5-Year-Old Boy Dead After Breaking TV with Wiimote

In another case of “What the hell man!?”, On June 17, a Bronx mother’s son was found dead. Reports say that the mother hit her boy after he broke the TV while playing the Wii (assuming, with the Wiimote). When police came over, they found the boy unresponsive and declared dead due to internal bleeding.

Now, in all honesty, I really didn’t want to post an article like this since these articles tend to pop up quite often on other gaming sites and the responses are always the same. But why then? What drives someone apeshit to the point of abuse when it comes to gaming stuff? Seeing as how it may have been the TV that broke (others are sying that the Wii itself broke), there’s a good change the kid wasn’t wearing the wrist strap. Assuming this was the case, and being that the kid was 5 years old, he probably didn’t know any better to wear the wrist-strap. In this case, the mom was supposed to be there to put the thing on her kid and tell him how important it is to put the damn thing on. If he disobeys, don’t let him play the game. Parenting 1-0-fucking-1 people.

And another thing. The other reason why I don’t really post articles like these is because merely posting this fans the flames of the “Gamers are bad” idea that most religious pundits and politicians love to use when they get bored and want an easy target to use as Moral Panic punching bags. It becomes unfair to us level-minded gamers when the action of one is assumed to be done by many. Not all of us are like this. When something breaks, either by us or someone else, we fix it, send it in for repairs, or just get a new one. Nothing to kill someone over. From the looks of it, she is not a gamer (or at least, not by our definition). While we can hope this won’t be used as another bullet-point for anti-game lobbyists, you know someone *coughFOXcough* is gonna spin this into something against the gaming community.

Source: Gothamist

The Wired Fish Podcast: Episode 1

Ahoy! Oh snap, you’ll actually get to finally hear us talk! *gasp* Well, here’s our first official podcast for The Wired Fish. In this episode, James, Prota, and I talk about E3 and all three press conferences. The fallout following Duke Nukem Forever’s release and reviews, and Out thoughts on the upcoming Sonic Generations.

Audio only. Sorry for the shitty quality of the audio. My cam’s audio recorder isn’t so great. Next time, I’m bringing my mics.

The Breakdown – Dissidia Duodecim: Final Fantasy

Marvel vs. Capcom, Super Smash Bros., King of Fighters, Fighters Megamix, Mortal Kombat vs. DC Universe… what that do all these games have in common? Well my friend, they’re all fighting games! Obvious. But what separates games like these from your typical ilk of fighters is that these are the crossover ones. The fighting games that pair up characters from different properties to (sometimes team up and) beat the crap out of each other in the name of pleasing the fans. So it comes as no surprise that Final Fantasy would jump into the fray of crossover fighters. They’ve done it before. But this time around, it all about the Final Fantasy characters, and it’s not your typical Left Side/Right Side kind of fighter. Two years ago, Square released Dissidia: Final Fantasy, a fighting game that was one part Virtual On, one part Kingdom Hearts. You were free to move everywhere, and you customized your character as they leveled up. In the end, it only appealed to the Final Fantasy crowd, and critics panned the game for its limited fighting system. So how does this prequel, Dissidia Duodecim fix the issues of the old? Hit the jump to read on.

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Review in Progress #12 : Infamous 2

Status : Good story route cleared (hard).

One of my most anticipated sequels of the year, Infamous 2 released with some pretty big shoes to fill. The original is one of my favorite PS3 games and with some pretty big changes such as the city you play in and the protagonist, Cole Mcgrath’s voice actor being replaced with some other guy. Another cause for concern was the addition of many online features such as the ability to create missions and share them for all other players via the internet. Did Sucker Punch develop a good single player experience, or did the online overhaul take priority and ruin the fun of the original?

It's strange that the boxart draws my attention to Cole's blue hand than anything else

To get it out of the way, Cole’s new voice actor is terrible. Ever watch a tv show or cartoon where the token nerd has a weird speech impediment that makes every “S” come out like a “Sh”? Imagine that guy trying to sound like a badass. I think I heard “YESH” enough times to make M. Bison jealous.

You stole my meme, New-Cole!

 Maybe it’s just me, but Cole seems to magnetize to a nearby surface while jumping much more frequently. I died a couple of times just because I’m trying to jump over something and wind up grabbing an unrelated ledge on the way and hanging like a jackass while dying. Also, if you’re as much a fan of the slo-mo death scenes in the first game as I was, you’ll be happy to know that they make a return, funny noises and all!

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Could Nintendo Team Up With Capcom for Next Smash Bros?

“I can’t say that it’s entirely out of the realm of possibility, ” says project director Masahiro Sakurai and an interview with IGN. He goes on to state that while there is a chance that Capcom characters could be included in the next Smash Bros, they would have to fit in with the universe that is forged by Nintendo characters. To be honest, it doesn’t make too much sense since that didn’t stop Snake from being included, and he arguably the most out of place character in the game (but still awesome though). But, we’ll just have to wait and see.

Iwata revealed during the E3 press conference that the next Smash Bros. we be made for both the 3DS and Wii U and that the two versions will work together in some way. So far, development hasn’t started yet, but Sakurai and Project Sora are looking for people and developers to help in making the game. No release has been set (obviously)

1 Wii U + 1 Wii U Controller = Not Much of a Problem

Well, to me anyway. In case you’ve been living under a rock (or looking at the Sorceress’ boobs all day), Nintendo just unveiled a new console called the Wii U. Now, I’m holding off on giving a full thought on the console since I want to get one of the other guys in on this. But one question that’s been popping quite a bit is how many of those tablet controllers the Wii U will recognize. An article from ZDNet confirms that there will only be one tablet controller per console. Meaning no local multiplayer with multiple tablet controllers. Now at first this may seem like a problem for local multiplayer enthusiasts. But for online gaming, it’s actually no problem at all. Looking at the games most “hardcore” tend to play, they’ll be going online and there’s really only one controller needed. It’s a bummer if you want to bring a local guest in as they won’t have the controller you have, but they can still use a multitude of controller options (among them being classic, Wiimote, Wiimote & Nunchuck, and Wiimote +). But you can still do local multiplayer with the other controllers.

Also, this confirmation also answers another question many gamers were asking in terms of how much the controller would cost. Nintendo says that the controllers will not be sold separately and that the controller you get with the console is the one you get. Thus, no need to worry about howm much the controller costs, for now. So when you get the console, you better treat your controller good and be nice to it! Otherwise, it’s gonna power down and not deal with yo’ shit anymore!

Dragon’s Crown Screens and Art [UPDATE]

In case the huge knockers didn’t give you a hint earlier, Vanillaware has revealed a new game for the PS3/PSV called Dragon’s Crown. Before giving ya’ll the goods, some details on the game has surfaced. The game is going to be a 4 player co-op game and can be played online, with an option for solo single-player. Kinda sounds similar to their efforts with Grand Knights History. It also seems to be taking a more character building route, with treasure and loot to be had. You can play as 6 characters: Wizard, Sorceress, Fighter, Elf, Dwarf, and Amazon.

Update: Vanillaware’s Dragon’s Crown Facebook page has made available super high-res versions of the Sorceress and Amazon.

Hit the jump for the screenshots and artwork.

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A Taste of Skullgirls Music + DIY Interview with Michiru Yamane

This past Sunday, DIY games interviewed Skullgirls game composer Michiru Yamane (of Castlvania and Suikoden fame). In the interview, Yamane explains that since becoming freelance after leaving Konami back in 2008, she has more freedom to work with any company she wants, whether it’d be Eastern or Western. She reveals that she came into contact with Reverge Labs after 8-4, who deals with game translations, invited her to a company party. They asked her if she wanted to work with an American company, and she agreed. You can read the full interview on DIYgamer’s site.

Ex-Konami Composer Yamane Michiru Works on Skullgirls [Interview]

Vanillaware Announces Dragon’s Crown, Challenges Chun-Li’s Thighs

During the trailer Sony showed of the PSVita (Will call PSV since I’m lazy), There was a barrage of games on display. At one point, there was one game that popped up that had made me do a double-take on the liveblog (you can see at 9:56). I was right in assuming that it was a Vanillaware game, but Grand Knights History it is not. The game is called Dragon’s Crown, and will be released around Spring 2012 for the PS3 and PSV. Judging from the title, it almost sounds like a sequel to the SEGA Saturn game Princess Crown, to which certain employees worked on before forming Vanillaware. But it seems to really be similar in name alone, as the tone for Dragon’s Crown is a vastly different than that of Princess Crown.

Vanillaware launched its official website for Dragon’s Crown. Hit the jump for the trailer and official website. And if you’re looking for the aforementioned thighs, here you go.

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Nintendo Press Conference (Starts at 12PM)

Nintendo had a pretty good year last year. Probably one of their best for their Wii and DS. And now, the 3DS is out in the wild. So far, the 3DS launch wasn’t really making the handheld fly off the shelves, and the launch lineup wasn’t really something to write home about. But there are still games to be released on the system in the coming months. With Wii sales slowly starting to fade away, we really know almost nothing for what the future holds for the Wii. Maybe Nintendo will announce that those Japanese (and European, in Xenoblade’s case) exclusives are coming to the US? And what of Project Cafe? What exactly is this thing? Well, stay tuned.

Nintendo’s Press Conference begins at 12PM EST (9AM PST). Once the conference is underway, click the link below to launch the liveblog.

Nintendo Press Conference

The Wii: A Tale of Innovation, Apathy, and (Corporate) Stupidity ~ Part 3

With the dawn of a new Nintendo E3 conference upon us, I thought this would be a good time as ever to round out this short series of articles. Now, in the other two parts I talked about the things that Nintendo and third parties did wrong. Well, now turn to the flip side of the coin and talk about what went right with the Wii. It goes without saying that as much as Nintendo and third parties frustrate me in certain aspects, I still like my Wii more than my PS3. With that said, let’s take a look at what the Wii did right. Continue reading

Sony Press Conference LiveBlog (Starts at 8PM)

Things seemed to have been going all fine and Dandy for Sony and their PS3 and PSP. But then the shit hit the fan when PSN suffered a major hack attack, shutting it down for almost a whole month. But now, things are back to normal (hopefully). But, does anyone remember what Sony was planning to do for E3? To be honest, I forgot since the PSN stuff was the talk of the town. Regardless, we expect the usual things Sony will show. We should be seeing some Infamous 2, Twisted Metal, and Move action to go along with this conference. Hopefully after today, we can really put this PSN stuff behind us and focus on the games Sony will be releasing.

Sony’s Press Conference starts at 8PM EST (5PM PST). Once the conference starts, click the link below.

Sony Press Conference

Microsoft Press Conference LiveBlog (Starts at 12:30PM)

Ahoy Fellow Fishes! It’s E3 time again. Kicking things off for the Big Three is Microsoft. Last year, Microsoft placed a lot of emphasis and time on their Kinect device, displaying games like Kinectimals and Kinect Adventures.  The hype train was in full force during the holiday season. However, once the dust settled, the Kinect became an afterthought to most gamers. It did gain notoriety the other things you can do through hacks. But for actual game uses, barely any support has been seen. In the days leading up to today, Microsoft has almost nothing surprising. Gears of War 3 and Forza (I think) are the only games worth noting that Microsoft will show. And there are rumors of Microsoft debuting a TV service. But we’ll have to wait and see.

Microsoft’s Press Conference starts at 12:30PM (EST) (9:30AM PST). Once the Conference begins, click the link below.

Microsoft Press Conference

The Wii: A Tale of Innovation, Apathy, and (Corporate) Stupidity ~ Part 2

Note: anything regarding sales here refers to sales in the US.

What’s the basic idea of marketing? Do you show your product to people in hopes they buy it? Do you put neon signs and marching lights somewhere to get their attention? Do you dress it up in barely anything and question their marriage? Yes, yes, and… kinda, but yes. When you make something that you want people to see, you bet your ass you gotta whore it out like Grade A Booty. It’s deceptively simple, yet somewhat tricky to market your product. But in some ways, marketing a videogame is easier than the other mediums we have out there. With games, your audience will be either kids, adults, old people, “hardcore,” real hardcore, casual, or niche. Not much else to it. Next, it all comes down to what kind of product you’re selling. Hit the jump to see what went wrong with marketing on the Wii. Continue reading

Gamer Review: Bujingai: The Forsaken City

Wow, Asia finally made a game set in Detroit!

Going back through my years as a gamer, I realize how much things have changed. Not in the industry, but in my own approach to the acquiring of them. Nowadays, like many, I can’t simply go out and buy any game that looks cool. It needs to have good scores, and enthralling gameplay videos, and all that good publicity stuff. Granted, I am not quite a slave to such things; I frequently take chances on lesser known gems and will ignore scores for certain games (*coughDynastyWarriorscough*), but the days where I would prowl the aisles at game stores and simply grab whatever caught my eye are long gone.

Rewind to 2005, when this habit was still very much alive, and was alternately screwing me or paying off gloriously. The time itself bears noting, as 2002-2005 was kind of a golden age for smaller, more oddball games coming to us, both in our country and from foreign shores. Some, like acid-trip classic Katamari Damacy, hooked their claws into gamers of all kens and became a known fixture. And then there are others that didn’t quite make it, like the subject of today’s review, Bujingai: The Forsaken City, an excellent example of the best (interesting gameplay, unique appeal) and worst (immensely flawed mechanics, sad excuse for a plot) of this age of legends.

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