Tag Archives: nintendo

[NYCC 2012] Hands-On With Rayman Legends

Remember last year when we had a terrible camera-person and we glitched the game when playing Rayman Origins? Well that didn’t happen this year! Nope, everything was smooth sailing when playing Rayman Legends. StevenDPX took over playing as the limbless wonder Rayman with the Pro Controller while someone else played with the Wii U Gamepad aiding him on his platforming adventure.

StevenDPX: The controls handled pretty well for the game. This was also the first time I played using the Pro Controller. It did feel weird having the face buttons at the bottom of the controller, but I soon got a bit used to it. The game also supported using the control pad thankfully since I’m horrible using joysticks for 2D platformers. My co-op partner did well when compared to previous people who used the gamepad. He was responsible for clearing the way, pulling platforms, distracting enemies, and in one instance flipping a large wheel Castlevania IV style. Overall this was a mighty fun romp in the land of Rayman. Now to see if I could get my hands on Rayman Origins…

[NYCC 2012] Hands-On With Game & Wario

Finally, The Wired Fish plays a Wii U game… on camera. From the guys who made the Wario Ware and Rhythm Heaven series comes Game & Wario. In this minigame, the player uses the tablet controller sideways to launch arrows at enemies, mines, and a boss at the end.

StevenDPX: The gameplay definitely had that weirdness of the WarioWare games. There was some fun to be had, and you also had to think fast about how exactly to clear out the enemies. There are mines on the floor, and you had to think “do I blow it up now, or wait for a bigger group to come in.” It became second nature to launch an arrow from the tablet, but there were instances when I shot nothing, looked down to see if a new one loaded, and accidentally shot it somewhere whilst I scrambled to take out incoming enemies. I was surprised when the rep told me this was a retail game. With all-do-respect, this looked like something for the download space. Of course, there are more minigames than this. But we’ll see how this pans out.

[NYCC2012] Hands-On With Epic Mickey: Power of Illusion

Sorry we took so long. But duty called, and it said “rendering: 2 hours.” But enough of that, here’s some gameplay footage from our time at New York Comic-Con 2012. Here, StevenDPX was playing Epic Mickey: Power of Illusion for the Nintendo 3DS.

StevenDPX: The gameplay felt like a mix of a 2D platformer mixed with Okamiden. You’ll see that at first I tried to manually fill in the Mickey Mouse insignia. But then I realized that I just had to trace out the outline. I ended up glitching the game when I tapped the screen before pressing X to initiate painting. The rep there told me that that particular 3DS was acting weird all day, but I had a feeling it was the game. Hopefully it gets ironed out in time for release.

How Ironic, PETA’s Now Picking On Pokemon

Team Plasma–er, PETA, being the saints they are, have made a new game with Pokemon as the main stars. This isn’t the first time they’ve castigated a videogame for depicting the “wrong message” to kids. Before this they did Mario Kills A Tanooki, and also picked on poor Cooking Mama for daring to cook a turkey. In their press release, they compare Pokemon being in Pokeballs to elephants being “…chained up in train carts, waiting to be let out to ‘perform’ in circuses” PETA’s Marketing director states that games like Pokemon “…send kids the wrong message that exploiting and abusing those who are defenseless is acceptable when it’s not.”

Maybe they forgot the part that there’s a Team in the game that act just like them. I will admit though that the title screen they made looks pretty badass (uh, save for that one Pokemon with the syringe in its head. That’s really pushing it guys. Stop that). So now that they got the attention of the gaming community again, I suggest checking out this video that reveals some pretty nasty things PETA has done in the past.

[via TinyCartridge]

Pokemon, Mario, Zelda, And Halo Represented In College Marching Band Tribute

I’ve seen routines like this, but not at the level of finesse these guys at Ohio State University do it. They kick it off with Space Invaders, but surprised me when they decided to do Pokemon and the Red/Blue battle theme. You can hear someone near the camera guy question why the hell they’re doing Pokemon. I’m guessing his knowledge of the videogame franchise only went as far as the anime or trading cards. Good game OSU, good game.

Big ups to our podcast cameraman Gesfrid P. for the tip.

The Ohio State University Marching Band – TBDBITL Halftime 10-6-12 Video games Nebraska [Youtube, via MSN Now]

Kevin Butler Actor Was Sued By Sony

Of the many titles Kevin Butler has donned during his tenure at Sony, VP of Lawsuit Defendant would probably be the last thing on his mind. The lawsuit was sparked after Jerry Lambert, who plays Kevin Butler in Sony’s Playstation 3 ads, appeared in a Bridgestone commercial as one of the scientists testing out tires. The ad was part of Bridgestone’s GameOn campaign where a tire purchase could net you a free Nintendo Wii. In the commercial itself, the scientists, including Lambert, are seen playing Mario Kart Wii. Sony wasn’t too fond of the man playing and advertising a competitor’s game and console, and on September 11th they filed a lawsuit against him citing IP violation. Bridgestone proceeded to remove Lambert’s image from all of their ads for the remainder of their campaign. This begs the question though: are they suing him for portraying a very similar character, or are they suing him for that plus associating himself with a competitor. I have a feeling that they would’ve let him be if he was doing something else as the character. But since he was playing a Wii, that probably wasn’t flying with Sony.

Either way, it looks like both parties might be coming to an out-of-court settlement. In a filing, the lawyer representing Sony called the courtroom deputy and said that they were coming to an agreement. The court then ordered Sony, “by October 12, 2012, to either: (1) withdraw the ex parte motion; or (2) file a status update describing the current status of the dispute and whether a ruling on the motion will be necessary.” So currently the case is still ongoing, but it looks like it’ll all come to an end soon. I guess we can rule out Kevin Butler being in Playstation All-Stars then huh?

SCEA sues Bridgestone and Jerry Lambert (Kevin Butler actor) over Game On promotion [NeoGAF, via VentureBeat]

New Shin Megami Tensei IV Trailer Looks The Same, But Has A Few Things Added

I was about to chastise some sites for being ultra late on news that we already broke weeks ago. Then I noticed something off with this trailer. The trailer for Shin Megami Tensei IV looks the same, starts the same, sounds the same. Then things seem off once the Titan shows up onscreen and doesn’t have that… er, titanic voice. Then you hear that line some seconds later. I thought there was a lag in the audio. New stuff becomes apparent at the 2:24 mark. For those who don’t know Japanese (or were fighting over how some of those names were spelled), they finally introduce the characters and their names in Romanji characters. Considering they’re supposed to be samurai, the names sound rather western. International samurai perhaps? A new character, Steven, is briefly shown sitting in a chair in some demonic looking chamber. A bit more fusion is shown off as well.

『真・女神転生IV』セカンドトレーラー ノーカット版 [Youtube, via Kotaku]

Nintendo Direct UK: Release Date Narrowed Down For Fire Emblem Awakening, Guild 01 Games Coming To eShop

From left to right: Liberation Maiden from Suda51, AeroPorter from Yoot Saito, and Crimson Shroud from Yasumi Matsuno

Today Nintendo of Europe held a Nintendo Direct Press conference for European fans focusing primarily on 3DS software. It touched on a few things like New Super Mario Bros. 2 add-on content, Virtue’s Last Reward, and a new Pushmo game. I won’t cover the whole thing, but if you want, you can see the entire presentation here. One of the more notable announcements is that Fire Emblem Awakening now has an approximate release date of Q2 of 2013. Another bit of awesome news is that three of Level 5’s Guild 01 games are coming to Europe. They are Suda 51’s Liberation Maiden, Yoot Saito’s AeroPorter, and Yasumi Matsuno’s Crimson Shroud. Many had doubts that the games, or Guild 01 for that matter, had little chance of coming westward due to the quirkiness of the project. It’s nice to see that the download space is still a viable venture for these types of games.

Again, watch the video for the full lodown for things to come in Europe. Just remember that not all your hear may not apply to the U.S. And… real quick for us in the U.S…. Pullblox is Pushmo, Style Boutique is Style Savvy, New Art Academy is just Art Academy, and that Koopa Shell trophy is awesome.

Nintendo UK Announcement [UStream]

The Wired Fish Podcast S3 – Episode 7

Ahoy one and all! It’s the Season Finale of The Wired Fish Podcast (which is one month late. Sorry about that…). In this belated episode, we talk about Nintendo Power’s end and how we grew up with the popular Nintendo mag. I’ve also added a slideshow of all the pages to Nintendo Power’s first issue for you to read while we talk. Next we pick apart Alex Hutchison’s comments about how Journalists give Japanese developers a free pass when it comes to storytelling.

As you know, the time table of contents are after the break.

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Tekken Producer Proposes Project X Zone Localization, Cross Your Fingers

Ever since the news of Project X Zone‘s small chance of localization caught steam, the efforts of the PXZ Localization Community have picked up. According to an FB post, the leader of the Facebook Group, Anthony, took to Twitter to ask Katsuhiro Harada, the producer of the Tekken series, what it would take to convince Namco (the game’s devs) to bring the game Westward. His response was “I think they don’t localize that. That is unpopular out of Japan.” Not a good sign, but it almost echoed the statement from that Namco rep in the previous article. However ten minutes after that, Harada came back with this tweet, “I’ll ask project marketing team. ‘Let’s localize.'” Things were starting to look up. Finally several hours later, Harada did the deed and followed up with, “I proposed localization of Project X Zone.”

This is an unprecedented move in the efforts of the PXZ Localization Community. Harada is a well respected man in the videogame business, especially in the eyes of the Tekken community (and harbinger of shuttin’ fools down). Not sure how much involvement he has in the project, but his characters are in the game. Not that his characters in the game might matter, but his position in the company might have some kind of impact. Still, there is a chance that is proposal may not be considered. But the fact that it’s even being proposed in the first place by someone in the company might give Namco enough of a hint that people outside Japan want the game as well. It could be the beginning of something big. Fingers crossed guys!

PXZ Localization Community (aka 100,000 Strong to Localize Project X Zone) [Facebook]

New Trailer For Shin Megami Tensei IV Surfaces

Some time ago a trailer for Shin Megami Tensei IV surfaced. It didn’t show much in the way of gameplay and story, but it did show some scenes that looked to take place in multiple eras. But now a New trailer has surfaced, this time from Atlus themselves. We can see more actions being performed with the armbrace that was shown briefly in the previous trailer. From the looks of it, it looks like a augmented reality device the main character wears to get info on his surroundings.

On the action side of things, the dungeons are your usual MegaTen demonic fare, with battles reverting back to the old-school first person view (instead of all characters being visible like in Nocturne, the 3rd mainline SMT game). Very briefly (around the 1:35 mark), we can see that battles are not random and are initiated by pixel-men. The enemies themselves are sprite based. A little bit after that, we can see what looks to be a fusion taking place, a series staple. The music from the website can also be heard.

More info on Shin Megami Tensei IV will be divulged this Saturday during the Tokyo Game Show.

『真・女神転生IV』セカンドトレーラー [Youtube]

Nintendo Is Publishing Bayonetta 2 In The U.S., Yet…

Why is SEGA’s logo popping up on the Japanese and European trailers? What is this witchcraft!?

To bring you up to speed, Nintendo revealed this morning that Bayonetta 2 will be coming to the Wii U and Nintendo will be publishing the game (much to the chagrin of some gamers out there). I was very happy to see that the game is very much alive and not cancelled as it was feared before Summer began. I was also happy to see the game in much more capable hands since SEGA has no idea what the hell to do with Platinum’s games lately. This had me thinking that SEGA has let go of the franchise (since they were the publisher of the first game and held the rights to it). Then I saw the European trailer Kotaku used to break the news. At the end of the trailer, you can see SEGA’s logo. Same applies to Japan. So what gives? Update: The U.S. trailer also has the SEGA logo at the end.

SEGA responded to the questions via Twitter, stating that “Bayonetta 2 is developed by Platinum Games and published by Nintendo. SEGA is working with both as an advisor to the project.” So this gets me wondering about the rights to the game if it’s exchanged hands or not. Though we can infer from another tweet regarding potential SEGA references that… the IP rights questioned won’t be answered anytime soon. I guess we’ll know more as development continues.

[via SEGA’s Twitter]

Nintendo New York Press Event Wrap-Up

The Nintendo Press Event Wrapped up in New York this morning, and some surprises popped up. We now know thew Wii U’s Price… or rather, prices, and its launch date. A New service was revealed for the Wii U. Another attraction was shown for NintendoLand. New modes were introduced for New Super Mario Bros. U. A once SEGA property is now in Nintendo’s hands. Project P-100 gets its final name. Monster Hunter was shown. And Finally Activision showed off what they’re bringing, including its multiplayer powerhouse. Hit the jump for the full breakdown of what was shown at this Press Event.

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Howard Calls Nester A Little Shit In This Unreleased Howard & Nester Comic

If Nintendo was never going to put another severed head on the cover, there was no way in hell this comic was going to be printed. Howard Philips (via Tiny Cartridge) uploaded to Facebook a comic he received when he left Nintendo to join Lucasfilm Games (now LucasArts). Howard & Nester was a series of comics featured in Nintendo Power featuring Howard Philips’ namesake and the little troublemaker Nester (named after the NES). It looks harmless at first glance, then you read what’s being said by the characters. In one panel, Nester says “Space Bastards,” then Howard calls Nester a “little shit”. Then Nester proceeds to remind Howard that he was “a junky for years and years.” Nothing being in our adult eyes, and pretty obvious is was just for the enjoyment of the NP team and Howard. The comic even references Howard leaving to join LucasFilm Games. It probably kicked ass working at Nintendo Power back then, what with the laid-back writing and humor in this comic. Still, it’s sad that the ol’ comic’s going down by then end the year.

You can see the full comic after the break.

Howard And Nester Comic [Facebook, via Tiny Cartridge]

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Project X Zone Might Get Localized If It Does Well In Japan

Project X Zone, the big crossover SRPG/Fighter between Capcom, Namco, and Sega, is close to release in Japan. Some of us at TWF want to see the game released here. However Namco never showed signs of bringing the game over to the West. That is, until now. According to 100,000 Strong To Localize Project X Zone, someone in the community was able to talk to someone from Namco Bandai (the developers of the game)  during the GameStop Expo in Texas this week, and the rep said that they’re waiting to see if the game sells well first. On their Facebook page, they say that they’re “waiting to see how PXZ sells in japan first before they start getting the license again from Sega and Capcom.” It goes on to state that if it does come over, it’ll be in late 2013/early 2014. 100,000 Strong does stress that an earlier rumor of some characters being nixed if it was localized is completely wrong.

Remember though that this is still all speculation. Even if the game sells well in Japan, there’s still the possibility of the game not making it over. But hey, at least they’re saying something and are aware now instead of staying silent like they’ve doing since the game’s reveal.

[via 100,000 Strong To Localize PXZ]