Britannia’s steel grip over power is still being felt. Europe and it’s allied nations are in the midst of defending themselves from Britannia’s invasion and the story’s focus will be on a special division of the army, consisting of young soldiers and their Knightmare Frames, as they fight to keep their country’s freedom.
There’s no confirmation yet as to whether the animation will be a full TV series or an OVA. Either way, I’m all for revisiting the world of Code Geass, especially if it can keep me as enthralled as I was in the original. Though I have to admit, I was a bit taken aback by the sudden saxophone when the video started. Judging from the video alone it seems like it may be trying to distinguish itself from its predecessor. Regardless, we’ll have to wait a few more months to find out more. Code Geass: Boukoku no Akito will be screened in theaters this summer in Japan.
Via: Random Curiosity