Kratos is back and still ad angry as ever. However, we’re not here to see his anger. Instead, we’re here to see the multiplayer mode and to evaluate this mode has a chance of standing side-by-side with the single-player campaign.
Gesfrid: For the 1st time ever, SCE Santa Monica Studio has introduced a multiplayer feature for up to 8 players on the latest God of War game. In the beginning of the game, players can choose and customize their spartan warrior. The multiplayer game takes place on a desert. Players are on two teams of four where they will try to take control of the map so they can earn their rewards from the Gods. In the desert map, players will battle each other and go up against the giant Cyclops named Polyphemus in the background. The game offers a unique combat play-style and abilities in battle. Just like any other previous God of War game, players can use magic spells, select a variety of deadly weapons, open up chest to find orbs to heal your life or to upgrade your weapon up to a maximum level.
There is a mode called “Favor of the Gods”. In this mode, the 1st player to accumulate a target amount points will achieve victory. Points are earned by kills and is known as “Favor”. The Team can capture altars (which is quite similar to capture-the-flag) and they can also set up traps for opposing players. Another new control feature that was introduced is called “Escape and Heal” meaning you get to escape from opposing player grabbing you, then jump and heal yourself. Whoever captures the most gears and earn the most favor points, the Gods will award you with the spear of Olympus which will be used to annihilate Polyphemus and then the winning team will be able to gain it’s territory. However if the other team gain it’s territory, the giant cyclops will go back to its position and then the spear of Olympus will be lost. Overall, it is a very fun, great game so that millions of players can experience the new elements/features of God of War. Go forth in the name of Olympus!
Hideki Kamiya: a name that commands respect within the gaming community. The man behind Bayonetta and Devil May Cry is back, and this time he wants us to lead a group of superhero citizens in The Wonderful 101. Prota shows the crowd how it’s done with his playthrough of the demo.
Prota: The Wonderful 101 is a hard game to put into words. It has a visual style akin to Viewtiful Joe, you gather citizens to assist you in various ways like in Pikmin, and it has combat that is reminiscent of Kamiya’s previous action titles, such as Bayonetta. It takes all these things, and the innovation that Platinum Games is known for, and rolls them up into one extremely fun package. The touchpad worked fine for the most part, but I did have issues trying to form a ladder with it, which is when I tried the right analog stick instead and discovered how incredibly slow it was in terms of drawing the symbols. I hope you can adjust the right analog’s sensitivity when the game comes out. I also really enjoyed the section where I had to look at the gamepad’s screen to solve a puzzle in order to continue the level. I can’t wait to see what other ideas the people at Platinum come up with.
I’m not yet sold on getting the Wii U at launch, but when I do get one, it’ll be for games like this.
This time around, our Cameraman Gesfrid took a shot at playing a game for us. The game: Ninja Gaiden 3: Razor’s Edge. Earlier this year, Ninja Gaiden 3 was lambasted by critcs and gamers for dumbing down the gameplay too much from its predecessor, creating a rather soulless and easy game. So with Ninja Gaiden 3 Razor’s Edge, Team Ninja is seeking to rectify this issue by bringing back what made the previous Ninja Gaiden’s fun and challenging: brutal difficulty and more weapons to wield. While we can speak for the weapons in this video, we can say something about the difficulty. Gesfrid was only the second person to beat the demo (after recording unfortunately), and it was in the afternoon. Everyone else just quit. Poor souls.
Remember last year when we had a terrible camera-person and we glitched the game when playing Rayman Origins? Well that didn’t happen this year! Nope, everything was smooth sailing when playing Rayman Legends. StevenDPX took over playing as the limbless wonder Rayman with the Pro Controller while someone else played with the Wii U Gamepad aiding him on his platforming adventure.
StevenDPX: The controls handled pretty well for the game. This was also the first time I played using the Pro Controller. It did feel weird having the face buttons at the bottom of the controller, but I soon got a bit used to it. The game also supported using the control pad thankfully since I’m horrible using joysticks for 2D platformers. My co-op partner did well when compared to previous people who used the gamepad. He was responsible for clearing the way, pulling platforms, distracting enemies, and in one instance flipping a large wheel Castlevania IV style. Overall this was a mighty fun romp in the land of Rayman. Now to see if I could get my hands on Rayman Origins…
Finally, The Wired Fish plays a Wii U game… on camera. From the guys who made the Wario Ware and Rhythm Heaven series comes Game & Wario. In this minigame, the player uses the tablet controller sideways to launch arrows at enemies, mines, and a boss at the end.
StevenDPX: The gameplay definitely had that weirdness of the WarioWare games. There was some fun to be had, and you also had to think fast about how exactly to clear out the enemies. There are mines on the floor, and you had to think “do I blow it up now, or wait for a bigger group to come in.” It became second nature to launch an arrow from the tablet, but there were instances when I shot nothing, looked down to see if a new one loaded, and accidentally shot it somewhere whilst I scrambled to take out incoming enemies. I was surprised when the rep told me this was a retail game. With all-do-respect, this looked like something for the download space. Of course, there are more minigames than this. But we’ll see how this pans out.
Sorry we took so long. But duty called, and it said “rendering: 2 hours.” But enough of that, here’s some gameplay footage from our time at New York Comic-Con 2012. Here, StevenDPX was playing Epic Mickey: Power of Illusion for the Nintendo 3DS.
StevenDPX: The gameplay felt like a mix of a 2D platformer mixed with Okamiden. You’ll see that at first I tried to manually fill in the Mickey Mouse insignia. But then I realized that I just had to trace out the outline. I ended up glitching the game when I tapped the screen before pressing X to initiate painting. The rep there told me that that particular 3DS was acting weird all day, but I had a feeling it was the game. Hopefully it gets ironed out in time for release.
Missed us last year? Worry not as we’ll be back at the ol’ Con again. This time we’ll try out the Wii U and finally see for ourselves if this newest console from Nintendo is worth getting this year. We’ll also see what’s cooking at Square Enix, Ubisoft, and… a certain something over at Hasbro’s booth. And maybe, just maybe, one of us will finally meet a Final Fantasy legend.
Hopefully videos will go up the same day they’re filmed. Pics will mostly likely come later (videos take priority over photos here).
Several weeks ago at New York Comic-Con, The crew tried their hands at Nintendo’s latest entry in the Zelda series, Skyward Sword. Suikoinfinity and our buddy Osjua tried their hand at the Bird Race and Boss Battle demo, while Steven “DPX” tried the Dungeon demo the following day (with commentary help from Allison B., who we met at the Con). Hit the jump for the Dungeon demo video. Continue reading →
It’s time to take a break from the videos and look at the other attractions that populated Comic Con. No, it wasn’t all the free schwag we got (though we’ll be making an article about that later). It’s the cosplayers, and boy were there many. With the Jacob Javits Center packed to the brim with comic fans, animation and anime fans, and gamers (and nary a jock in sight), you were bound to bump into a cosplayer or two (or, say, seven). As many of you know, cosplay is serious business, and these people were ready to display the best of what they had. We have over 70 pictures, and you can view them all after the break! Continue reading →
Some call this the Asian God of War. Others call it “AAAAAAAAAAAAAHHHHHHHHHHHHHHHH,” Regardless, Asura’s Wrath, Capcom’s latest brawler, seems to be gaining some steam from its humble days during its reveal. From what the crew has played, we can see why.
The crew plays two matches in Street Fighter X Tekken. It seems to fight exactly as you’d expect from the SF4 engine, with extra features inspired by Tekken Tag Tournament (and a little bit of Darkstalkers too!). Do mind the blurriness and the sudden jump cuts. Video conversions kinda dropped the vid feed (like in the Rauman Origins vid) and I had to cut them out. Apologies.
The crew tries out a little bit of Rayman Origins. Things seem to go well at first, until they reach a point quite puzzling. Through some miracle, they make it through. And then… they break the game by accidentally activating the game’s Debug mode (toward the end). Enjoy
Kirby returned to consoles after nearly a decade with Kirby’s Epic Yarn, and now he’s returning to Dreamland in his latest adventure. Watch as Prota (Kirby), Suikoinfiniy (King Dedede), Steven “DPX” (Meta Knight), and Hachi (Waddle Dee) wreck utter mayhem all over Dreamland. We’ll discuss our impressions of this game in a later article.
*sidenote: Our battery was low, so you won’t see the craziness that occurred once the footage was cut.
Before trying out the console version of Sonic Generations on Sunday, James tried out the 3DS version last Friday as New York Comic Con. The demo contain Sonic & Knuckles’ Mushroom Hill and Big Hand boss.