Author Archives: Steven

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About Steven

Editor-In-Chief of The Wired Fish since 2010. Suggestions, praise, and hate mail can be sent to steven@thewiredfishnetwork.com

[FAKE] Mega Man Legends 3 Revived, Ditching 3DS for Wii U

In a shocking turn of events (this is Capcom after all), Capcom has confirmed that they’ll be resuming development of Mega Man Legends 3. After evaluating what they had so far before the cancellation and what was left to still develop, they realized that the 3DS may not have the space required for what they want to implement. Weighing the options, they decided to move this game to the Wii U. When asked why they decided on the Wii U, a representative replied “We felt that as a company, we want to appeal to a many consumers as possible, and we feel that the Wii U and its Tablet Controller has the potential for that.” Typical canned response, though they probably want to make nice with Nintendo after nixing their initial plans with the 3DS version.

As for why they revived the project, another rep responded “We didn’t quite meet the quota that was expected with some of our recent releases.” And what about Inafune? And the work that the fans submitted to the DevRoom last year. “We haven’t heard anything from him. But I’m certain he wishes the dev team the best of luck. As for the DevRoom submissions, we will bring those back but on a more limited basis. We want to be careful and not displease any fans in the event another cancellation, or something similar, happens.”

So far Capcom is keeping mum on how they will use the tablet controller of the Wii U. But they were nice enough to give us a few screenshots. There’s no specific release date, but Capcom has said that they’re aiming for an early April 2013 release.

Screenshots after the break.

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Retro Weekends – Mega Man X5

Now that Mega Man X made a memorable splash on the Playstation (and Saturn), it was time for the X-treme blue bomber to make another. But creator Keiji Inafune wanted this to be the last MMX game before moving into the handheld space for the next step in the series. References are made, a new Maverick naming scheme pops up, more armor is made available, the world is at stake, and a fan favorite meets his grim end (again). After the break, Mega Man X5

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Ignition Entertainment Still Alive, Releasing Magical Drop V, Fate of Dragon’s Crown Grim

A while ago I expressed concern over the fate of Ignition Entertainment and what Disney might do to the company now that it owns a commanding share of UTV, Ignition’s parent company. Well, two bits of info has surfaced. First the good news. Ignition has announced that it’ll be bringing over Magical Drop V. Magical Drop V is part of a long running puzzle game franchise by Data East. To the rest of you, you probably know of Magical Drop from this animated gif that’s circle around the internet for ages. But Magical Drop is a really fun game, fast paced, and really, really hard. No lie, computer opponents will kick your ass with cleats on. If you wanna try out Magical Drop, it’s available now on Wii’s Virtual Console and PSN.

And now for the slightly sad news. Someone by the name of Matt Donnelley had forwarded an email to IGN stating that Amazon had cancelled his preorder of Dragon’s Crown, stating that the game would “not be released by the supplier on the expected date. As a result, we cancelled them from your order and your credit card wasn’t charged.” Amazon proceeded to delist the game from their catalog. Just to make sure, IGN also checked Gamestop, and the game is no where to be found either. After the story was posted, an illustrator from Vanillaware tweeted that the game was still in development and to wait for an official release announcement. This delisting thing could mean that either something Ignition related might be happening, Vanillaware needs to delay the game a bit, or, like Xenoblade, Vanillaware/Ignition might choose one store to sell their game. For now, we wait.

Magical Drop V set for summer [Gamezone]

Dragon’s Crown Still in Development [IGN]

Use These Xenoblade Commercials in Your Youtube Videos

[UPDATE: 3o second version of ~Action~ now up. View after the break]

Ahoy!

After seeing that Operation Rainfall made their own trailer for Xenoblade, I decided to jump in and create my own videos for it. But instead of a trailer, I decided to make TV commercials! Three 15 second ones to be exact (with a 30 sec one coming soon). You can read up on the process of how these videos were made in the video descriptions on YT. Now I could’ve made another trailer, but I feel that commercials, particularly the ones for videogames, don’t get as much love. Plus fan-made trailers tend to lean dangerously close to AMV territory. Sure they pop up every freaking time on TV and before a video. But when you sit down and look at a commercial (especially the older ones), you sort of begin to appreciate how the video was made and who it was made for. That and how far we’ve gone in the art of advertising.

But enough about that. We’re here about using them. After the break, the other two commercials and what to do.
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Adventure Time Game Coming To DS, Courtesy of WayForward

You knew it was only a matter of time before a game of Adventure Time would be made. I mean, it packed with many references to videogames. But damn did Cartoon Network net themselves one helluva company to do it. Pendleton Ward, creator of Adventure Time, tweeted that a DS game was in the works, and WayForward Technologies was the one doing it. WayForward, for you unfortunate people out there who don’t know the name of the company, are the masterminds behind Might Flip Champs, Mighty Switch Force, Contra 4, A Boy and His Blob on the Wii, Aliens Infestation, and most of all, Shantae. Adventure Time and WayForward are a perfect fit for the two!

Not much else is known about the project, like what genre it is, the release date, or if Pendleton meant 3DS and not DS. But he did show off some animated gifs showing that he’s working closely with WayForward in its development (which you can see after the break).

‘Adventure Time’ DS game coming from Wayforward Technologies [Videogame Writers]

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Note: No Retro Weekend This Week

Ahoy! Just popping in real quick to inform our readers that there will be no Retro Weekend this week. This is due to a health issue I’ve been having that kept me from going on a computer. I was hoping to get better at some point this week, but it looks like it’s not happening for a few more days.

This week was supposed to be Mega Man X5. But hopefully I will make it up next week. Maybe I’ll even have a double feature! So don’t worry, Mega March should resume shortly.

In the mean time, go say hi to our newest writer, Reina_Rei. She’ll be contributing some articles from time to time. So go ahead and read up on the RE: ORC stuff she snagged early from Capcom.

Retro Weekends – Mega Man X4

Continuing onward through Mega March, we hit the next game in the list, Mega Man X4. Things started to get a little serious with this entry. With a story that first started out as something you’d see in a Saturday morning cartoon, the storyline of Mega Man X4 resembled something you’d probably see for teen’s programing (if the U.S. ever had one). And now at the dawn of a new system (two actually), Mega Man X4 makes its debut on the Playstation and SEGA Saturn and completely skips the N64. New stages, new bosses, new cutscenes, and the full ability to play as Zero, Mega Man X4 was everything a Mega Man fan hoped for back then. So, let’s jump right in!

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Fez Creator Talks Smack About Japanese Games, Takes to Twitter

See this image? Apparently this is from Fez creator Phil Fish’s Twitter, in which a Twitter user berates him over comments he made about Japanese games. Then, like a proper gentleman and esteemed individual, he replies to the Twitter user with, “I just won the grand prize at IGF tonight. suck my dick. choke on it.” Now, we tend to see this happen from time to time with other game developers, like David Jaffe and his sailor mouth. But hey, he’s got years on him, made Twisted Metal and God of War. He’s earned the right. But Fish, he’s still a relative newbie and still has one game under his belt that he hasn’t released yet. But why is all this happening?

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Did The Last Story U.S. Release Date Get Leaked?

Looks like it. A User by the name of Conegamer at gamrConnect noticed that The Last Story‘s Metacritic page has posted a release date of June 19, 2012. Conegamer does point out that Metacritic has been wrong before, but with many signs pointing to an ambiguous Summer release for the game, Metacritic may not be too far off.

Remember kiddos, Xenoblade gets release on April 6, a Friday. Those that pre-ordered get a snazzy artbook. Though I’ll have to confirm with Gamestop if those artbooks apply to those that preodered before or after they said it. And to U.K. gamers, GAME doesn’t have The Last Story in stock. So you might have to look elsewhere for your TLS fix.

Street Fighter X Tekken On-Disc DLC Debacle

Ah this again. For once, just once, I want to say something good about Capcom after the Summer incident. But nope, we’ve got to talk about this, On-Disc DLC. It was one of the first articles I’ve ever posted for TWF when the blog was still on LiveJournal. It’s a hotly debated topic with one side calling foul over the practice, and the other coming up with a multitude of reasons for why it needs to be. On-Disc DLC popped up from time to time, with Bioshock 2‘s Sinclair Solutions DLC and the extra multiplayer modes that were present in Capcom’s own Resident Evil 5. Both moments put both companies in a negative light, and since then the practice was curb for most major DLC (from my understanding). But now it’s happened again, and boy it’s a doozy.

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Jet Set Radio Gets a Trailer, Approximate Release Date

You have no idea how much I’ve been wanting to play Jet Set Radio. I’ve had very little experience with the game. And by very little I mean only 30 minutes out of my entire life when I played it at my aunt’s house years ago with Jet Set Radio Future. Since then, I’ve had trouble getting my hands on any entry in the series, what with my not owning a Dreamcast and not really owning the Xbox 360 in the house. I’ve listened to the music of the series though, and it’s an outstanding mix of funk, hip-hop, and house. In the trailer above, you can see that the game’s cel-shaded look is as crisp as ever and will be playable in widescreen mode. So far no word on any additional features, like multiplayer (which was missing in the original). Jet Set Radio is scheduled for release this Summer on 360, PS3, and PC.

Retro Weekends – Mega Man X

Sorry for the lack of a Retro Weekend last week. Admittedly, I couldn’t think of another old fighting game to talk about that I played (since most of them I had little time with). But now, I’ve got something. Four actually for the month of Mega March. Yep, this month is all about Mega Man. What games will they be? Well, you’ll have to tune in every week to find out. But if you want to know ahead of time, remember to check out our Facebook page. We give updates on what we got planned next sometimes. But enough of the tangents. Onward to the first game of Mega March: Mega Man X!

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Persona 2: Eternal Punishment Confirmed For Release on PSP

I saw the alert in my inbox today and though, “Man these guys are ultra late. This game came out last summer.” Then I look closer, and it’s actually about the other Persona 2 game, Eternal Punishment. In any case, Atlus has confirmed that Persona 2: Eternal Punishment will be released in Japan in May of this year. Eternal Punishment is a sort of continuation/expansion of the story told in Innocent Sin. Here, the story takes place a few months later, everything is set in a parallel world where the events that happened in Innocent Sin… never happened. Maya is now the silent protagonist, everyone returns but they do not know each other, save for Tatsuya, Innocent Sin’s protagonist, who remembers everything. I haven’t beaten the first Persona 2 game to know why EP is set up this way. I’m far though. Let’s just say that the map is very different from when I first started the game.

Atlus has confirmed that the new intro animation for Eternal Punishment will be done by Madhouse, the studio behind Persona 4: The Animation. IS‘ opening was done by Satelight. On the music side, players will be able to switch between the remastered and original soundtrack in-game. So far no word yet if Persona 2: Eternal Punishment will make it stateside. With Innocent Sin it seemed like a must since that was the only Persona to not get a U.S. release. With Eternal Punishment, it was released back in 2000 for the PS1, so it may not be that big of a priority. But ya never know. Atlus has been making nice with its fans so far, so I wouldn’t write this one off just yet.

Atlus announces JRPG Persona 2: Eternal Punishment coming to PSP in May [Pocket Gamer]

Paradox Interactive: One Does Not Simply Release A Game In Japan…

…You change the cover to something more marketable. Real-Time Strategy game Pirates of Black Cove, developed by Paradox Interactive, was release back on August 2nd, 2011. Recently they’ve decided to release the game in Japan. However, they might be aware of how different Japanese geeks and otaku consume games than we do. So, instead of Japan seeing the short, stumpy pirate with a scowl on his face, they get an attractive anime girl with long black hair, a decent pair of knockers, and a rather ornate gun. Normally, we see this happening the other way around, but this is one of the few times that a cover to a Western game is changed for Japan. So far, the cover art seems to be the only change to the game. Everything else is presumed untouched (outside of maybe changing text to Japanese).

So what do you think? Is the change good or should they have left it alone?

Paradox Takes “Marketing to Japanese 101″ [Sankaku Complex]

Nintendo Ad Campaigns Retrospective

[This retrospective has been updated to include new info, broken videos restored, and the addition of the Wii U campaign. If you wish to see it, click here.]

You have an idea for a product. You make the product. And now it’s time to sell the product. So what’s the one thing you’ll do to sell your product? Advertise it of course. This is pretty much the pattern that most product makers follow. In the game industry it’s no different. With catchy slogans, flashy graphics, and some off-the-wall shenanigans, an ad is supposed to convince you to buy the product they are selling. But ignoring all of the attempts to sell and actually looking at the ad, they always seem to be a product of the era that they were released in. So for this retrospective, we’re going to look at one of the longest living game companies, Nintendo, from when we played with power to two guys asking us if Wii would like to play.

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