I thought this would take a while to get funded, much like other crowdfunded project I’ve seen. But once I saw the money raised hit nearly triple digits by the middle of the day, It was only a matter of time. Lab Zero needed $150,000 to finish up creating Squigly, Skullgirls‘ first DLC character. With $218,361 raised as of this writing, Squigly surpassed her general funding. Also surpassing $175,000 stretch goal, she will have her own stage and story mode added upon release. Speaking of which, she will be free buy for everyone for the first three months, becoming paid DLC afterwards for anyone who didn’t get her. Those who already got her will keep her free of charge.
Author Archives: Steven
Persona 2 Eternal Punishment Now Available on PSN As A PS1 Classic
One of two outcomes had to happen, and it looks like my gut was right. Atlus has released the original Playstation version of Persona 2 Eternal Punishment on PSN, finally making every Persona game much more possible to collect. Persona 2 Eternal Punishment was released late in the PS1’s lifecycle, and as such became a rather obscure title in the Persona series (and damn expensive as well). It wasn’t until games like Shin Megami Tensei Nocturne, Digital Devil Saga, and Persona 3 brought the game into the limelight. Another odd thing about this entry was that it was actually the second game in the Persona 2 duality, probably confusing players when events of the first entry, Innocent Sin, would be recounted somewhat. However given the way things end up by the end of Innocent Sin, you’d probably be able to play the game anyway without too much being spoiled. Regardless, players would finally be able to play P2: IS on the PSP many years later.
Eternal Punishment would get the enhanced port treatment Innocent Sin got last year on the PSP. However many wondered if it was going to get localized considering the status of the PSP in the U.S. and the release of the Vita. Two things were going to happen to this game: it gets localized and released, albeit without the sweet packaging Persona 1 and Innocent Sin got, or the PS1 version got released on PSN, costing considerably less than localizing the PSP version. And it looks like they took option two. No word yet if the PSP version will get localized anyway, but it looks like a done deal and this will be the only way we play the game. Besides, at least the original PS1 game’s localization wasn’t as idiotic as the PS1 version of Persona 1.
God Of War Demo, Persona 2 Headline Tuesday’s PSN Update [Gaming Blend]
Mighty Switch Force Getting a Sequel
A direct one at that (unlike other Mighty games)! Jonathan Homes over at Destructoid was told by Austin Ivansmith of Wayforward that they’ll be making Mighty Switch Force 2 for the 3DS and are hoping to get it ready for either Q1 or Q2 of this year. It was also confirmed that Patricia Wagon, the game’s protagonist, won’t be catching criminal girls, but instead doing something else. Ivansmith also told Holmes that the original composer, Virt, will be returning for the sequel and that he’s some of those songs at MAGFest.
To celebrate this news, WayForward put Mighty Switch Force: Hyperdrive Edition on sale for 50% off on the Nintendo eShop. So it you haven’t gotten it yet, get on it!
Mighty Switch Force 2 announced for 3DS [Destructoid, via nintendolife]
Skullgirls Dev Begins Indiegogo Campaign For DLC Character Squigly, Reveals First Male DLC Character, Collapse Of Reverge Labs Further Explained
Over the weekend, Skullgirls developer Lab Zero showed off footage for their first DLC character, Squigly. From the video up on the Indiegogo, she’s being set up as a long-range character thanks to her parasite host Leviathan. Lab Zero states that if they can reach their goal in within the 31 days they have for the campain, Squigly will be a free DLC character for 3 months, then cost $5 for those who didn’t get her during the time alotted. They also revealed the first male character for the game, Big Band. He’ll be a charge character and can also do command grabs and anti-air moves. The team says that Mike wanted Big Band to “play like Q from Street Fighter 3 Third Strike, ‘but good’.” Big Band is slated to be the next character they’ll be able to work on if they meet their stretch goal detailed on their Indiegogo page.
Shin Megami Tensei IV Trailer Shows More Info On Battles, Fusions, Kickass Music, And A Release Date [English Subs Included!]
During the grand ol’ hullabaloo of PS4 Reveal, Nintendo was having a Nintendo Direct for the 3DS in Japan. Shin Megami Tensei IV was one of the games shown, and in it a plethora of info mainly regarding battles. Of course one of the biggest things many have noticed (for a while anyway) is a return to using a first person view for battles, a style that many MegaTen games have used. The battle system will be using the Press-Turn Battle system first seen in games like Shin Megami Tensei Nocturne and Digital Devil Saga. For those unaware, you get a certain amount of actions per turn. Say for instance you get four actions. You can spend those however you like. However you can get more actions by exploiting an enemy’s weakness, increasing your actions beyond four. Attack an enemy with an element they’re strong to, and you’ll lose an action. This system doesn’t just apply to the player though as the enemy can do the same to you and gain more actions per turn. Watch this video and you’ll see what I mean.
Night-Time Listenings Wrap-Up: Week of 2/18/13
The second week of Indie Love Month commenced this week. We turned the beat back with Bit.Trip Core. We made beats with Soundshapes. We bounced a ball around with Shatter. Dodged a plethora of missiles with N+. And finally we changed back and forth with Giana Sisters: Twisted Dreams.
If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM.
PlayStation 4 Conference Wrap-Up
Today marked the next step in the transition to the Next Generation. Sony revealed the much rumored PlayStation 4, the successor to the PS3. In the conference they revealed the Dualshock 4, a controller similar to the Dualshocks before it, only this time sporting a front-facing touchpad similar to the back-facing Playstation Vita. Sony also revealed its plans to utilize cloud services thanks to its purchasing of Gaikai. Above all, they showed off the games that they’ll be bringing to the table when the PS4 launches this holiday, 2013. After the break, a visual rundown of what went down during the conference.
Top 10 Meteors In Videogames
It seems like everywhere you look there is another story talking about that meteor that fell over Russia. Now that everyone’s sights are set on these, it seems like meteors are dropping everywhere. From San Francisco to Florida, the figment of movie imagination and Bruce Willis is becoming a close reality. Now everyone is wondering what the we should do to prepare ourselves for meteorocalypse. Not us though! Meteors have found quite a few ways to make themselves known in videogames, and we’re going to look back on them. So get your telescopes ready and duck for cover as we look at the Top 10 Videogame Meteors!
Dragon’s Crown Is Alive, Gets A New Trailer [Screenshots Included]
Previously on News Regarding Dragon’s Crown, Atlus took over publishing duties from UTV Ignition. They also started lending a hand in the actual development of the game. Since then, well not much else was known (outside of Atlus censoring the Amazon and the Sorceress in the U.S. side of the official website). The trailer itself is pretty short, but quite a few new things are shown. For starters, we see some new art for all the characters. We can also see what seems to be player indicators over each character’s head and damage output numbers for attacks. We also see some new locales not seen in the initial trailer, including a ruined tower that can be traversed from the inside and outside via magic carpet. Finally, we see more of that mysterious merchant-like person that followed the heroes in the previous trailer. This time, he’s accompanied by a fairy.
Many feared that the game was in trouble after reports surfaced that developer Vanillaware were having problems making both Grand Knights History and Dragon’s Crown at the same time. The troubles piled on after XSEED cancelled GKH‘s localization since Vanillaware would have to do the programming (XSEED lacks this), and they already had their hands full. Now that GKH is released in Japan, they can now focus on Dragon’s Crown development. Atlus is also reported to begin talking about the game this March. Screenshots from the trailer after the break.
Rejoice! Vanillaware’s Dragon’s Crown gets a new trailer! [Japanator]
Night-Time Listenings Wrap-Up: Week of 2/11/13
Sorry about not having a Night-Time Listening last week. But hey, we’re back, and we’re gonna show our love for Indie Games all month! We socked some dudes in Canada in Scott Pilgrim vs. The World. We flipped out over VVVVVV. Tower of Heaven made its glorious return to Night-Time Listening. We kept dying in Super Meat Boy. And finally we went simple with Art Style light trax.
If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM.
Top 60 Most Wacky Bootleg Boxarts: PS2 Edition
Last week, a new light was shined upon within the videogame community, followed by many faces of bewilderment, amazement, and side-splittting laughter. Coming from African game distributor Syrian Games, the games presented had boxart that can only be described as a drug-filled surrealist trip. Heads of characters photoshopped on the bodies of other characters, overly simple title fonts, and the overabundance of greenery and rainbows for relatively dark games. I mean, I’ve seen bootleg boxart before (namely from fake Famicom games), this but this a whole ‘nother level of zany. There were over 700 games in the PS2 section, and I sifted through all of them. Yes, I’m that serious. As I clicked page after page, I thought that it’d stopped be funny eventually. But it never did, and this is just the PS2 section. Rest assured, I wanted to show many of these and was initially raring to only show 20. But screw that, we’re going for 60!
So after the break, the The Top 60 Most Wacky Bootleg Boxarts: PS2 Edition.
Yes, Shin Megami Tensei X Fire Emblem and “X” Are Getting Release In The U.S. (I Thought We Knew This Already)
Several weeks ago Nintendo revealed in their Nintendo Direct presentation that they were collaborating with Atlus to make Shin Megami Tensei X Fire Emblem. After the awesome as hell revelation, there was also the reveal of “X”, that secret project that Xenoblade developers Monolith Soft was making. For some reason, there were, and still are, quite a few that were fearful that these games wouldn’t get a U.S. release. I don’t blame them given the state of JRPGs in the U.S. lately (though it is improving). But c’mon, it’s pretty obvious that the U.S. is getting these games. I mean, 1) they were announced on a U.S. Nintendo Direct, and 2) in the case of SMT X FE, the logo for Shin Megami Tensei that is used in the trailer (pictured) is the western logo. If it was just confirmed for Japan, they would use Japanese logo instead. Also, the Fire Emblem logo is also the western one used for Fire Emblem Awakening.
Unless otherwise stated, these games are 100% confirmed coming to the U.S. You can put your fears to rest.
Fangames And C&Ds: What To Do About Them
Disclaimer: The Wired Fish does not promote copyright/trademark infringement nor encourage it. We still recommend contacting the original content holders on projects you’ll be undertaking should the need arise, and to abide by the law if a Cease & Desist is sent. Content holders are obligated to contact the author of this article should you not agree with this article. As with all of The Wired Fish, anything expressed on this site falls on the individual authors and not The Wired Fish as a whole nor our host WordPress.
On Friday, February 8, 2013, one of the most popular and most polished fangames in the brony community, MLP: Fighting is Magic, was served a cease and desist order from Hasbro, the makers of the My Little Pony franchise. It caused a massive ripple effect across both the brony community and the fighting game community. Mane6, the developers of Fighting is Magic, took steps to make sure that they would be in good standing with Hasbro when they started developing the game in 2011, namely by not profiting off the game and not accepting any donations from fans. Any donations that were brought up from tournaments went straight to charity. They stated this on their FAQ page when it was still up. While it was believed that Hasbro had no problem with the game (FAQ gone to confirm this), last Friday’s event proved otherwise.
So once again the topic of fangames has hit the forefront of the gaming periphery. Fangames are a form of expression, a way of showing adoration for a show/videogame/movie you like. In other words, it is another form of fanart. Unlike the typical form fanart – the most common being drawings – fangames take more time to make and are generally much lower in quantity. But, like some fanart, many fangames tend to be rather amateurish and crude, either making something poorly from scratch or poorly reusing assets from other games. But there are some out there that excel beyond the norm, creating new content or using currently available assets and making something equal to or beyond the quality of the original. It’s these games though that tend to get the dreaded cease & desist order, with companies fearing it being a little too close to their product.
Weeks Away From Launch, Rayman Legends Gets Delayed To September (Same Month As GTA V’s Release)
Like the header suggests, this is Delaying-Anarchy-Reigns levels of stupid. Previously Rayman Legends was slated to release on the Wii U on February 26th. Ubisoft then announced that the game would go multiplatform, no longer being a Wii U exlusive. I see no problem with this as I still don’t own a Wii U (yet) and might have a better chance getting it for my PS3. Plus, more people get to play the game. Then came the announcement immediately afterward that the game would be delayed to September 2013. Woah! That’s a deep delay, almost as deep as Anarchy Reigns‘ delay.
Patent Trolls On The Loose Again, Going After… Podcasters?
When my colleague Anthony showed this on the staff page, I very much surprised at what I was reading. I mean, the usual targets patent trolls claim as theirs is tech stuff, so something like podcasts is not even in my purview. But lo and behold Patent trolls have sunk to a new low. According to Julie Samuels of lobby group Electronic Frontier Foundation, a company called Personal Audio are going after podcasters for supposedly “claiming that it owns a patent that covers podcasting technology.” She explains that Personal Audio is using very broad terminology to catch many in its huge web of deception. One example she presents is how they define distribution of episodes.












