Author Archives: Steven

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About Steven

Editor-In-Chief of The Wired Fish since 2010. Suggestions, praise, and hate mail can be sent to steven@thewiredfishnetwork.com

Introducing The New Streams Page!

Realizing that the only one player is used for all streams, I figured it’d make sense to make it its own page rather than keep making new articles with the same embed over and over and over (thus having the same stream). So, go ahead and click that Stream tab up there (or click here) to see what Daikuma and lslick are up to. Tonight, they play Pokemon Puzzle League  Nevermind that! Something sad has happened. The N64… has passed away. A moment of silence please….

……………………………………………………………………………………………..okay that’s it.

Onward to Pokemon Puzzle Challenge!

Trust me when I say that it’s some funny stuff to watch. The chats are just as funny. Enjoy!

(they’re currently having technical difficulties, but they’ll be up again shortly)

MMOFPS Hits World Record of 999 Players

You’re not reading that wrong. That’s nine-hundred ninety-nine players. Just shy of one-thousand players. The game in question is Man Vs. Machine, a game developed by MuchDifferent. Looking more like an experiment than a full-on game, Man Vs. Machine places players in one of two roles: Man or Machine. There’s only one map, one weapon, what looks to be a couple of visors, and a shitload of players against each other. The 1000-player matchup splits the teams in half. 500 for the humans, and 500 for the machines. You can see how many are playing at once at any time. Once you’re spawned, madness ensues as bombs explode in the distance and lasers zip by you. It’s a beautiful thing to behold. Some of the comments the players make are pretty funny (you’ll have to change the resolution to 480p). Today’s tech ain’t quite ready for something like this as the graphics, weapon variety, and models are sparse in this game to accommodate so many people playing all at once. But just thinking about where multiplayer will eventually go might get some out there mighty giddy.

Just think, a medieval game that plays like this. Or even better, Dynasty Warriors!

What it Looks Like When 999 People Play a Video Game at Once [Kotaku]

Retro Weekends – Chrono Trigger

I could start this article by simply saying “Classic” and be done with it, but that would be a disservice to the game. Topping many gamers’ lists of best games of all time, Chrono Trigger has stood the test of time for many generations. This was the game that tapped into the imagination of many gamers back in the 90s. It set the standard that RPGs would follow in years to come. It has been released on many platforms, ensuring that you could play this game on something you have. Let’s travel back in time and talk about Chrono Trigger.

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New Xbox To Deny Used Games?

No one knows for sure, but it’s one hell of a ball to drop if the rumors turn out to be true. According to Kotaku, a “trusted source” told Kotaku that along with the next Xbox supporting Blu-Ray and a new Kinect, the system would reject used games if the player happened to put one in. A rep emailed Kotaku later on with the usual PR bullcrap and dodging the speculation with, “Beyond that we don’t comment on rumors or speculation.” If the the no-used game feature is true, services like Gamestop and GameFly would suffer immensely, GameFly especially. Since this generation began, publishers has been fighting tooth and nail to halt the selling of used games with DRM, Online Passes, or simply skipping retail and selling online only. This would be the first time in consumer electronic history that used products would be banned.

Sources: The Next Xbox Will Play Blu-Ray, May Not Play Used Games (And Will Introduce Kinect 2) [Kotaku]

5 Songs to Celebrate Chinese New Year

I forgot that Chinese New Year was happening this week. Chinese New Year (or Lunar New Year) is celebrated for four days (first day is the eve of it, the other three is the real deal). This year marks the Year of the Dragon, one of the more awesome signs of the Chinese Zodiac. Plus I was born that year too. So what better way to celebrate Chinese New Year than to listen to some Chinese inspired videogame music. Since most games back then were made in Japan, there’s a slight tinge of stereotyping by the Japanese here, but then again they made some awesome music. More recent games have been a bit more fair when using Chinese instruments and melodies and creating something worth listening to. Since most of the songs I’ve heard came from fighting games, most of these will be from that genre. Anyway, get the fireworks ready and start-a-listening! Continue reading

Watch Daikuma Play Rocket Knight… Right Now [Offline]

Vodpod videos no longer available.

Well, this is a hard looking game from the amount of times Daikuma’s lost and ragepaused.

Retro Weekends – Abadox

What’s the goriest game you could think of? I’ll give you some time…. Okay, now how about the Super Nintendo/Genesis, can you think of a gory game for that one? Got some? Good. Now how about the NES? Not a lot huh? Well, that’s the point. The NES wasn’t really known for having much gore in the games that released on it. While there were some games that skillfully dodged Nintendo of America’s Judeo-Christian-Puritan-No-Sex-No-Violence Morality code, there were some that made your wonder “How the hell did this make it past the censors?” One of those games was space-shooter Abadox.

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Executive Meddling Adds Online Pass To Twisted Metal

Online passes are some of the most unfair things you can add to your game. While I’ve rarely sold/gave away any game I had (the most I’ve given away was 3 my whole life), I’m certain this is something that would concern anyone with the trigger finger to sell their own games on a constant basis, or buy used games a lot. David Jaffe, creator of Twited Metal, said that he wouldn’t want an online pass in his game considering how much of an emphasis the game has on multiplayer. However in the end, it was Sony that made him put the online pass, and he made it clear that it wasn’t his company, Eat Sleep Play, that made the decision. Big ups to Jaffe for thinking about the little guy. But damn Sony, damn.

Twisted Metal Will Require an Online Pass After All [Kotaku]

ICO – My Short Excursion For A Mace…

… Ends in failure. I was playing ICO (from the ICO and Shadow of the Colossus Collection) At the room with the lever and pipes at the top (a little bit after the waterfall), there is a secret room where you can play a game of basketball. Already miffed that I died in the room with the pipes (I slipped off), I had to go and do all the crap that was needed to be done again. So, my sis with the walkthrough still open tell me that I have to hit a tree to get a rock down. So, I bring the rock to the secret room to play basketball. It’s pretty hard to get the rock in there as Ico has some odd strength throwing the rock (but struggles holding on to it). After a few more attempts, the rock does a strange physics hiccup and… this happens! I tried jumping and swinging, hitting the tree that had the rock (there was only one), going far enough and coming back, and nothing. It just stayed perched there like an owl hooting at my misfortune.

Maybe if I fully left the area and returned it might’ve gone back to the tree where I found it. But alas, I didn’t frickin’ feel like it! So to the rock I have this to say: Dumb rock!

Thanks to my sis for taking the picture.

Retro Weekends – Sonic The Hedgehog

In the 80s, Mario was not only the mascot of Nintendo, he was the mascot of an entire medium. Unlike the Pong Paddles, the triangle in space, and whatever the hell Pac-Man was supposed to be, Mario was just a regular man in some strange adventures. He was a recognizable face, and his games revolutionized the industry. SEGA was looking to cash-in and make a name for themselves with their own mascot. The 8-bit era produced nothing major, but that all changed during the 16-bit era. This weekend, we look back at Sonic’s debut in his self-titled game, Sonic the Hedgehog.

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Sumioni, Where Okami Meets Muramasa [UPDATE]

The other day when I was lurking around, I noticed a certain blog talking about another Vita game coming out. I saw the image of the princess that they posted, and I thought “Huh, this kinda looks like Okami, but with a little bit of Muramasa thrown in.” So I investigated what Sumioni was. I came away very impressed with what I saw. If you look at the trailer above, you’ll see that not only does it resemble Okami with the visuals, but it too has a “Celestial Brush”- like mechanic. But like Muramasa, combat is fast paced and is done in 2D. What I really like is how you’re actually writing out the Kanji characters for certain techniques, unlike the abstract shapes and lines like you did in Okami. Being done by Acquire, Sumioni is slated for release on the Playstation Vita sometime in 2012. No release date is set for NA, but it looks likely according to the developer. Nevermind. Sony has just confirmed it is coming to the US. I switched the above video for the NA version. Original trailer here.

The PS Vita’s Best-Looking Game Gets a New Heroine, Multiple Endings [Kotaku]

Capcom Supports SOPA, Then Doesn’t, Blames “Bad Journalism”

Lately, what else is there to say about Capcom. I mean, they cancel Megaman Legends 3, make UMvC3, then make a really crappy Megaman X port for the iPhone, they piss off the king of Spain, and now… they support SOPA. That is until later on the week when Capcom stated that they kinda don’t. Earlier, a spokeswoman for Capcom USA emailed Digital Trends stating that the ESA, a lobby group made of of big name videogame companies, “represents us on these matters.” Thing is, the ESA (the Entertainment Software Association) supports SOPA. Therefore Capcom supports SOPA. Other companies, like Epic Games, do not support SOPA. Other ESA members have stated that they do not support it. With Capcom hiding behind the lobby group, then we can come to an understanding that they are for SOPA.

Then Christian Svensson comes out and says that they never said they supported it. He states, “We’ve only ever stated that the ESA represents us in legislative matters (again, like every other publisher). We have not stated any stance on our support (or not) for SOPA. Inferring more than that is bad journalism.” How dare he. Listen Mr. Svensson, this was not bad journalism. They had a right to say what they said. Being coy about it only means that you probably do support it. At least have the balls to say that you do or you don’t and not hide behind the blanket of the ESA. SOPA is a serious issue, and being cute about and teasing is not going to win you any fans (or get back any for that matter).

Capcom Says It Never Said It Supported SOPA, Won’t Say It Doesn’t Support SOPA, Either [Kotaku]

Retro Weekends – The Super Scope

Before digital dismembered hands held guns aimed at cacodemons, we held the guns ourselves and aimed them at our screens. Well… fake guns anyway. The Zapper for the NES was a neat little novelty that came with the NES. The novelty did fade though, and Zapper support soon faded away. Games like Operation Wolf and The Adventures of Bayou Billy would have support, but it wasn’t enough to keep the Zapper alive. But with the SNES, Nintendo sought to make a peripheral better than the Zapper. It would be bigger, use an IR sensor in conjunction with cathode rays, and best of all, it was wireless. Ladies and gentlemen, the Super Scope after the jump.

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Retro Weekends – Blasto

Happy New Year first of all.

Now then, on Christmas Eve morning, we took a look back on the PS1 and my experience getting and owning a PS1. I longed for an N64 for a very long time after playing a lot of it at my cousins’ house. Then come Christmas of 98 I had received a Playstation. You can go to that article to see how I reacted. I briefly mentioned that my first game for it was Blasto. Well, that’s the game we’ll be talking about on this weekend of yet another eve, New Year’s Eve.

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Retro Weekends – The Playstation

Merry Christmas fellow fishes! Today’s Christmas Eve, and today’s probably a very important day for you. You got gifts to get (slowpoke), people to see, things to prepare in the house, stuff to cook… well you get the idea. So I thought it’d be best to make this weekend’s Retro Weekend extra early and put it up at 7:00AM. I’m sure you got time to spare for this article. Last week I said that we’d come right back here and talk about something that changed my gaming habits. Well, if you look at the header image up there, then you know exactly what I’m going to talk about. Hit the jump to read about my history with the original Playstation. Continue reading