Tag Archives: sega

Characters Confirmed So Far For Project X Zone

It’s a little tough keeping up with some of the news for Project X Zone since it pops up randomly at times. I’ve missed out on certain character reveals due to working on other parts of the site. But to make up for it, I’ll be recapping all the characters revealed so far for Project X Zone. It might be a little tough to remember who’s in the game, which company they represent, and what game they originally came from. So you can use this article to reference some basic info on each character. Remember that this is not the final character roster and is certain to grow as time move along. And there might not be anymore characters revealed until after the game is played.

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This Week In Confirmed News 3

These confirmed news are mine! No mine!

This week we got games of the past getting some face lifts and some out right getting a full body procedure, some indie games and a couple of news for more new titles.

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The Blue Blur And The Blue Bomber Are Doing A Crossover In Comic Book Form

Archie Comics has revealed that they’ll be doing a 12-comic crossover between Sonic The Hedgehog and Megaman. Kaminski was approached with the concept last year just before New York Comic Con, to which he contacted the two series’ writer Ian Flynn. “His response was, ‘I have been writing that story since we began the Mega Man title,’ ” Kaminski says. “Of course, I thought he was joking, but not an hour later my inbox was flooded with Sonic/Mega Man story synopses.”

I’ve only read just a handful of Mega Man comics, and I got them at New York Comic Con for very dirt cheap. I always wondered about the Megaman series as told by Archie comics, and I came away very impressed with the art and writing. And this crossover isn’t as weird as some would think. Both universes have evil scientists, both create robots to do their bidding, and both have blue heroes that kick their asses. Oh yeah, this’ll definitely be on my radar to look for.

The Sonic/Mega Man 12-part crossover is scheduled for release in 2013.

Now if only we can get something like this going in Project X Zone

Mega Man and Sonic Unite In Epic Archie Series Crossover [Game Overviews, via GetMeOffTheMoon]

NiGHTS Into Dreams getting the HD treatment, heading to PSN, XBLA, and PC this fall

Sixteen years ago, on this day, NiGHTS Into Dreams was released on the Sega Saturn in Japan. It’s only fitting then that Sega waited until today to announce their HD re-release of one of the Saturn’s most memorable games. NiGHTS will be coming to PSN, XBLA, and PC this fall and will feature several additions, including trophies/achievements, leaderboards, a 16:9 aspect ratio, and (obviously) improved HD graphics. There will also be a “Saturn Mode” that will allow you to play the game with the graphics completely unaltered from the original Saturn version.

I have to say, I’m really pumped for this as NiGHTS Into Dreams is hands down my favorite Saturn game. The music from the trailer alone made me extremely nostalgic. It may sound cheesy, but this is one of those games that has a certain magic to it. I can’t wait to revisit it’s world, even if only to play through that amazing final level again. Now if you’ll excuse me, I have to go listen to Wiseman’s theme some more…

Source: Sega of America via Joystiq

SEGA’s Closing Studios In Europe and Australia

Amidst the absolute mess SEGA’s in right now comes word that SEGA is closing down some of its offices in Europe and Australia. The casualties in Europe are Germany, France, Spain, and Benelux. Australia is getting the axe completely. Jurgen Posts states that this is all part of SEGA’s business realignment strategy. All is not lost though, as Koch Media and 5 Star will be taking care of the territories affect by this strategy. Post does say something that makes me nervious for SEGA’s (and the industry as a whole) future. “The big IPs are becoming bigger, whether that’s FIFA, Call Of Duty or Assassin’s Creed, those titles are just becoming bigger and bigger and it’s harder and harder to break into the market with new IP.” This concerns me greatly since SEGA postponed Anarchy Reigns to 2013. Along with this, SEGA’s probably not going to do much exploration with themes, settings, and ideas.

At this point, I don’t know what to say about SEGA anymore. They have a plan, and unfortunately it looks like it might work… for them at least. It’s a shame we probably won’t get more out-there games like Space Channel 5 and ChuChu Rocket. But this problem stems from a deeper problem plaguing the industry, and I’ll get to that in the very near future.

Sega closing five European offices this year [GamesIndustry International, via Kotaku]

Project X Zone To Have Over 200 Characters

Wowza that’s a lot of characters! However this is only considering allies and enemies and not actually the main characters you’ll be controlling in the game. According to the Project X Zone blog (translated by Andriasang), “This figure includes allies and enemies. It does not include characters who appear exclusively in event scenes.” The blog also states that these aren’t no generic, wire-frame multi-mook melee fodder, but instead characters from many franchises of each of the three companies. Who could those characters be? We already know that Q-Bee is in as an enemy, but will she change sides?

Since Namco’s handling Smash Bros. development (along with Sakurai’s Project Sora), maybe they might want to share the crossover love and, you know, localize it for the West! Remember, there’s a fan campaign to get this game out in the West. So hop to it!

もっとも未知なる交差領域で [PXZ Blog, translated by AndriaSang, via Joystiq]

Anarchy Reigns Gets Delayed Again… To Early 2013!

Woah-ho-hooo! Now that’s one major delay if I ever saw one. If you remember a while back, SEGA delayed the Anarchy Reigns from early Summer until it could find a better date to release it. Since Japan’s going to get it as scheduled (which is still this Summer), you’d think it’d be around late Summer at least. In the initial report, SEGA didn’t specify what the new release date would be. But now they have a general date: Early 2013! Does SEGA really need to push it that far for a successful launch? Remember, SEGA delayed the game initially because it wanted to find a better time to release it — i.e. no major competition would be around. But 2013!? And the game is fully done too.

Well, at least they could use this surplus of extra time to work out any kinks and netcode issues they find in the JP release. But man, if this was any other game, I wouldn’t bat an eye. But with SEGA’s financial trouble, it sounds like something bigger’s happening in the House of Hedgehog.

SEGA’s Twitter, via Kotaku

Anarchy Reigns Delayed In U.S. and Europe, SEGA Looks For Better Time To Release It

Things just keep getting weirder and weirder as SEGA has announced that Anarchy Reigns is being delayed in the U.S. and Europe. Thing is, the game is done. A rep from Platinum states that the game “…is fully localized. If you buy the Japanese version or any version, it’s going to have all the languages in it.” So what’s the hold up? Well, it’s timing as SEGA wants to release the game at a better time where it’ll be more likely to be bought and played. Since this is a online centric game, the timing is important. But why delay it out of summer, where the target range is most likely on break from college or work? I’d say now’s the best time to do it, especially since summer is pretty much the “game release drought” season. SEGA could have Summer all to itself. Hopefully this business realignment isn’t toying around with their strategic metality, ’cause it’s looking all sorts of funky.

Sega delays ‘Anarchy Reigns’ in North America and Europe [The Verge]

Night-Time Listenings Wrap-Up: Week of 5/21/12

Recognize that image up there? If not, well, you’ll see after the break. So then, you already know my problems with staying awake around 10PM sometimes, so I won’t be going over that again. But that game me a chance to pick two songs that night. Songs from a game tied to a team of multicolored super heroes.

Remember to like and subscribe to our Facebook page to get updates from TWF, and to see the music posted without waiting for these wrap-ups.

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New Fan Campaign Started To Localize Project X Zone

I’ve covered quite a bit regarding Project X Zone. With every article I’ve written about the game, in the back of my mind there’s always that looming fear that the game won’t be released here. It’s even more nerve wracking given the fact that its prequel, Namco X Capcom for the PS2, never got released outside of Japan. So the chances of the game coming out in the U.S. and Europe are slim. You might think, “Oh no biggie, I’ll just import it.” Unfortunately Nintendo region-locked the 3DS, so the only way you can play the game is to import the game AND and Japanese 3DS (which ain’t cheap). Hackers have yet to really crack open the 3DS (only going as far as enabling flash carts that play original DS games). So the only hope there is to play the game is to localize it.

So in light of all this, a fan campaign has started to convince the powers that be at Namco, Capcom, and SEGA to release the game worldwide. The campaign is called Project X Zone Localization Community, or 100,000 Strong to Localize Project X Zone (a nod to the MML3 campaign). Their goal is to get 100,000 Likes to show collab trio that there is demand for the game outside of Japan and that it should be released. So far since starting the campaign on April 15 and as of this writing, they’ve reached 744 Likes. Might be small, but the public told that to the Mega Man Legends 3 campaign, and look what happened. Same goes for Operation Rainfall and hey, I’m playing Xenoblade right now! I’ve gone ahead and liked it, and if you want to see Project X Zone released, you should join in too. Spread the word!

PXZ Localization Community Facebook Page

[via AlphaOmegaSin]

Anarchy Reigns Japanese Launch Trailer

The Japanese launch of Anarchy Reigns (Max Anarchy in Japan) is close by, so here’s a launch trailer for it. I have a feeling this trailer is going to be the same when the game is released here, considering SEGA hasn’t done much in advertising the game. I mean sure they’ve got character trailers in English (lots of ’em), but they haven’t done much pushing to other outlets to show these trailers. Anarchy Reigns is a beat ’em up that looks poised to be a very, very distant spiritual successor to Power Stone (and of course the sequel to MadWorld). You got special moves, environmental hazards and items, etc. The game’s main focus is online with many modes to be had. There’s Tag Team DeathMatch, Cage Match, Capture The Flag, Survival, Death Ball, and more. But I can definitely see a lot of people frequenting Battle Royale, a 16-player Deathmatch mode that’s bound to be chaotic. Bayonetta is also included in the game.

But for those that prefer to play alone, the game’s also got a story mode, but not much is known about what the plot will be about, nor if it’ll only follow just Jack Cayman or follow everyone. There’s still no word on local multiplayer (considering the previous game, MadWorld, had it on the Wii). Anarchy Reigns is slated for release in the U.S. on July 3rd, with Austalia and Europe getting the game July 5th and 6th respectively.

Monolithsoft developing Project X Zone, Die Hard Arcade Represented (Along With Others)

Shouldn’t come as too much of a surprise considering that Monolithsoft, the developers of Xenoblade, were also the developers of Namco X Capcom. Famitsu also divulged some info on some of the battle systems in place for Project X Zone. Like its predecessor, battles are a mix of Strategy RPG and action. You move units around on a grid and engage enemies. Here, the battles then switch to a 2D perspective where you use the control pad and “A” Button to execute moves. You’re encouraged to use different abilities and use them all in one shot. You build up a meter at the bottom to unleash special moves. It’s shared amongst all party members, so use it wisely.

Along with this news, more characters have been revealed for Project X Zone. First on the Capcom side, Morrigan has been added to the Darkstalkers team. Chun-Li joins Ryu and Ken for the Street Fighter team. On The SEGA side, Erika and Gemini join the Sakura Wars team. This makes it the biggest team so far. And holy crap, is that John McClane from Die Hard Arcade!? Well kinda. In Japan (where it was made and first came out), it was called Dynamite Deka, and the guy was named Bruno. You can read up on that here. Finally on the Namco Bandai side, the Valkyrie from The Adventures of the Valkyrie joins alone. And finally Haken and Kaguya from Super Robot Taisen OG Saga: Endeless Frontier join the fray.

Project X Zone is slated for release on the 3DS some time this year. Character art after the break.

Monolith Software Confirmed as Project X Zone’s Developer [Andriasang, via Gamezone]

Project X Zone Official Website

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Want Shenmue III? Sonic All-Stars Dev Wants To See It On Kickstarter

For almost a decade fans have wanted to see a third entry in the Shenmue series. Time and again SEGA has failed to get the the project off the ground. And with SEGA suffering some pretty bad financial difficulties and playing it extra safe with their releases, the chances of a Shenmue game coming out is as good as dead. But one developer wants to see it come back. Steve Lycett, the executive producer currently working on Sonic & All-Stars Racing Transformed says that he wants to see Shenmue III on Kickstarter and wonders why “Yu Suzuki doesn’t put Shenmue 3 on Kickstarter. That would be a very interesting thing to watch.” He goes on to state that the idea of crowdfunding virtually takes the publisher out of the equation of what gets greenlighted. I mean, ultimately it’s still up to the publisher to give a project a go, but money talks louder than a well-put-together pitch.

Or, maybe a publisher may not be needed. Yu Suzuki mentioned earlier this year that he could possibly get a license from SEGA and make a new Shenmue game. As publishing goes, when you make a property under a publisher, it belongs to the publisher. If the creator (a person or a developer) leaves, it still belong to the publisher and they can still make games using the property. Currently Yu Suzuki doesn’t work with SEGA and is working for YsNet, so it’s out his hands to make a new Shenmue game unless he gets a license on his own work. Hey, maybe SEGA should give him one. Form the looks of it, SEGA doesn’t want to take anymore risks while Suzuki is more than willing to make them. Fans get what they want, and SEGA won’t be fully liable if the project backfires, all while still collecting licensing fees. It’s a win-win.

“Put Shenmue 3 on Kickstarter” – Sega All-Stars dev [OXM, via Videogame Writers]

Resonance of Fate, Dead Rising, And God Eater Characters Join Project X Zone

I gotta keep up with these website updates! About two weeks ago Namco, SEGA, and Capcom revealed more characters for their collaboration Project X Zone. On the Capcom side, we have Frank West representing Dead Rising. Hsien-Ko joins the already revealed Donovan from Darkstalkers. On the SEGA side, Zephyr and Leanne from Resonance of Fate join the fray. Quietly added was Riela Marceris from Valkyria Chronicles III. And finally on the Namco Bandai side we have Alisa and Soma from God Eater. You can see their character art after the break.

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Rumor: Bayonetta Sequel Cancelled

News of SEGA’s restructuring seems to be getting worse as now there’s rumors that the restructuring is also hitting Platinum Games’ titles. According to SPOnG, someone “…familiar with the situation has told SPOnG that progress on the apparent Platinum Games sequel was halted.” The source goes on to state that the game was to have new characters in the game. So far this seems to only affect any Platinum Games titles that SEGA has published, like Bayonetta, Vanquish, and MadWorld. So any other excursions Platinum has, like Metal Gear Rising, are still okay. This does however put MadWorld sequel Anarchy Reigns in a rather sticky spot. While the game looks close to finished and ready for launch, it puts the game in a situation where it’ll probably make it or break it for SEGA’s partnership with Platinum Games. Platinum, for a while, seem to have more hits than misses. Sure their games do well with critics, but the sales numbers, save for Bayonetta (which boggles the mind even more) seem to underperfom. If these problems continue, it won’t be long before we see Platinum left to fend for themselves. Hopefully, they won’t suffer the same fate as their previous entity.

Rumour: Bayonetta 2 Has Been Cancelled [SPOnG]