Live In The Bronx? Good At Fighting Games? Well, There’s A Tournament For That

DWG Fighters Tournament

Up and coming gaming group Destructive World Gaming is hosting a fighting game tournament in The Bronx. North Bronx to be specific. We don’t see many big tournaments here in the Bronx (they usually go to Brooklyn and Manhattan). But if you’ve faced a Bronxite before, you’ll finally get to see their worth in their home turf (and ours! …well, mostly). The names of the game is Ultimate Marvel Vs. Capcom 3 and Super Street Fighter IV A.E. (not sure if it’s the 2012 Edition though). The entrance fee is $20 and it’s Bring-Your-Own-Controller/Fight Stick (though DWG will have controllers available should you need one).

The venue of the tournament Uptown Sports Complex, located 170 W. 233rd Street (Google Map’d that for ya! Just don’t use Street View as their image is outdated). The tournament starts this Saturday, March 9th, at 4PM. Registration is open,  so if you think you have what it takes to duke it out with the best of The Bronx, sign up! If you can’t make it but still want to watch, hit up their Twitch page as they’ll be livestreaming the tournament as well. We’ll see you there!

Destructive World Gaming main site
DWG Facebook Page
DWG Twitch Page

Skullgirls Crowdfunding One Week Later: Big Band Almost Funded

Big Band funding

During my first two articles about Skullgirls‘ crowdfunding, the funds raised grew exceptionally fast. So fast that Squigly was funded within 24 hours. Big Band’s funding moving is a little bit slower than Squigly’s. But with just 22 days left and $308,302 raised as of this writing, there’s no question that Big Band will get the funding he needs by the end of the month (or even this week!). The stretch goal is $375,000 for Big Band’s creation, $400,000 for story and stage. And remember, he himself does not cost $375,000, but only $200,000 since 1) he’s a stretch goal and funding is combined with Squigly, and 2) he cost slightly more than Squigly to make because his creation wasn’t as far ahead as Squigly’s when the Indiegogo campaign started. It’s safe to say that Squigly was in development before publisher Autumn Games’ financial assets were frozen, halting funding for Squigly and forcing Lab Zero to find other means of funding.

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Night-Time Listenings Wrap-Up: Week of 2/25/13

Night-Time Listenings 33

This week was the last week of Indie Love Month (though no the last for indie game music in general for Night-Time Listenings). We started the week off with the hard guitar riffs of S.S.H. in eXceed 3rd Jade Penetrate. Next we went spelunking in Cave Story. We traverse the fantasy world of Trine. We went tword that mountain in Journey. And finally we built a tower of goo balls with World of Goo.

If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM.

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Double Fine Wants To Take Back Its Publishing Rights From THQ

Stacking

It’s pretty much common knowledge that THQ is now dead and selling off its assets to multiple companies. The WWE license went to 2K Sports, Volition went to Koch Media, Crytek bought Homefront, etc. You can see the full list here. But there are smaller assets that are still with THQ and are to be auctioned off by April, namely the console distribution rights to some of Double Fine’s games.

THQ published and distributed Double Fine’s Costume Quest and Stacking across the Xbox 360 and PS3 in 2010 and 2011 respectively (While Double Fine did all of it themselves on PC). Double Fine VP of business development Justin Bailey stated to Polygon, “THQ retained limited distribution rights that we bid on during the previous process to reclaim them prior to their expiration.” Double Fine still owns the IP to these two games, but in its current state, other companies could scoop up the publishing rights for the console versions, thus potentially stifling Double Fine’s freedom to choose different publisher if they choose to make more games in each franchise. If they get them back, they have 100% control again, and can choose to find a more fitting publisher or self-publish those games on consoles.

Double Fine optimistic about regaining rights to Costume Quest and Stacking from THQ [Polygon, via DigitalTrends]

Zeus And Isaac Clarke Join The Fray In Playstation All-Stars

Fresh off releasing Kat and Emmet for Playstation All-Stars, Sony has revealed two new characters for their take on the Party Fighter genre. First up is the main villain of the God of War series and and king of the gods, Zeus. He’s being set as a hard-hitting character, dishing out large, one-hit moves that send his opponents back and yields much buildup of his meter. His level 1 super is a standard, short-range move that can take out more than one character if timed correctly. His level 2 makes him levitate, following up with an attack that’ll KO his opponents. His level 3 turns him gargantuan, moving to the background (a la God of War III) and punching out his foes in one hit. The God of War series is the first one in PSAS to have two different characters (if you don’t count Evil Cole), i.e. there’s now a hero and a villain from a game. This opens the doors for more villains (or even sidekicks) from already represented series to come in. Could we be seeing Baron Praxis next?

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Well That Was Quick: Squigly Crowdfund Is A Success, Big Band Funding Is Next

Squigly Crowdfund Successful

I thought this would take a while to get funded, much like other crowdfunded project I’ve seen. But once I saw the money raised hit nearly triple digits by the middle of the day, It was only a matter of time. Lab Zero needed $150,000 to finish up creating Squigly, Skullgirls‘ first DLC character. With $218,361 raised as of this writing, Squigly surpassed her general funding. Also surpassing $175,000 stretch goal, she will have her own stage and story mode added upon release. Speaking of which, she will be free buy for everyone for the first three months, becoming paid DLC afterwards for anyone who didn’t get her. Those who already got her will keep her free of charge.

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Persona 2 Eternal Punishment Now Available on PSN As A PS1 Classic

persona2eternalpunishment-03

One of two outcomes had to happen, and it looks like my gut was right. Atlus has released the original Playstation version of Persona 2 Eternal Punishment on PSN, finally making every Persona game much more possible to collect. Persona 2 Eternal Punishment was released late in the PS1’s lifecycle, and as such became a rather obscure title in the Persona series (and damn expensive as well). It wasn’t until games like Shin Megami Tensei Nocturne, Digital Devil Saga, and Persona 3 brought the game into the limelight. Another odd thing about this entry was that it was actually the second game in the Persona 2 duality, probably confusing players when events of the first entry, Innocent Sin, would be recounted somewhat. However given the way things end up by the end of Innocent Sin, you’d probably be able to play the game anyway without too much being spoiled. Regardless, players would finally be able to play P2: IS on the PSP many years later.

Eternal Punishment would get the enhanced port treatment Innocent Sin got last year on the PSP. However many wondered if it was going to get localized considering the status of the PSP in the U.S. and the release of the Vita. Two things were going to happen to this game: it gets localized and released, albeit without the sweet packaging Persona 1 and Innocent Sin got, or the PS1 version got released on PSN, costing considerably less than localizing the PSP version. And it looks like they took option two. No word yet if the PSP version will get localized anyway, but it looks like a done deal and this will be the only way we play the game. Besides, at least the original PS1 game’s localization wasn’t as idiotic as the PS1 version of Persona 1.

God Of War Demo, Persona 2 Headline Tuesday’s PSN Update [Gaming Blend]

Mighty Switch Force Getting a Sequel

Mighty Switch Force 2

A direct one at that (unlike other Mighty games)! Jonathan Homes over at Destructoid was told by Austin Ivansmith of Wayforward that they’ll be making Mighty Switch Force 2 for the 3DS and are hoping to get it ready for either Q1 or Q2 of this year. It was also confirmed that Patricia Wagon, the game’s protagonist, won’t be catching criminal girls, but instead doing something else. Ivansmith also told Holmes that the original composer, Virt, will be returning for the sequel and that he’s some of those songs at MAGFest.

To celebrate this news, WayForward put Mighty Switch Force: Hyperdrive Edition on sale for 50% off on the Nintendo eShop. So it you haven’t gotten it yet, get on it!

Skullgirls Dev Begins Indiegogo Campaign For DLC Character Squigly, Reveals First Male DLC Character, Collapse Of Reverge Labs Further Explained

Squigly and Big Band

Over the weekend, Skullgirls developer Lab Zero showed off footage for their first DLC character, Squigly. From the video up on the Indiegogo, she’s being set up as a long-range character thanks to her parasite host Leviathan. Lab Zero states that if they can reach their goal in within the 31 days they have for the campain, Squigly will be a free DLC character for 3 months, then cost $5 for those who didn’t get her during the time alotted. They also revealed the first male character for the game, Big Band. He’ll be a charge character and can also do command grabs and anti-air moves. The team says that Mike wanted Big Band to “play like Q from Street Fighter 3 Third Strike, ‘but good’.” Big Band is slated to be the next character they’ll be able to work on if they meet their stretch goal detailed on their Indiegogo page.

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Shin Megami Tensei IV Trailer Shows More Info On Battles, Fusions, Kickass Music, And A Release Date [English Subs Included!]

During the grand ol’ hullabaloo of PS4 Reveal, Nintendo was having a Nintendo Direct for the 3DS in Japan. Shin Megami Tensei IV was one of the games shown, and in it a plethora of info mainly regarding battles. Of course one of the biggest things many have noticed (for a while anyway) is a return to using a first person view for battles, a style that many MegaTen games have used. The battle system will be using the Press-Turn Battle system first seen in games like Shin Megami Tensei Nocturne and Digital Devil Saga. For those unaware, you get a certain amount of actions per turn. Say for instance you get four actions. You can spend those however you like. However you can get more actions by exploiting an enemy’s weakness, increasing your actions beyond four. Attack an enemy with an element they’re strong to, and you’ll lose an action. This system doesn’t just apply to the player though as the enemy can do the same to you and gain more actions per turn. Watch this video and you’ll see what I mean.

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Night-Time Listenings Wrap-Up: Week of 2/18/13

Night-Time Listenings 32

The second week of Indie Love Month commenced this week. We turned the beat back with Bit.Trip Core. We made beats with Soundshapes. We bounced a ball around with Shatter. Dodged a plethora of missiles with N+. And finally we changed back and forth with Giana Sisters: Twisted Dreams.

If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM.

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The Captains Speaketh – Playstation 4 Reveal

PS4 Reveal

And so Sony has revealed the PS4 last Wednesday, and with it a new venture into a more social experience with the console itself. The controller includes a touchpad similar to the one found on the back of the Playstation Vita, only this time it is in the front of the controller and in the center of the controller. Included on the controller is a Share button that will enable players to upload gameplay onto the Playstation Network and stream it live. Sony is also pushing cloud services, which is now viable for Sony after purchasing Gaikai a while back. The games themselves will also sport a new coat of graphical paint (of course) and seek to make interaction with others more feasible.

However there are still some things on our minds about the PS4, like how much it will cost, how much will the games cost, the format of the games, and the much rumored feature of used games being block? Join us as we discuss our thought on the Playstation 4.

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PlayStation 4 Conference Wrap-Up

PS4 Logo

Today marked the next step in the transition to the Next Generation. Sony revealed the much rumored PlayStation 4, the successor to the PS3. In the conference they revealed the Dualshock 4, a controller similar to the Dualshocks before it, only this time sporting a front-facing touchpad similar to the back-facing Playstation Vita. Sony also revealed its plans to utilize cloud services thanks to its purchasing of Gaikai. Above all, they showed off the games that they’ll be bringing to the table when the PS4 launches this holiday, 2013. After the break, a visual rundown of what went down during the conference.

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Top 10 Meteors In Videogames

Top 10 Meteor in Videogames

It seems like everywhere you look there is another story talking about that meteor that fell over Russia. Now that everyone’s sights are set on these, it seems like meteors are dropping everywhere. From San Francisco to Florida, the figment of movie imagination and Bruce Willis is becoming a close reality. Now everyone is wondering what the we should do to prepare ourselves for meteorocalypse. Not us though! Meteors have found quite a few ways to make themselves known in videogames, and we’re going to look back on them. So get your telescopes ready and duck for cover as we look at the Top 10 Videogame Meteors!

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