Fighting Is Magic Devs Tease New Characters For New Fighting Game

previewsilhouette_all

Fresh off of the offer to use the Skullgirls engine by Lab Zero, the developers of the C&D’d Fighting Is Magic, Mane6, posted up an FAQ about what exactly they can do with the engine. Soon after that, the last question in the FAQ wondered about Mane6 using characters from Lauren Faust’s Milky Way and the Galaxy Girls (since now she’s involved in this new project). Of course they said no and that the characters would still be four-legged and brand new. They followed up: “Speaking of which, we think it might be cool to show you guys three of the character concepts we’ve come up with so far. We thought it would be fun to show you them in silhouette form first.” The above is what they showed.

The shapes look very Pokemon like, especially the one on the far right. The general guessing consensus is that the one on the left is a llama or an alpaca. The one on the right is some sort of deer. The middle figure looks very familiar however, having the same kinds of proportions as Faust’s pony design. But people are guessing it to be a cow. From the looks of things, the game seems to be shaping up pretty well, and we might have something close to Pokemon Type Wild with the Skullgirls Engine (if the SG crowdfund goes that far).

Skullgirls engine FAQ + teaser [Mane6 Dev Blog]

New Title From The Creators of Bastion, Transistor Revealed

Supergiant Games, the creators of the indie hit Bastion, have just revealed the trailer for a new game they’re currently working on. Transistor is set to be a sci-fi action rpg that stars a red-haired heroine who, after nearly being killed by a mysterious group, wields the very weapon they used against her in order to discover it’s origins and keep its original possessors from reacquiring it.

Anyone who knows me can tell you how much I like playing as a character with red hair, especially when I can use a massive two-handed sword, so part of me feels like this game is being made for me. But that aside, the trailer looks very promising. The art style is stunning and definitely captures the futuristic setting of the title. And if the song in the trailer is any indication, the soundtrack should end up being quite intoxicating. Bastion’s soundtrack has received universal praise, so the composer’s return to this game is a huge plus.

Transistor, named after the weapon the heroine attains, is expected to be released early 2014, however no platforms have been announced at this time. More information should be announced at PAX East later this week. In the meantime, if anyone is interested in checking out Supergiant Games’ previous work, Bastion is currently on a “pay-what-you-want” sale at the humble bundle store that should last the whole week. I’ve actually been meaning to start up my copy of Bastion soon and this reveal only makes me that much more eager to try it out.

Also, am I the only one who thought the Transistor resembled the Monado a bit at the 0:41 second mark?

First Look at Our Next Game: Transistor [Supergiant Games]

New Shin Megami Tensei IV Trailer Released, Teases Link To Strange Journey

The 5/23 Japan release of Shin Megami Tensei IV  draws ever closer. With time comes more trailers for the game. Much of what is shown in this one is pretty much the same thing we’ve seen so far. Some new scenes are thrown in there, but the general message is nothing we haven’t heard before. There are two things that I did notice though. One is a demon stopping the fight to talk to you after you wipe out almost its whole team. A plea to come to a compromise to let it go, or a desire to join your ranks? Another interesting bit comes up around 3:29. Is that the armor from Strange Journey I see? Why yes, yes it is. Is this just a fanservice battle thrown in for the hell of it, or is there a legitimate link between SMT IV and Strange Journey? Well know for sure when the game releases.

No word yet if it’ll get localized for the West. Still, I have hope they’ll bring it over. So far most MegaTen games have gotten released here after Nocturne. Heck, they’re bringing over Devil Summoner Soul Hackers. They’re even reprinting both of those Raidou Kuzunoha games — for the PS2 no less! So I’m confident it’s coming over.

『真・女神転生IV』フォーストレーラー [Youtube]

John Riccitiello No Longer CEO Of EA

Riccitiello quitsFresh off of a disastrous launch of the newest SimCity, John Riccitiello did what many higher-ups do when something very embarrassing and damaging happens. He quit. Riccitiello took over EA in 2007, and upon joining recognized how predatory the company was before he took over, namely during the 6th generation when EA would simply buy up companies left and right and close them soon afterwards in hopes of not having to compete. In a sense, he helped EA turn a new leaf in the beginning of this generation, ushering in new IPs and taking risks that the gave company investors routine heart attacks. DICE and Visceral Games (then EA Redwood Shores) made Mirror’s Edge and Dead Space, new IP for the company. They helped out Harmonix with ditributing Rock Band and Double Fine with Brutal Legend. EA partners gave smaller devs a chance to be published by a big company without the risk of being absorbed or getting their IP taken. All was good, and I forgave EA for its crimes in the 6th generation. I was liking this new CEO.

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Skullgirls Update: Big Band Fully Funded With 12 Days Remaining

Big Band Crowdfund 2

What I’d tell you? He was bound to get funded within the month, it was only a matter of time. While not as fast as Squigly, Big Band’s crowdfunding took a little over two weeks to reach its mark, $400,000 for the whole campaign. Big Band himself was funded a couple of days ago, but today both his stage and story has been fully funded, marking his campaign a full success. Like Squigly, Big Band will be free for the first three months after release and you’ll keep him after the time is up if you managed to get him.

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Dead Island Publisher Acquires Saints Row, Reveals Trailer And Launch Date For Saints Row IV

All is good in the land of The Saints. The much publicized collapse of THQ meant that properties were going to be sold off, including the Saints Row franchise. Volition, and its Saints Row game, went to Koch Media. Little did many knew was that Koch Media was the parent company of Deep Silver, the publisher of Dead Island and the upcoming Dead Island Riptide. As evidenced by the trailer they just revealed, Saints Row IV is alive and well. If fact, it has a release date: August 20, 2013.

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Jury Rules That Nintendo Infringed On Patent For Glasses-Free 3D

Nintendo Sued over 3D Patent

Nintendo’s had a good track record so far in beating these trials whenever someone came in to sue them over patent infringement. But that luck’s run out as Federal Jury ruled that Nintendo did in fact infringe on the patent for glasses-free 3D. The patent holder, Seijiro Tomita, was the one that sued Nintendo in 2011. Tomita brought up a meeting Nintendo had with him in 2003. Scott Lindvall, Nintendo’s defense attorney, pointed out that Nintendo’s meeting with Tomita was just one of the many meetings Nintendo had with multiple vendors, and not just Tomita.

Tomita is being awarded $30.2 million in compensatory damages. Nintendo however will not stop selling 3DS handhelds.

U.S. jury finds Nintendo liable for patent infringement [Reuters]

Giana Sisters Twisted Dreams Releasing On XBLA On March 20th (April On PSN)

Giana SistersWe finally have a narrowed release date for the puzzle platformer Giana Sisters Twisted Dreams, and on a platform that we haven’t heard much about until now. In a Facebook update, developer Black Forest posted “We got through Microsoft’s submission process and Giana Sisters: Twisted Dreams has a final release date! You’ll be able to buy it world-wide NEXT WEDNESDAY, March 20th, 2013 on XBOX LIVE ARCADE.” The post made mention of the PSN version, which it too narrowed its release to April (from the previous “later this year“). They also made mention of a “DVD edition” following the XBLA release. This probably points out to the retail version they mentioned when they first confirmed XBLA release in early December.

[via Giana Sisters Facebook Page]

Former PR Man For GameStop Is Going To Jail For Fraud

Gamestop VP Jailed

Looks like someone caught on to his game. Former VP of Corporate Communications and Public Affairs, Frank Christopher Olivera, was charged with fraud and plead guilty to those charges late last year. Judge Boyle then sentenced Olivera to 51 months in prison. So what did Olivera do? Well, he started by creating a fake company called Cloud Communications LLC. When he was sent payments, he funneled them to supposed Cloud Communications offices in Lake Tahoe, Las Vegas, and Canada. He also setup a fake person, Jennifer Miller, to handle communications between companies. When the money was transferred to Cloud Communications, all of it was then transferred to Olivera’s personal bank account.

How much did he steal before being caught? $1.7 million dollars! The judge ordered him to pay all that back plus an additional $134,651 for damages. Olivera’s been able to pay back most of it. Looks like his inmates will be having a pre-order on their hands very soon.

Former GameStop VP jailed for fraud [GameIndustry International]

Nintendo Ad Campaigns Retrospective [2013 Edition]

Nintendo Ad Campaign Retrospective 2013[New to this edition is the addition of the Wii U campaign. Much of what was written from the previous edition is largely unchanged, save for some grammatical corrections that might’ve slipped by. Some parts might also have more info added. So sit back, relax, and read on.]

You have an idea for a product. You make the product. And now it’s time to sell the product. So what’s the one thing you’ll do to sell your product? Advertise it of course. This is pretty much the pattern that most product makers follow. In the game industry it’s no different. With catchy slogans, flashy graphics, and some off-the-wall shenanigans, an ad is supposed to convince you to buy the product they are selling. But ignoring all of the attempts to sell and actually looking at the ad, they always seem to be a product of the era that they were released in. So for this retrospective, we’re going to look at one of the longest living game companies, Nintendo, from when we played with power, to when we played it loud, to two guys asking us if Wii would like to play, to what we will play next.

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Slip And Fall Accident Claims The Life Of Dynasty Warriors Japanese Voice Actor

DW Voice Actor Dead

Put simply, this is a really fucked up way to die. Tsuyoshi Takishita, the Japanese voice actor for Sima Yi of Dynasty Warriors, was walking home when he slipped and fell, dying from his injuries. Takishita’s agency, Aoni Production, didn’t specify how he died, only saying that he died from his injuries. Given how common slip and fall accidents are, dying from this is very uncommon. Usually you’d have to hit your head hard on something — or something angular like a stair step or sidewalk curb — to put your life in danger. Given some Japanese media’s tendency to not give specifics (probably to respect the dead), we probably won’t know what exactly happened.

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Pandora’s Tower U.S. Trailer And New Release Date

Dubbed the black sheep of the Rainfall titles, Pandora’s Tower may very well be the last big release on the Wii. The company making the game, Ganbarion, doesn’t have the pedigree of Monolithsoft or Mistwalker, didn’t have stellar sales like Xenoblade and The Last Story, and critical reception was pretty average. However its premise and association with Operation Rainfall might make it a cult hit.

The story follows a girl, Elena, who has been cursed and is slowly turning into a monster. A soldier for the kingdom Athos, Aeron, takes Elena away from the festival they were in so that the townsfolk don’t kill her. In the trailer, we hear what Aeron has to do to lift the curse from Elena. We also get a glimpse of the relationship focus the game has with Elena questioning Aeron’s acceptance and love for her.

Pandora’s Tower was originally set to release on March 26th. However, according to Amazon,  it’s been delayed to some time between April 22nd-April 26th. A pretty far delay, but makes sense considering what’s getting released this month. It hurts a bit, but a wise move nonetheless.

Pandora’s Tower 1st Official US Trailer [Youtube]

DWG Fighting Tournament Livestream

Ahoy! It’s finally time for another livestream. This time it’s for Destructive World Gaming’s Fighters Club Tournament Series 2013. The games of today will be Super Street Fighter IV Arcade Edition and Ultimate Marvel vs. Capcom 3. Will you be seeing yours truly here in some way? Who knows. Regardless sit back, relax, and enjoy the show.

Tournament begins at 4PM. The stream should begin at the same time.

[Note: if you’re seeing this image instead of a stream (minus the watermark and “for staff only” of course), it’s the wrong stream. Click Here to go to the right one. I have yet to figure out this is a WordPress problem or a Twitch problem.
If the right one is showing but nothing is streaming, fear not as there could be pre-recorded after the show.]

Capcom: Christian Svensson Wants Ace Attorney Collection For 3DS, Gun.Smoke Gets Rated For 3DS

Phoenix Wright and Gun.Smoke

Got a pair of Capcom news to share. First up, Capcom VP Christian Svensson is hoping for Capcom to create an Ace Attorney Collection for the 3DS. “I have proposed this many times over the past two years… no news yet though. Hang in there,” is what he said on the Unity forums’ “Ask Capcom” section in a thread simply titled “Ace Attorney Collection for 3DS?” Given that Capcom released Ace Attorney Trilogy for iOS devices, it seems plausible to release something like this on the 3DS. Maybe not the whole series so far (which includes Miles Edgeworth and Apollo Justice), but at least the trilogy. Still, as Svensson says, “Hang in there.”

Next is the revelation of Gun.Smoke getting rated for release on Nintendo eShop. The game was an overhead shump game set in the wild west. The game was originally an arcade game and was released 1985, then released on multiple consoles, most notably on the NES in 1988. It’s not known if the one coming the 3DS will be the NES version or the Arcade version as there’s many differences between the two. Given that Capcom is releasing arcade classics under its Arcade Cabinet line, it could be the Arcade version. The ESRB rating shows the game as getting released on the 360, PS3, Vita, and Nintendo 3DS.

Locked: Ace Attorney Collection 3DS? [Capcom Unity, via Cubed3]
ESRB rates Gun.Smoke for 3DS VC [GoNintendo, via NintendoLife]

Atlus To Reprint Both Raidou Kuzunoha Games For The PS2

Raidou's back

Even though the PS2 is dead, its legacy lives on as sources tell Siliconera that Atlus will be reprinting both Raidou Kuzunoha games on the PS2. Devil Summoner Raidou Kuzunoha vs. The Souless Army and Devil Summoner 2:  Raidou Kuzunoha vs. King Abaddon were both released near the end of the PS2’s lifecyle, 2006 and 2009 respectively. And since these were Atlus games, they became very rare to find, especially the second game that came with the Raiho plushie. They’ve also gotten mighty expensive.

Some are wondering why reprint them instead of making them PS2 classics. Well, it’s kinda hard to pinpoint an answer as both have their strengths and weaknesses. Releasing it as a PS2 classic could make the game much more available to everyone, but some might want a physical copy considering how hard these two are to come by. With a physical copy, people will get a second chance to get these games, but might prefer to play them on a PS3 as a PS2 classic (since these are the original PS2 games and all later models can’t read PS2 discs). There’s also the fact that PS2s are no longer being made.

Regardless, now’s your chance to get these games if you missed out. Both will be $30 each. Unfortunately, you get no second chances to get Raiho.

Raidou Kuzunoha Returns, Atlus Is Reprinting The PS2 Devil Summoner Games [Siliconera]