Tag Archives: nintendo

Atlus Re-Does Shin Megami Tensei IV Website, Adds Kickass Music

Fresh off the leak of the the Shin Megami Tensei IV trailer, Atlus updated the website for the game. Instead of a shot of the city and somber music, we now have black and white background with an outlined silhouette of what could be the main character. As Siliconera points out, the bottom of the image says, in Japanese, that Devil Summoner Soul Hackers will contain the first trailer for SMT IV, with then concludes with “And then…” What could this point out to? More info on the game when the 3DS port/remake Soul Hackers is released? Maybe a direct link to Soul Hackers and SMT IV?

Who knows. but for now, let’s enjoy that awesome music on the website now. I wanna say it’s Shouji Meguro (since he took over all composing duties for the MegaTen franchise since Nocturne), but this doesn’t sound like the band/soundset he usually works with. One thing’s for sure, if this game’s gonna have music like this, it’s gonna be a hardhitting and atmospheric soundtrack.

Shin Megami Tensei IV Website Says: “And Then…” [Siliconera]

Shin Megami Tensei IV Website

Somehow, In Some Way, This Person Has A Wii U

A member of the Fragdolls somehow managed to snag herself a Wii U according to her tweet. Not sure how exactly she got it nor which convention she attended to get it. From the tweets, it looks like PAX but then says something about a Gamestop Convention (didn’t even know they did those). She also seemed to be involved with Ubisoft (either as a rep or just hanging around the area, I’m leaning on the former). In some more good WiiU related news, one of her earlier tweets says that ZombiU did well at the crowd. Ubisoft might have an early hit on their hands with the Wii U. Let’s just hope it’s not another Red Steel moment.

[via KAT Twitter]

Game Freak Making A New Game, And It’s Not Pokemon (Video Included!)

Remember back then when Game Freak made Pulseman? This was before they were heavy into making Pokemon. Sure they had Drill Dozer, but that was in 2005, which was 7 years ago. But now they’re experimenting again, this time with Rhythm Hunter HarmoKnight. Revealed in this morning’s Nintendo Direct, It’s a hybrid Action Platformer/Rhythm Game. Think a mix between Theatrhythm meets Rhythm Heaven. A better comparison would be that Platform Hero stage from the upcoming Rayman Legends. I always like it when a company tries something a little different from what they usually do (especially the guys at Game Freak).

Rhythm Hunter HarmoKnight is set to release on the 3DS eShop sometime this year (I think). A U.S. release doesn’t look out of the picture since much of the commands are in English, so it may not cost much to bring over.

You can see a video of HarmoKnight it after the break.

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The Last Story Ends My Relationship With GameStop

About two weeks ago XSEED released The Last Story to the masses… Hold on, let me correct that. XSEED shipped The Last Story to the masses. Of course on August 14 I called GameStop and I was told that they didn’t have it in yet. You can see how that all went down here. So then, On Thursday of that week there was a podcast taping, so I wasn’t going to have a chance to pick up the game. Looking online, it looks like GameStop wouldn’t have it until that Friday. So I made a good choice to not bother calling them. However, upon coming home something happened that pretty much solidified my choice in stores for the foreseeable future.

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New Nintendo Direct In Japan Set For Tomorrow

Looks like Nintendo’s gonna do another Nintendo Direct. According to the message on the streaming page, they’ll only be focusing on Wii and 3DS software. They make it very clear that there will be no Wii U news on this. I have a feeling this is primarily going to be a 3DS showing as the Wii is on its last legs. If they’re going to show anything on the Wii, it’ll probably be extra stuff for games currently released, maybe some Fatal Frame II and Kirby 20th Anniversary news, etc. Remember, this is the Japanese Nintendo Direct, so any news coming out of this may not necessarily apply to the U.S. But who knows, maybe Iwata might break the flow, become aware of the U.S. audience watching it, and suddenly announce at the last minute that Pandora’s Tower‘s coming to the U.S.!

Since the broadcast starts at 8PM JST, using a timezone converter, that means it’ll start at… 7AM EST? Huh… I think I might have to wake my ass up early for this then. Use this. If I’m wrong, please correct me.

[Japanese Nintendo Direct Site]

Night-Time Listenings Wrap-Up: Week of 8/20/12

Continuing Composers’ Month, we dived into the music of Yoko Shimomura. We fought Ken in Street Fighter II. We talked to townsfolk in Super Mario RPG. We looked toward the Mana Tree in Legend of Mana. We fought some Heartless in Kingdom Hearts. And finally we fought on the plains of Bionis in Xenoblade Chronicles.

If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM

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Nintendo Power Is Dead

There’s… really no other way to say this. Nintendo Power, one of the oldest running gaming magazines and probably one of the first magazines some of you out there subscribed to, is stopping the printers and ceasing production. Ars Technica reports that Future Publishing, who took over publication from Nintendo back in 2007, would not renew its contract with Nintendo, nor would Nintendo themselves. Future hinted to Nintendo that digital was the way to go since many are getting their news online. However Nintendo didn’t see it that way, and now Nintendo Power is paying the price. Other magazines, like @Gamer, Xbox Magazine, Playstation Magazine, and Game Informer have digital versions of their magazines available. However some, like EGM and Gamepro, died out even with those initiatives, only to come back to lukewarm reception or with production greatly diminished.

Hearing this news, I think back to more recently when I thought that the console specific magazines would still live. I mean, the mags that fell were the independent ones, not the ones tied to a First Party — They would be funded after all. I guess I was wrong. Any magazine can fall now. At the moment not much is known when the last issue will be shipped. I’ll do some memory articles later on or leave it to a podcast topic.

Source: Nintendo Power magazine to cease publication (updated) [Ars Technica]

The Wired Fish Podcast S3 – Episode 4 (2 Parts)

Ahoy! In this episode, we talk about the Colorado shooting hand how this could affect general geek culture. Then we dig into EA Origin boss talking crap about Steam Sales. And finally we talk about what characters we want to see in the next Super Smash Bros. and Playstation All-Stars.

Time table of contents and part 2 after the break.

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The Last Story Launch Hits A Little Snag [UPDATE]

Yesterday I got dressed and was ready to haul ass to Gamestop in the Hub of South Bronx to pick up The Last Story. I called the Gamestop to make sure it was there. As soon as I asked the question, I was immediately responded with “It should be here tomorrow.” And I mean he immediately answered me, like he was asked that already by someone else. Considering how pompous I feel, being a gamer of such refined taste as I in a neighborhood such as this, I thought I was the only one in the neighborhood to preorder the game. I mean, I was the only one that preordered Xenoblade here and I had to make a second trip some days later for the artbook. I also preordered The Last Story that first day too. Certainly I deduced that I was remembered.

But I digress. I equated this to Gamestop being up to their old shenanigans again. But just out of curiosity I checked to see if other gamers were having this issue. And lo and behold, I wasn’t the only one. In fact, this was affecting many Gamestops and other stores in the U.S. Confirmation of shipping delays came straight from XSEED’s Twitter. Even Canada was having issues. So if you didn’t get The Last Story yesterday, check today. But do call ahead to make sure. Looks like Gamestop’s off the hook… for now.

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Gonna Play Dragon Quest X? Better Keep Playing, Or Else…

Wii MMO Dragon Quest X was just released in Japan last week with much acclaim. Not only is it the first MMO for the Dragon Quest series, it’s also the first (and only) MMO for the Wii. One aspect that wasn’t quite touched upon was that you have to keep playing the game, otherwise your character data would be deleted. In other words, it you don’t sign in to Dragon Quest X for 3 months, your character’s data will be kaput. This most likely is a measure to make sure that data keeping is fresh for the server to save and not have orphaned and dormant accounts clogging the server. But at the same time this could have severe repercussions for those that want to come back and play for a while after being gone for so long. Who’s to say someone won’t be able to play the game because of school or work (more on this later today) and finally find the time to play, only to be greeted with a deletion message. Oi vey…

So far this only applies to Japanese gamers as the game has yet to come out in the States. Only time will tell if this measure will carry over to the worldwide release.

Use It Or Lose It, “Dragon Quest X” Will Delete Online Data If Not Being Used [Complex]

Tron Bonne, Lady, And More Join The Fray In Project X Zone

Confirming the scans that popped up some weeks ago, Tron Bonne has joined the Project X Zone cast of characters. Alongside her is a Servbot (a separate character). She’ll be without her fighting game staple Gustaff and fight on-foot (but will bring her MvC moves with her). Still on the Capcom side there’s Lady from Devil May Cry 3. On the Sega side is Bahn from the cage bashing fighting game Fighting Vipers. Finally on the Namco side, Lindow bumps up the Gods Eater crew to three. And the main characters from prequel Namco X Capcom, Reiji and Xiaomu, will represent Namco.

Character art after the break.

Project X Zone website

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Matsumoto: Wii U Controller Could Be Beneficial To JRPGs

I know it’s more a Strategy Game than an SRPG, but think about it.

Marvelous AQL and The Last Story Lead Designer Takuya Matsumoto said in a Siliconera interview that the Wii U Gamepad could be beneficial for JRPG strategizing. “I feel that the Wii U’s interface… works best for browsing and arranging information,” said the Lead Designer, alluding to how menu heavy JRPGs can be at times. “This special feature will likely bring about opportunities for deep research into JRPG strategy.” He went on to say that other info, like bios, story synopsis, enemy bestiaries, etc. could also be handled by the Wii U Gamepad.

This could bring about a much more streamlined experience for JRPGs. Now by streamlined I don’t mean “dumbing-down,” but more that it’ll make the actual selecting of menu items a lot faster than on a standard controller layout. Think of how quickly you might’ve selected things on Wii games using the IR Pointer. It was pretty damn quick. Also, while Matsumoto says JRPG strategizing, this could apply to Strategy RPGs. Games like Final Fantasy Tactics, Disgaea, Valkyria Chronicles, and Front Mission could benefit from this approach. These games are rife important information on terrain, units, and other miscellaneous info that the gamepad could provide without having to take you to a separate screen on the TV, or clogging up the screen with info (think Final Fantasy Tactics Advance). Heck, it could even work for RTS games like Starcraft. Some might see the Gamepad being used for just menu based stuff like maps and menu items in the future, rather than playing a more pivotal role. It happened on the DS with one of the screens being used as such, and it was fine by me.

Wii U Controller Will Push JRPG Strategizing, Says The Last Story Lead Designer [Siliconera]

Rumor: Nintendo Negotiating With Microsoft On Rare Properties (And Maybe Even Rare Itself)

Before Retro Studios became Nintendo’s new Rare, Rareware was the talk of the town during the old days of Nintendo. They developed hits like the Donkey Kong Country trilogy on the SNES and a plethora of games on the N64, including Banjo Kazooie, Goldeneye 007, Conker’s Bad Fur Day, Jet Force Gemini, and others. Microsoft bought Rare near the start of the new millennium, with Nintendo selling off the rest of their shares to Microsoft. Today Rare makes Kinect games and are the developers of the Xbox Live Avatars.

According to an anonymous tipster on ZeldaInformer, Nintendo is in talks with Microsoft to buy back the Banjo-Kazooie IP. The article does state that there could be the possibility that Nintendo might want all of Rare back with them to keep Banjo-Kazooie, but also obtain all of Rare’s other properties. There’s of course lots of hopeful words, some that sound way too good to be true. If Nintendo wanted Rare back, who’s to say Microsoft might keep some of Rare’s properties (like Nintendo did with their own)?. And who’s to say Nintendo could obtain many assets from Rare, but Microsoft keeps the Rare name? Lots of questions, barely any answers. But do take this news as it is: a rumor. One Big. Ass. Rumor.

Rumor: Nintendo Attempting to Negotiate its Way Into Ownership of Banjo and Kazooie [ZeldaInformer, via NUReviews]

Did Activision Tell Nintendo To Make The Wii U Pro Controller Look The Way It Is?

According to Michael Pachter the reason why the Wii U Pro Controller looks like an Xbox 360 controller is because companies like Activision would not bring over certain games if Nintendo didn’t have a conventional controller. This is mainly in regards to First-Person Shooters. Now I know what you’re thinking, “Pachter? Really?” I know, I know. But to put things into perspective, we haven’t heard much from companies like Activision on the Wii U. Not that Nintendo needs anyone of that ilk, but they do bring in a great deal of that gamer cash, and console makers do get some piece of that pie. But if this is true and this is what companies considered “conventional,” then is show how safe and scared of change these companies are.

Now if you excuse me, I must pay a visit to my Super Scope memorial.

Nintendo rumored to have made the Wii U Pro controller at Activision’s behest [Ubergizmo]

Characters Confirmed So Far For Project X Zone

It’s a little tough keeping up with some of the news for Project X Zone since it pops up randomly at times. I’ve missed out on certain character reveals due to working on other parts of the site. But to make up for it, I’ll be recapping all the characters revealed so far for Project X Zone. It might be a little tough to remember who’s in the game, which company they represent, and what game they originally came from. So you can use this article to reference some basic info on each character. Remember that this is not the final character roster and is certain to grow as time move along. And there might not be anymore characters revealed until after the game is played.

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