The Wired Fish Podcast is back baby! This time we’ve used Google+ Hangouts On-Air to record our podcasts from our homes. So if you ever wish to catch us live, do follow our Facebook and Tumblr page. It’ll be where we post links to where you can catch us live. So what are you seeing up here? Well it’s the official release of that live recording, all cleaned up with graphics, trailers, and some neato music for the credits sequence. It’s also audio-only, so we don’t appear on-screen. Hmm, we haven’t done that since the very first episode of the podcast back in 2011.
So then, in this episode, we talked about the games we played. And remember, the format is different this season, so we may not stick to this topic for long. But we have a handy Timestamp of Contents after the break!
And so Sony has revealed the PS4 last Wednesday, and with it a new venture into a more social experience with the console itself. The controller includes a touchpad similar to the one found on the back of the Playstation Vita, only this time it is in the front of the controller and in the center of the controller. Included on the controller is a Share button that will enable players to upload gameplay onto the Playstation Network and stream it live. Sony is also pushing cloud services, which is now viable for Sony after purchasing Gaikai a while back. The games themselves will also sport a new coat of graphical paint (of course) and seek to make interaction with others more feasible.
However there are still some things on our minds about the PS4, like how much it will cost, how much will the games cost, the format of the games, and the much rumored feature of used games being block? Join us as we discuss our thought on the Playstation 4.
“Live In Your World. Play In Ours.” That was the slogan for much of the PS2’s lifecycle. While the PS2’s time was long over, that thought was only subjective as games were still being made for it well after its time supposedly passed. Games like Persona 4 and Jak and Daxter: The Lost Frontier were showed that the PS2 still had a beating heart, but it was obvious that it’s days were numbers (or were in fact up). Finally, Sony stepped in to confirm that manufacturing of all PS2 systems had ceased in all territories earlier this year, marking an end to an era. Not since the Japanese Famicom have we seen a console stay in production this long, even after support for the game dropped to near zero. And thus we look back on the era that kicked off the new millennium, the Playstation 2.
The new year is year and we’re still alive. While we’re at it, it’s time to look back at the games we view as our Games of the Year. On top of that, we also talk about our disappointing games of the year.
As you know it, time table of contents after the break.
Ahoy Fellow Fishes! We’ve returned once again with a new batch of podcasts in the coldest month of Winter! In this season premier, we introduce a new format for the podcast, bringing it closer to a radio-like show full of jabs, lots and lots of tangents, and more natural conversations. In other words, we pick one topic and run from there. In this episode, we talk about what we got for Christmas.
The launch of the Wii U is almost upon us. Since its reveal, the latest Nintendo console has garnered the most skepticism since the reveal of the original Xbox. Almost every facet of this console has been monitored by both press and fans alike. “What’s the CPU?” “What’s the tablet gonna be like?” “Are the games gonna suck again?” Now, it’s our turn. What do we hope Nintendo does with the Wii U? What games, features and tablet controls do we want to see? Hit the jump to see what we speaketh.
One thing you can expect when going to a convention is cosplayers. Lots of ’em. There’s some good ones, and some bad ones. But at The Wired Fish, only the best get their pictures taken and shown. Like last year, this was joint effort between TWF staff members. So sit back and check out some of the awesome cosplay pics. They’ve also been named for your convenience. Uh… a little sidenote, there’s a few characters that unfortunately I don’t know the names to. So if you can help me identify them, that’d be greatly appreciate it![Update] More photos added at the end. Also, two characters identified! All characters identified! Thanks Lewis and Val.
Luigi’s back, and this time he’s got more than one mansion to deal with. With Poltergust and dance moves in hand, he’s ready to be a Ghostbuster again.
Prota: To be honest, I don’t feel I had enough time to give a decent opinion of the game. We were kind of rushed out of the area even though our time there was miniscule compared to one of the other attendees playing New Super Mario Bros. 2. Regardless, what I played still felt very much like the original Luigi’s Mansion. The demo had some entertaining moments, such as forcing a fan to spin in order to get the key that was trapped above it to fall over. However, the game felt a little too slow-paced for my liking. Then again that’s probably because I was lost half of the time. As big of a Luigi fan as I am, the few minutes I played of the game didn’t really draw me in. This could be because I never got the chance to run into any ghosts or because I hardly played the original. But if you liked the first title in the series then Luigi’s Mansion: Dark Moon will probably be right up your creepy ghost-filled alley.
The students from Inaba are back, and this time looking shinier than ever with Persona 4 Golden on the Playstation Vita. This updated port comes with updated graphics, new locations, a new character, and a few tweaks as well.
Prota: There’s not much for me to say here because what you see is what you get. If Persona 4 on the go is what you’re after then look no further. The graphics still look sharp on the smaller Vita screen and everything felt smooth as silk. As mentioned above, there are some new additions to the port and one of my favorites has to be the fact that you can now choose your spoils after battle. Instead of the “shuffle time” from the original version, the player can look at all the cards drawn and choose from them. This makes finding the Persona you need, teaching them new skills, and raising their stats a lot easier. Whether you’re playing Persona 4 for the first time or a veteran wanting to experience all the new additions, I believe Persona 4 Golden will deliver. The original was a fantastic game, and I think this port is only going to make it that much better.
The guys behind Diablo and Diablo 2 are back, and this time they’re prepping a super-powered MMO for the masses. Marvel Heroes puts you in the shoes of a Marvel superhero of your choice and duke it out online. We’ve got two gameplay videos here. So after Prota’s statement, hit the jump to see what James has to say.
Prota: Before the convention I had hardly heard anything on Marvel Heroes. However, after testing it out, it easily became my favorite demo of the con. A Diablo-clone with the man behind the series at the helm just screams awesomeness. I tried several characters throughout the weekend and enjoyed the diversity between them all. As the Hulk, I was stunning and knocking away enemies left and right. However, with Storm I had to use her range and flight powers to play more defensively. Speaking of flight, the implementation of flight in a game like this is a first, but it felt very natural soaring through the stage. It also made for a very interesting way to dodge and counter enemy attacks. The fact that this is the only game at the convention that had me continuously coming back for more pretty sums up how I feel about Marvel Heroes. This, in my opinion at least, is the free-to-play MMORPG that people need to look out for.
What do you get when you mix the visuals of Studio Ghibli with the expertise of Level 5? Ni No Kuni of course! With HD powering the vision, this cel-shaded RPG aims to be the most beautiful and vibrant games around. Prota and Suikoinfinity played this game, so let’s see what they have to say.
Prota: I played the boss battle section of the demo, so I got thrown into the fray without any real knowledge of the battle system. I have to admit, it was a little confusing at first, but I only have myself to blame for rushing into a boss fight. The combat felt like a mix of turn based and action RPGs mixed with Pokemon. Elemental attacks and weakness seem like they are going to play a pivotal role in taking down tougher enemies as most of my attack did little to injure the boss unless they were wind elemental. Knowing when to switch up your characters and their monsters also are important for managing your team and keeping everyone alive. I see a lot of potential in the battle system and, while some of the attacks seemed a little lackluster in the visual department, the gameplay felt top-notch.
Suikoinfinity: Ni no Kuni looks amazing! I couldn’t stop and admire the scenery for too long though because my goal was to rush to the end of the dungeon in the exploration demo and discover whether or not there was a boss to kill while learning the combat system. It was a race against time to the exit, so I tried avoiding battles as much as I could. Even though I had little time for experimenting, the combat system felt great, once the initial confusion subsided. I haven’t had my JRPG fix in a while, so this might do it when it releases!
Mega Man creator Keiji inafune is back, and this time he’s on his own without Capcom. But that’s not stopping him from making videogames as he’s still at it with Soul Sacrifice. Inspired by the likes of Monster Hunter and Demon’s/Dark Souls, Soul Sacrifice sees you making a choice as to what to do with certain enemies. Do you heal the corrupted souls that haunt the lands as beasts, or do you sacrifice them to boost yourself? The choice is yours.
Prota: Soul Sacrifice is a game I’ve been looking forward to for some time. The premise seems deliciously dark, but sadly some of that was lost in translation since the demo was only in Japanese. The gameplay felt similar to Gods Eater Burst, but instead of devouring monsters, you can sacrifice the souls of enemies you defeat to raise your evil alignment and power up or save their souls in order to recover life and align yourself with the righteous. The representative at the booth compared the alignment meter to Infamous’ moral system. If so, I’m really curiously how that will will affect the strength and availability of certain powers. I think that’s where the charm of the game comes from, all of the quirky powers you can use. I need to see how the co-op feels though before I totally get behind the game though, as I think that’s going to be an important aspect of it. Overall, it was definitely interesting, but I want to see more of what differentiates this title from others that fall under the same category.
Suikoinfinity: I still feel terrible for holding up the line for like 3 minutes just so we could try getting our games synced up. I hope the terrible connectivity is an issue with the demo games/vitas and not something that will stick with the final product. Having us play on the Japanese demo felt just a little lazy. Aren’t they already working on localization? With the relatively small amount of text encountered in one short mission, a build with English text should have been given. You get to pick from a pool of spells to use before combat begins, but the little picture given to each spell does little to describe what each one actually does, so the majority of the demo was spent trying to figure out how each power functions… I don’t think I was supposed to summon a giant plant monster at the start when there’s no enemies to kill. Aside from the big guessing game, once I found something that functioned like a regular weapon, the demo became much better. What wasn’t better was trying to talk over that loud ass Niconico booth they decided to put right next to Soul Sacrifice. I wasn’t able to hear shit, but it looked and played nice!
StevenDPX finally got his hands on ZombiU, one of the bigger entries in the Wii U launch lineup. However, He opted to play the game’s Capture-The-Flag mode, which pitted Humans versus Zombies. The human player would used the Pro Controller and the TV screen while the Zombie player used the Wii U Gamepad and the touch screen to spawn Zombies to hunt down the player and take the flag for himself.
StevenDPX: I wanted to see what else this tablet controller was capable of, so I tried playing as the Zombies. Admittedly, I was very horrible at it, but it did some cool things that reminded me of playing an RTS. On the Gamepad’s screen, you have an overhead view of the map. There are three flags to get, and the player is visible via and indicator. So your job is to stop his progress by throwing Zombies in his path. Some to distract him, some to kill him, and only one to capture the flag. When you level up, you’ll have access to more zombie types. Of course, you are limited to how many zombies you can place on the map. Certain zombies require certain points to be spawned, and no points mean no zombies. You also have to spread them out since you can’t spawn two or more zombies next to each other. So you have to pick your undead wisely. While I was bad at this, I can see quite a few people enjoying this mode.