Night-Time Listenings Wrap-Up: Halloween Special

For eight days we covered the topic of Halloween. The music we listened to ranged from dark, to mellow, to unnerving. We took a breather in  Resident Evil. Dreaded the Ishimura in Dead Space. We walked the haunted halls of Luigi’s Mansion. We braced for hell in Silent Hill 3. We feared the Alchemy Lab in Castlevania: Symphony of the Night. We feared pianos in Super Mario 64. We inquired about the life of Boos in Super Mario Galaxy. And finally we ended where we began with another Resident Evil composition.

If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM.

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Final Fantasy Type-0 Western Localization Teased By Scenario Director

While I prepared to resume operations after Hurricane Sandy forced me to go offline for safety reasons, Gamespot was conducting an interview faaaaar from the mess with Final Fantasy Type-0 scenario director Hajime Tabata. Much of the interview focused on his efforts with Crisis Core: Final Fantasy VII and Final Fantasy Type-0. Near the tail-end of the interview, editor Jonathan Toyad asked Tabata if there were still any plans to release Type-0, a PSP game. Tabata replied:
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Rent Dishonored From RedBox, Get A Photocopied Disc Instead

Click for full image.

“That’s some bullshit!” is something I would exclaim if I were the victim of a RedBox disc-swap scam. This past Sunday I was sent a message via Facebook. The person, we’ll call her Lily, told me, “Earlier this week [note: October 24th], my dad and I passed by a Redbox vending machine when we went grocery shopping and decided to rent a game.”  So they went and rented Dishonored for the PS3. But upon coming home, she realized “…that the game had been replaced by a photocopy of the CD itself with the barcode positioned for the machine to scan.” I requested a photo of it, and she delivered with the image you see up there. By the looks of it, it was also taped down to keep the piece of paper from moving.

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Rasslin’ Reviews – WWE Hell In A Cell 2012

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Hey guys and gals.  It’s been quite a while since my last post.  Combining working a full time work schedule, exercise, spending time with my girlfriend, a vacation for Orlando, getting sick, and then combating being sick along with a hectic personal life kept me pretty busy.  And it didn’t help that I missed September’s WWE show, Night of Champions, due to the local sports bar/chicken wing establishment wasn’t showing the event.  And I feel that if I don’t watch the event, I don’t feel my opinions of the show can be genuine.  I also had to do a name change for my wrestling-related articles.

But I managed to watch WWE’s recent pay-per-view, Hell In A Cell online.  Without any further adieu, here we go!

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Be Careful if You’re Buying the 3DS Version of Zero Escape : Virtue’s Last Reward….

 

It’s strange enough that I’m writing an article instead of streaming, but I can’t stream either cause a hurricane’s about to hit.  Bummer.  Instead I’m here to help get out a really big issue that’s apparently affecting 3DS versions of Virtue’s Last Reward.

So I spent about 15 hours going through three paths worth of dialogue and 7 or so puzzle rooms, encountered a room that crashed my game costing about an hour of reading because I don’t save often.  To make sure it wouldn’t happen again, I saved while inside the puzzle room — the game crashed again.  Upon reloading I discovered that my saved data was corrupted and I have to delete it because the fucking game only has one file you can save data to….

Apparently I’m not the only person that came across either the game crashing bug or the save corrupting bug.  Also, the bug seems to be present in the Japanese version, so if they haven’t patched over there yet, I wouldn’t expect a US patch anytime soon.

While I cry for my lost 15 hours, you guys be careful where you save if you plan on playing the 3DS version of Virtue’s Last Reward.  The biggest culprits seem to be the PEC room which is where my game went to hell and Crew’s Quarters, but after this I’m not taking chances with any room.

X-Play And AOTS Cancellation Marks The Beginning Of The End For G4

Late this summer came reports that G4 as we knew it would cease to exist and become like a sort of GQ version of SpikeTV. I speculated near the end that G4 mainstays X-Play and Attack of the Show would probably be maintained if they were to still have some tech-y programming airing at some point. Well, that speculation is no more as now comes news that X-Play and Attack of the Show will not be retained for the rebranding and will be cancelled. Former employees Adam Sessler and Kevin Pereira sent their farewells via Twitter, with G4 sending out newsletter thanking fans of the two shows. Some might not see this as a surprise considering where this network was going and what it will become next year. But seeing “X-Play” and “Cancelled” in the same sentence does sort of hurt a bit, especially when you take into account how long it’s been around. Same goes for anyone who liked Attack of the Show. To quote my colleague Hachi76, “It’s like seeing an old friend move away”. But deed is now done with all gaming content on G4 ceasing to exist.

Both shows will have their final episodes air and end this December.

G4 Canceling X-Play, Attack of the Show. Gaming Programming Nixed [Update] [Kotaku]

How Card F41 Got Me Into Another Card Craze (And Why I Got Out In The First Place)

It might not be obvious to some of our readers out there, but a few of us on the staff are Bronies (male adult fans of My Little Pony: Friendship is Magic). I’m especially hyped to finally see Season 3 starting up on November 10th. There’s an unfinished, unpublished article right now explaining this little cartoon renaissance I went through last year that started with my watching of My Little Pony: Friendship is Magic, and then spread into shows like Adventure Time, Gumball, Regular Show, Transformers Prime, Iron Man: Armored Adventures, and The Looney Toons show. When it came to the merch of My Little Pony, from the beginning I said I wouldn’t buy the toys. Yeaaah… But make no mistake, I loathe the brushables and much prefer the molded hair ponies. And I’m still not interested in buying those small blindbag ponies (even though I’m constantly tempted when they actually bother making a new mold instead of Mortal Kombat-ing the whole thing).

But one thing I wanted to avoid was the trading cards. My personal experience with trading cards is… somewhat turbulent early on and ended with a silent phase out at the conclusion of my highschool years. So what’s getting me back into trading cards again? What is it about this cross-eyed little wonder that’s enticing me into collecting these small pieces of printed paper. Hit the jump and find out.

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[NYCC 2012] The Cosplayers of New York Comic-Con 2012

One thing you can expect when going to a convention is cosplayers. Lots of ’em. There’s some good ones, and some bad ones. But at The Wired Fish, only the best get their pictures taken and shown. Like last year, this was joint effort between TWF staff members. So sit back and check out some of the awesome cosplay pics. They’ve also been named for your convenience. Uh… a little sidenote, there’s a few characters that unfortunately I don’t know the names to. So if you can help me identify them, that’d be greatly appreciate it! [Update] More photos added at the end. Also, two characters identified! All characters identified! Thanks Lewis and Val.

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[NYCC 2012] Hands-On With Luigi’s Mansion: Dark Moon

Luigi’s back, and this time he’s got more than one mansion to deal with. With Poltergust and dance moves in hand, he’s ready to be a Ghostbuster again.

Prota: To be honest, I don’t feel I had enough time to give a decent opinion of the game. We were kind of rushed out of the area even though our time there was miniscule compared to one of the other attendees playing New Super Mario Bros. 2. Regardless, what I played still felt very much like the original Luigi’s Mansion. The demo had some entertaining moments, such as forcing a fan to spin in order to get the key that was trapped above it to fall over. However, the game felt a little too slow-paced for my liking. Then again that’s probably because I was lost half of the time. As big of a Luigi fan as I am, the few minutes I played of the game didn’t really draw me in. This could be because I never got the chance to run into any ghosts or because I hardly played the original. But if you liked the first title in the series then Luigi’s Mansion: Dark Moon will probably be right up your creepy ghost-filled alley.

[NYCC 2012] Hands-On With Persona 4 Golden

The students from Inaba are back, and this time looking shinier than ever with Persona 4 Golden on the Playstation Vita. This updated port comes with updated graphics, new locations, a new character, and a few tweaks as well.

Prota: There’s not much for me to say here because what you see is what you get. If Persona 4 on the go is what you’re after then look no further. The graphics still look sharp on the smaller Vita screen and everything felt smooth as silk. As mentioned above, there are some new additions to the port and one of my favorites has to be the fact that you can now choose your spoils after battle. Instead of the “shuffle time” from the original version, the player can look at all the cards drawn and choose from them. This makes finding the Persona you need, teaching them new skills, and raising their stats a lot easier. Whether you’re playing Persona 4 for the first time or a veteran wanting to experience all the new additions, I believe Persona 4 Golden will deliver. The original was a fantastic game, and I think this port is only going to make it that much better.

[NYCC 2012] Hands-On With Marvel Heroes (2 Parts)

The guys behind Diablo and Diablo 2 are back, and this time they’re prepping a super-powered MMO for the masses. Marvel Heroes puts you in the shoes of a Marvel superhero of your choice and duke it out online. We’ve got two gameplay videos here. So after Prota’s statement, hit the jump to see what James has to say.

Prota: Before the convention I had hardly heard anything on Marvel Heroes. However, after testing it out, it easily became my favorite demo of the con. A Diablo-clone with the man behind the series at the helm just screams awesomeness. I tried several characters throughout the weekend and enjoyed the diversity between them all. As the Hulk, I was stunning and knocking away enemies left and right. However, with Storm I had to use her range and flight powers to play more defensively. Speaking of flight, the implementation of flight in a game like this is a first, but it felt very natural soaring through the stage. It also made for a very interesting way to dodge and counter enemy attacks. The fact that this is the only game at the convention that had me continuously coming back for more pretty sums up how I feel about Marvel Heroes. This, in my opinion at least, is the free-to-play MMORPG that people need to look out for.

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[NYCC 2012] Hands-On With Ni No Kuni: Wrath of the White Witch

What do you get when you mix the visuals of Studio Ghibli with the expertise of Level 5? Ni No Kuni of course! With HD powering the vision, this cel-shaded RPG aims to be the most beautiful and vibrant games around. Prota and Suikoinfinity played this game, so let’s see what they have to say.

Prota: I played the boss battle section of the demo, so I got thrown into the fray without any real knowledge of the battle system. I have to admit, it was a little confusing at first, but I only have myself to blame for rushing into a boss fight. The combat felt like a mix of turn based and action RPGs mixed with Pokemon. Elemental attacks and weakness seem like they are going to play a pivotal role in taking down tougher enemies as most of my attack did little to injure the boss unless they were wind elemental. Knowing when to switch up your characters and their monsters also are important for managing your team and keeping everyone alive. I see a lot of potential in the battle system and, while some of the attacks seemed a little lackluster in the visual department, the gameplay felt top-notch.

Suikoinfinity: Ni no Kuni looks amazing!  I couldn’t stop and admire the scenery for too long though because my goal was to rush to the end of the dungeon in the exploration demo and discover whether or not there was a boss to kill while learning the combat system.  It was a race against time to the exit, so I tried avoiding battles as much as I could.  Even though I had little time for experimenting, the combat system felt great, once the initial confusion subsided.  I haven’t had my JRPG fix in a while, so this might do it when it releases!

[NYCC 2012] Hands-On With Soul Sacrifice

Mega Man creator Keiji inafune is back, and this time he’s on his own without Capcom. But that’s not stopping him from making videogames as he’s still at it with Soul Sacrifice. Inspired by the likes of Monster Hunter and Demon’s/Dark Souls, Soul Sacrifice sees you making a choice as to what to do with certain enemies. Do you heal the corrupted souls that haunt the lands as beasts, or do you sacrifice them to boost yourself? The choice is yours.

Prota: Soul Sacrifice is a game I’ve been looking forward to for some time. The premise seems deliciously dark, but sadly some of that was lost in translation since the demo was only in Japanese. The gameplay felt similar to Gods Eater Burst, but instead of devouring monsters, you can sacrifice the souls of enemies you defeat to raise your evil alignment and power up or save their souls in order to recover life and align yourself with the righteous. The representative at the booth compared the alignment meter to Infamous’ moral system. If so, I’m really curiously how that will will affect the strength and availability of certain powers. I think that’s where the charm of the game comes from, all of the quirky powers you can use. I need to see how the co-op feels though before I totally get behind the game though, as I think that’s going to be an important aspect of it. Overall, it was definitely interesting, but I want to see more of what differentiates this title from others that fall under the same category.

Suikoinfinity: I still feel terrible for holding up the line for like 3 minutes just so we could try getting our games synced up. I hope the terrible connectivity is an issue with the demo games/vitas and not something that will stick with the final product. Having us play on the Japanese demo felt just a little lazy. Aren’t they already working on localization? With the relatively small amount of text encountered in one short mission, a build with English text should have been given. You get to pick from a pool of spells to use before combat begins, but the little picture given to each spell does little to describe what each one actually does, so the majority of the demo was spent trying to figure out how each power functions… I don’t think I was supposed to summon a giant plant monster at the start when there’s no enemies to kill. Aside from the big guessing game, once I found something that functioned like a regular weapon, the demo became much better. What wasn’t better was trying to talk over that loud ass Niconico booth they decided to put right next to Soul Sacrifice. I wasn’t able to hear shit, but it looked and played nice!

[NYCC 2012] Hands-On With ZombiU (Capture-The-Flag Mode)

StevenDPX finally got his hands on ZombiU, one of the bigger entries in the Wii U launch lineup. However, He opted to play the game’s Capture-The-Flag mode, which pitted Humans versus Zombies. The human player would used the Pro Controller and the TV screen while the Zombie player used the Wii U Gamepad and the touch screen to spawn Zombies to hunt down the player and take the flag for himself.

StevenDPX: I wanted to see what else this tablet controller was capable of, so I tried playing as the Zombies. Admittedly, I was very horrible at it, but it did some cool things that reminded me of playing an RTS. On the Gamepad’s screen, you have an overhead view of the map. There are three flags to get, and the player is visible via and indicator. So your job is to stop his progress by throwing Zombies in his path. Some to distract him, some to kill him, and only one to capture the flag. When you level up, you’ll have access to more zombie types. Of course, you are limited to how many zombies you can place on the map. Certain zombies require certain points to be spawned, and no points mean no zombies. You also have to spread them out since you can’t spawn two or more zombies next to each other. So you have to pick your undead wisely. While I was bad at this, I can see quite a few people enjoying this mode.

Night-Time Listenings Wrap-Up: Week of 10/15/12

We survived the bedlam of New York Comic-Con and took a much needed break for our feet to relax. In the meantime, we listened to Soundset remixes, where music from one game was remixed using another game’s instrument. The week started with a climb through Jakob Elevator from Mega Man X8. Wily’s Fortress was raided for the ninth time in Mega Man 9. Bowser’s Castle beckoned us in Mario Kart Wii. We flew in the wind in Super Mario Galaxy. And finally the Dark King was slain in Final Fantasy Mystic Quest.

If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM

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