Originally I planned to write this piece earlier, in time for everyone’s favorite romantic holiday. Shit happens though, and here I am a few days late. You’re probably wondering why I’m writing about love in a 22 year old game, one that goes out of its way to deliver the happiest ending possible. You see, I thought about it a little after finishing my recent stream/playthrough and realized that there’s something pretty fucked up in there too. Before I go there though, the obvious warning : I’ll be spoiling the shit out of the plot.
Among the staff here at The Wired Fish, there’s no mistaking that I like me some old-school games from my youth. Much of what I bought this past Christmas was old PS1 games off the Playstation Store, chief among them being Wild ARMs 2. When talking it up on Retro Weekends, I reminisce about simpler times when all I had to worry about was going to school, doing my homework, and get further in that new game I got. Times have changed, with life moving at a faster pace now that I’m older, and info being fed to me faster than any magazine ever could back then. So when I happened upon Senran Kagura Burst, I came in expecting pretty much what I expected (and being all the more happy for it). But the bodacious package came with a neat little treat that I didn’t expect.
First and foremost, 2013 was an extremely hectic year for me. I decided it was time to resume my education, so I enroll in graduate school, and studying for the Graduate Record Examinations ate up a HUGE chunk of my time. I also participated in several 5K races, one of which resulted in injury. The first semester of grad school balanced in with work proved to be an extremely busy task. I also had my relationship status change from “In a relationship” to “Engaged”, and recently changed my living situation, living my fiancée. In terms of pro wrestling in 2013, my interest kind of subsided for a while, in part of studying for the angry older brother of the SAT, and a super busy workload.
With the Ultimate Warrior (and his signature insane promos) and Jake “The Snake” Roberts getting inducted into the WWE Hall of Fame this year, it got me thinking of who I, and many others, would like to see finally get inducted. I could have gone with a Top 5, but I felt narrowing it down to a small number along with ranking my choices would mean a lot of difficult cuts.
The Pushmo community got a little bit of rebirth with the introduction of a Miiverse community for it last week. And thanks to Miiverse’s feature of letting users post screenshots of their gameplay, primary among the screenshots were QR codes of the puzzles others created. Since I had some, I posted a few. No no, not the NSFW ones, those babies stay here (I’ll get banned either way if I tried). I’m talking about the Metroid pushmo I made, which garnered over 20 Yeahs on Miiverse. After posting the Metroid, a little flame got re-lit in me to make more pushmos. I starting sharing some more of the clean pushmos I made, along with a few new ones. This eventually led to me making a bunch from Castlevania.
- Title: Shaolin dou La Ma
- Year: 1983
- Availability: There is a commonly available, English-dub only DVD on the market.
As a Kung Fu fan, I have a truly tremendous pool of material that lies before me. The modern form of the industry has gone through no less than EIGHT distinct “periods” in the 50-odd years it has existed, and as mentioned, some of the studios and directors were remarkably, terrifyingly prolific, putting out near to a dozen films per year for decades. And this is compounded by the immensity of the “Shovel-ware” subdivision, as I like to call it: the quick, made-on-a-buck schlockfests that were put out in the industry’s prime to make a quick profit with as little effort as possible.
Although entertaining in a sense, you generally want to avoid these. You’ve seen them; terrible actors, awful martial arts featuring men flailing at each other stiffly in some sad facsimile of combat, and occasionally whipping out plastic “weapons” to assault the air with. Pretty much, the quintessential “chop socky” flicks that, to this very day, relegate the Kung Fu flick to niche status in the eyes of the general public.
There are telling signs: improper use of a camera, leading to everyone being slightly off-center. Terrible, repetitious dialogue in both English AND Chinese. Bad sets, costuming, fighting, it all just looks terrible. And look out also for a generic (well, more generic) title: any combinations of “Master”, “Shaolin”, “Temple”, “Monk”, “Killer”, “Vs.”, “Fighter”, “Deadly”, “Bloody” and “Bruce Lee” are all big red flags. The best of these tend to be hilarious in their way, and the worst are awful, boring affairs that will just hurt to look at.
But, what happens when those red flags are wrong? What happens when, despite all the signs saying the piece should be terrible, it in fact turns out amazing? It still has all those terrible pieces, sure, but it manages to be amazing in that one, all-important way, and pulls itself up to where its flaws become charm points, and it’s strengths colossal victories? Oh, it can happen, dear readers. It can happen… Continue reading
In a move that might surprise some Con goers, the organizers of San Diego Comic Con have decided to only sell single day passes this year. Usually the passes offered to regular visitors come with are the 4-Day (Thurs. – Sun.). Comparatively, NYCC usually offers 4-Days, 3-Days, and Single Days.
The convention started out small, focusing on just comics. San Diego Comic-Con is the first one, and most certainly the oldest (first was in 1970). This one is considered the prime convention of the Comic-Cons, having the descriptor of “International”. As the convention grew, more mediums beyond comics were showcased. Soon, Comic-Con became the center of geek pop culture, showcasing paraphernalia, comics, figurines, videogames, TV shows, and movies. With such growth came many more attendees, and as such less room to house them all. The show has since spread, with different organizers holding their own local Comic-Cons, which include Chicago, Phoenix, Dallas, etc. In New York, ReedPop holds New York Comic-Con.
So if you’re like me, you’re balls-deep into Senran Kagura Burst. You played some missions, unlocked some sexy outfits, and picked out a favorite shinobi (mine’s Haruka if you’re wondering). However at some point during your bedazzlingly bodacious adventure, the camera can’t quite seem to get its act together. In other words, the camera just ping-pongs back and fourth. At first it’s a nuisance, but it gradually gets worse. For me, I was playing as Haruka (of course), and for some reason the camera started acting up. Since Haruka runs really slow, I thought it was probably her run speed that made the camera not know how to track her. This turned out to not be the case since I later played as Hikage, who’s much faster, and the camera was still glitching out, and this time it was much worse. When facing enemies, the camera’s all fine. But when moving on to the next wave, it begins to spaz out, only to correct itself when the next wave begins. Lather rinse repeat.
And so the plot thickens. Previously on the p-ch.jp website, the site barely told us anything, and only alluded to it being Persona related when checking the html sheet under page source. With 5 days left to go before the date shown, the site has been updated with Persona 4′s beary own Teddie (I had to do it). Clicking on the boxes each reveals a different facial expression of Teddie. It you get each box to show the same expression, each box will shake and randomly show a different expression. Before this update, these boxes showed nothing and only vibrated.
What about the cities at the bottom? Well nothing’s changed down there, and they all still vibrate. but Teddie’s addition to the site brings this even closer to definitely being Persona related, specifically Persona 4. But is this truly about just Persona 4? This is Atlus we’re talking about, and they like to fake people out sometimes.
5 Days left. What will come next to this site as Sunday nears?
Halloween. A time for tricks, scares, and costumes. A time to exploit the emotion that grips many of us when it rears its ugly head: Fear. In videogames, there are unnerving things that we aren’t really ready for when they happen, or that make us jump out when they happen. In this list, I’ll be showcasing things in videogames that just scare the crap outta me. Did it make me jump? Was there a moment of tension? Or was there a place that I wanted to leave quickly? Hit the jump, and lets explore my Top 10 Moments in Videogames That Scared The Crap Outta Me.
Two companies, two games, one common meeting ground. Crowdfunding has been something of a livesaver for projects that probably would never see the light of day through regular means, or save a project from near death. Since the boom of Tim Schafer’s Kickstarter campaign, many indie game companies have looked toward sites like Kickstarter and Indiegogo to get their projects off the ground. Skullgirls‘ DLC characters, Shovel Knight, Shadow of the Eternals (on hold as of this writing), and Yatagarasu has made a name for themselves on such crowdfunding sites. This month saw the addition of two more shining stars in the roster of crowdfunded games: Comcept’s Mighty No. 9 and Wayforward’s Shantae: 1/2 Genie Hero. So how did they come about, and how did they do?
In celebration of 30 years of brawls, brows and beefy boys beating each other, I would like to officially announce that October will be the month of Fist of the North Star, or Hokuto no Ken, if you’re nasty.
Unlike my other slightly ill-fated saga celebration, the Month of the North Star (trademark pending) will be wider in scope, but looser in schedule. It all may come toward the beginning, or you may get a deluge around Halloween, but rest assured, by the end of this month, you will be treated to several Reviews of the North Star (trademark pending), including both TV anime series’, the Shin Hokuto no Ken OVA and the Raoh-gaiden series from a few years back. Also keep a look out for one, maybe two, Lists of the North Star (trademark pending), and a deeper discussion of what has made the Men of the North Star (pretty sure that one is trademarked already…) such enduring characters.
It’s sure to be an interesting time, so stay tuned to The Wired Fish for your dose of beef and manliness.
Super Smash Bros 4. (if you haven’t noticed the sly pun) was finally revealed during Nintendo’s E3 Direct presentation this year. Along with some returning favorites, we were acquainted with a few new faces. Since the initial E3 trailers, we’ve had a steady stream of info coming in from both the Miiverse SSB Community and the official SSB4 website, and with them some more veterans. So, who’s been revealed so far? Hit the jump and let’s review.
After one of Nintendo’s Direct Presentations earlier this summer, one of the smaller surprises of the broadcast was Super Mario 3D World‘s revelation of Peach as a playable character. While she’s been playable in other Mario games, like Mario Kart, Mario Golf, Mario Party, and a couple of the RPG games, you don’t really see her taking center stage as a playable character in a straight-up platformer. Her first foray as a playable character started way back in our version of Super Mario Bros. 2. What she lacked in turnip-pulling strength, she made up for in her ability to float. In more recent times, she starred in her own game, Super Princess Peach, which flipped the script and put her in charge of the saving duty.
So now Peach is playable once again in a mainline Mario platformer. Awesome. But what about Bowser? What’s he scheming in all of this? Is he even involved in any of this? Let’s theorize on this a bit.
The folks modernizing Apogee’s classic shooter, Rise of the Triad are not only making an impressive looking game, but if you pay attention to the Destructoid comments section, you can clearly see the team getting involved and spreading the word on top of that. I love it when I see development teams really put extra effort into selling their game and getting the word out.
For those who don’t know, the original Rise of the Triad started out as an expansion for Wolfenstein 3D, even using the same engine, until id software had the project cancelled shortly before Doom was to be released. The project survived on a modified engine and independent story.
In a recent post from Don Mattrick, President of the Interactive Entertainment Business at Microsoft, on the Xbox’s official website, posts that all the Xbox One’s DRM of always being online and the restriction of not being able to freely trade the games that are released for the system to any one the consumer wants, has been scrapped!!!!! He states, “After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.” and, “There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.” Continue reading