Smash Brothers Gets Some Extra Hands

The main protagonist of Tales of Symphonia, one of only two Tales games released for Nintendo systems in North America. Will we see him join the fight?

We all know Nintendo’s Super Smash Brothers is in development for its next installment. The lead developer guiding this project is Masahiro Sakurai of Hal Laboratory using Project Sora (the creators of Kid Icarus Uprising) as his development team. It seems now that Nintendo thinks they need some extra hands on this project by introducing Namco Bandai as a co-developer.

Yoshito Higuchi, known for producing Tales of Vesperia, has been chosen to direct the game but still working alongside Masahiro Sakurai. Yoshito Higuchi is not coming alone though as he’s coming along side with Tetsuya Akatsuka (who is the art and sound director of the SoulCalibur series) and the development team of the Tekken series.

This is interesting news indeed. Could we possibly get any guest characters from the Namco Bandai side?  Can we get a Tekken or SoulCalibur  character? Or maybe the rarity of seeing a Tales of Symphonia character? Whatever happens we are on the trail of this giant as it continues its development.

[Source] [Source]

Sine Mora Coming To PlayStation Network

This isn’t the Fox McCloud your brother grew up with

Sine Mora is a side scrolling shoot ’em up game exclusive to the Xbox Live Arcade that has you controlling a team of time traveling animal pilots trying to stop a crazed serial killer from committing genocide on their precious world. The game has been praised by critics for its fresh take on game modes, story (which can be hard to understand) and gameplay of this type of genre. Now the possibility of Playstation holders being able to play this game is coming to reality.

By Grasshopper Manufacture and Digital Reality, Sine Mora came out in March of this year on Xbox Live Arcade. The response that this game has been receiving has allowed the developers to bravely release the game later this year for the vita (which was shown at E3). It has been confirmed by publisher Balazs Horvath (Digital Reality) that the game is also coming out for the Playstation Network later this year on December 31, 2012. There has been no confirmed price but knowing how these digital store games work when going multi-platform, it is safe to assume it will be priced the same (which goes for $15.00 on the Xbox live arcade).

[Source]

The Captains Speaketh: Nintendo Losing Their Touch

Editor’s Note: We collaborated on this latest Speaketh before Nintendo did their Nintendo Direct not too long ago. However our arguments still stand.
 

So E3 has come and gone, and there are a few things that surprised us, some things that lulled us, and some that made us go “What?” But one thing that seems to have drawn the most confusion is Nintendo’s Wii U and 3DS Conferences. Nintendo, like the others played it safe — very safe — during their conferences. However, in their aim to cater to the hardcore audience that they seemed to have lost, they let two games slip by that seemed to cater to just that audience.

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Night-Time Listenings Wrap-Up: Week of 6/18/12

This week Night-Time Listenings moved to Tumblr, leaving Facebook for a second time after a short run. So this week we listened to two tracks from Advance Wars: Days of Ruin. Then we when one step back and listened to a selection from Advance Wars: Dual Strike. We then went further back and listened to some classic Andrew W.K. And Finally, we went even further back to Surf some Buttholes.

If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our new Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM

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I Stand On My Soapbox: “Where’s The New Zelda?”

I Stand On My Soapbox is a series of editorials that cover more specific topics in the games industry and community. These articles are a little more extreme than normal editorials published here, and could just degenerate to outright ranting. Have fun and enjoy the show!

Of all the questions people asked about the Wii U and Nintendo this past E3, this is one question that outright irked me the most. You can see it everywhere you looked that had editors and gamers talking about what was missing at Nintendo’s E3. I too wondered some things. But a new Zelda was not in my mind, nor did it ever enter my train of though when I thought about what Nintendo was lacking. And yet, there are people that wanted a new Zelda game for the Wii U. For those people, I have this to say:

You just had one!

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Anarchy Reigns Gets Delayed Again… To Early 2013!

Woah-ho-hooo! Now that’s one major delay if I ever saw one. If you remember a while back, SEGA delayed the Anarchy Reigns from early Summer until it could find a better date to release it. Since Japan’s going to get it as scheduled (which is still this Summer), you’d think it’d be around late Summer at least. In the initial report, SEGA didn’t specify what the new release date would be. But now they have a general date: Early 2013! Does SEGA really need to push it that far for a successful launch? Remember, SEGA delayed the game initially because it wanted to find a better time to release it — i.e. no major competition would be around. But 2013!? And the game is fully done too.

Well, at least they could use this surplus of extra time to work out any kinks and netcode issues they find in the JP release. But man, if this was any other game, I wouldn’t bat an eye. But with SEGA’s financial trouble, it sounds like something bigger’s happening in the House of Hedgehog.

SEGA’s Twitter, via Kotaku

Australia Finally Gets An R18 Rating For Videogames

Well that took long enough. Gamers in Australia have long awaited to get an R18 rating for videogames. For other forms of media in Australia, the R18 rating has been around. For videogames however, the highest the rating went was MA15. This was due to politicians believing that games were still for kids. But, like other governments around the world, they’re slow to catch up to changing demographics and not knowing that the common age for gamers has risen (those kids grew up after all). Since the R18 rating didn’t exist for videogames, games were either edited to meet the MA15 guidelines, banned, or simply considered for released there. Measure to pass R18 for videogames have popped up, only to be shot down at the last minute due to 1 or two members of their legislators not approving it (it has to be 100% unanimous).

Thr R18 rating for videogames will take effect January 1, 2013. So rejoice Aussie Gamers! You earned it!

Gamers get adults-only R18+ classification [news.com.au, via Kotaku]

With The Wii U On The Way, Why Not Bring Back Silent Scope?

Ever since the reveal of the Wii U last year (and further info this year), I was thinking of what kinds of games would be a good fit for the Wii U and the Tablet Controller (called the Gamepad). After seeing what some of those games were doing with the tablet, I recalled one of those demos doing something akin to showing a bigger picture on the TV and showing a zoomed-in shot on the Gamepad’s screen. Then it hit me: Why not make a make a new Silent Scope game?

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Night-Time Listenings Is Moving To Tumblr. Oh Yeah, We Have A Tumblr Too!

At first I thought it would be cool to bring back the ol’ series to TWF, and to have it posted in the place that started it all: Facebook. However, I faced a harsh reality. It wasn’t guaranteed that I’d be there to post the music on Facebook. Either I was busy making an article, watching something, or even sleeping. There would be days were there would be no music and I’d have to make it up, as evidenced by my complaining on the wrap-up articles. With Tumblr, I can schedule posts to go up their own, much like I can do here on the WordPress platform. This is the one thing I wish Facebook had, but doesn’t. So starting on Monday, all Night-Time Listening posts will be on our Tumblr page, with weekend wrap-ups continuing here.

Speaking of which, welcome our new Tumblr page. Since we at The Wired Fish want to spread out to as many social platforms as possible, we’ll be starting our trek on Tumblr. It will function similarly to our main site with most articles auto-posting there. But, like Night-Time Listening, we might put up extra stuff that you’ll only see there. So if you have a Tumblr, be sure to follow us there and spread the word!

Miyamoto Thinking Of Making An FPS

Reading that title might give you a jolt, and rightly so. The First Person Shooter is the most popular genre this generation, and for Shigeru Miyamoto to want to make one almost goes beyond the philosophy (we think) that he’s established for himself (and probably the entire company). But you know what, this is Miyamoto. Someone can give him a crumpled piece of paper and he’d make a game out of it. All joking aside, in an interview with Kotaku, he states that he would make an FPS that would focus more on exploring the environment, the situation, and the weapon in your hand, and how enemies would react. “Having that 3D space that in theory you are in and being able to look around and explore that—particularly being able to do that in conjunction with another person—is very interesting,” he says, highlighting the exploration advantage that FPS can have (but are woefully underutilized).

Much of what he says can be seen in the Metroid Prime games, which emphasized exploration over action (though that was present, more so in Prime 3). The Elder Scrolls games also come to mind. But probably the one game that really took advantage of the environment was Mirror’s Edge, and it does almost what Metroid Prime does — albeit in a more linear fashion — when it comes to exploration. It’s virtually a platformer. Heck, one of the achievements is an homage to one of Miyamoto’s biggest creations. If Miyamoto wants to make an FPS, let the man make one. Heck, let DICE give him Mirror’s Edge!

…Yes I really want another Mirror’s Edge game.

The Creator of Mario and Zelda Wants to Make a First-Person Shooter [Kotaku]

Night-Time Listenings Wrap-Up: Two Week Special

Okay then, I’ll have to backpeddle on this one a bit. There was only one song two weeks ago and nothing this past week since we were all busy with E3. So to make up for that, I’m going to do a Two Week Special. Basically, I’ll be posting 10 songs here, which is two weeks worth of music. And I’ll be taking a from each of my Top 10 favorite games of all time (As of this year. It changes sometimes). Also, the songs selected are not what I consider the best songs of each game, they’re just randomly chosen. So hit that jump and get listening.

Remember to like our Facebook page to get updates from TWF, and to see the music posted without waiting for these wrap-ups. We now have a Tumblr too if you prefer to get your updates Tumbld to you…. I’m sorry. That was a terrible pun. I’ll go in the corner an sulk with a dunce cap on.

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Watch Dancing Mad Played On A Real Grand Pipe Organ

A couple of years ago, I was wondering if anyone ever bothered trying to do videogame music on a pipe organ. It took a while, but I managed to find one person that did just that. Posted back in 2009, someone by the username of DrRolde covered some song with his churches Grand Organ. Of course, since Dancing Mad was done with the SNES pipe organ sound, it was only a matter of time before he covered it.

I’ll just shut up now. Have a listen. It’s amazing. (and yes, he forgot the notes at one point and played the Fugue. Pretty hilarious.)

Final Fantasy VI – Dancing Mad – on Grand Organ [Youtube]

Original Shantae 3DS Virtual Console Bound?

Near the end of the Game Boy Color lifecycle, a neat little game called Shantae was released. It was one part action, one part rhythm, and one part Metroid. This was all topped off with a genie that used her hair like a whip, shook her ass for some gold and transformed into other creatures. This was a game that was packed to the brim with content, especially for a GBC game. The game was compatible with the Game Boy Advance for extra colors. A sequel was planned on the GBA, but was scrapped. But WayForward, the developers of Shantae, brought her back in the DSiWare sequel, Shantae: Risky’s Revenge. Since then, WayForward’s been riding high on the success of some of their games, including Mighty Flip Champs, Mighty Switch Force, and are currently creating an Adventure Time game.

WayForward says that they submitted the game to the ESRB to rate it, and will then have to wait for Nintendo to approve it. Shouldn’t be too much of a problem considering that 1) WayForward was smart in maintaining the Shantae IP and not letting DLCapcom hold it (and they said that all they’d have to do is remove Capcom’s logo from the intro), and 2) Nintendo could use a game in the handheld VC that pushed the GBC to its limits at the time. Since Shantae is pretty damn rare, I’ve only had the chance of playing a little bit of it on an emulator. Releasing it on the VC would be a dream come true and I won’t have to dread spending a huge sum of money to play it.

Shantae Coming to 3DS Virtual Console Soon (Hopefully) [Nintendo World Report, via Operation Rainfall

XSEED Delays The Last Story, But Sweetens The Deal

Click for full image

Before the mayhem of E3, Amazon customers who pre-ordered The Last Story were sent emails informing them that the game would not be released on the expected date. In the email, it stated that “the release date for the video game listed below has been changed by the publisher…” It goes on to state that the estimated release date would be August 6th, which is a little over 5 weeks from the original release date of June 20th. So we’ll have to wait a little longer to enjoy what may be the Wii’s Last Story.

But on the heels of this delay comes some good news. XSEED has revealed that a special Limited Edition will come with all first run copies of the game. The game will come with a 44-page artbook (way more pages that Xenoblade’s), with both the game and artbook coming in a box. If this is the reason for the delay, then I welcome it. I’m a sucker for collector’s items that are standard with the game (like Ar Tonelico, Devil Summoner 2, and Persona 2). I just finished Xenoblade, so I’m more than ready to play this. Not sure if those who pre-ordered have a better chance of getting the artbook, nor if it can be picked up without a pre-order. I’ll update you when I find out.

XSEED shows off The Last Story Limited Edition [Destructoid]

E3 – Nintendo Confirms Fire Emblem Awakening Coming To The U.S.

I’m noticing a pattern here. Nintendo makes a conference, and announces the good stuff after the conference is over. First was Project P-100, which James, Anthony and I think looks really cool. And now comes this. I’ve never played a Fire Emblem game (which I should be), but this comes as great news for fans who were dreading the game not coming over after Nintendo’s staunch reluctance to bring over JRPGs after the whole OpRainfall debacle. It still boggles the mind why Nintendo would not announce this during the presentation. Do they think it’s not worth announcing something they think is niche when it actually has quite a few fans? Something strange is brewing in Nintendo Land and I’m not sure how to feel about their awkward focus on things.

But hey. We got a new Fire Emblem coming out. So that’s some major good news there.

Fire Emblem: Awakening Will be Coming to American 3DS Systems [Kotaku]